If I’m being honest, yeah, our marketing wasn’t the strongest. But even then, we still hit around 250–300 players in the first two months, which isn’t bad at all for a new team and a first-time server.Quote:
One of the best projects, sadly failed with the marketing
I keep an eye on a lot of non-bot servers, and whenever the intentions are genuine, the pattern is always the same, they peak around the same numbers, and even with proper planning and marketing, the player base drops over time. It’s not really something to be ashamed of, that’s just how the private server scene works these days.
I can barely think of a handful of servers that really “made it” with pure intentions and without leaning on pay2win systems. There’s maybe one I could point to, but the truth is it’s heavily pay2win.