Hopefully Usefull Clientless "Bot"

02/09/2020 05:05 ws28422863#406
how to hong kong server?

login No connection,help

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02/09/2020 11:38 alito12345#407
Hi,packetlogger is working ? if it does why i can t loop ? and the packetlogger is for all sessions opened ? or there is a one for each if you have discord i d like to ask you some question @[Only registered and activated users can see links. Click Here To Register...]
02/09/2020 21:31 Limoo#408
Can you tell us how to log-in with the new method before the old one is removed?
Thanks

Quote:
Originally Posted by alito12345 View Post
Hi,packetlogger is working ? if it does why i can t loop ? and the packetlogger is for all sessions opened ? or there is a one for each if you have discord i d like to ask you some question @[Only registered and activated users can see links. Click Here To Register...]
You can send packets from different users (Tools -> PacketLogger)
02/12/2020 22:18 TesSfoOO#409
Hello. How can i log in 100 account from gf?
02/13/2020 23:01 SC909#410
when connecting to a proxy, username is used, saved as a username and password
02/16/2020 09:15 Blomex#411
I noticed that in example source you are generating packet id's and then incrementing them by 1 after each packet sent.

Code:
socket->write(encrypt(QString::number(getPid())+" "+packet));
so, if I understand correctly, if I want to send 2 packets to socket, for example 'say woo' and 'say wee' I would have to encrypt something like '30500 say woo' and '30501 say wee' to socket, right?

Why is it necessary? What would happen if I encrypted and sent packet without its id?
02/16/2020 12:36 Apourtartt#412
it is necessary. If you don't, you will get disconnected
02/17/2020 02:28 MaxHelder#413
Better disable vendetta option in server list , and put nosbyte .
02/17/2020 10:32 Blomex#414
Quote:
Originally Posted by Apourtartt View Post
it is necessary. If you don't, you will get disconnected
Could you explain/elaborate this a bit? when will I get disconnected?

because for me it seems like sending packets without id works, while if I try to send packet with id, it is ignored (or literally treated as "<id> <packet>", which is not correct packet, thus nothing happens)

Not quite sure what I'm doing wrong.

Im using [Only registered and activated users can see links. Click Here To Register...] and boost::asio

so for example

Code:
boost::asio::write(socket, boost::asio::buffer(nc.encryptGamePacket("say hello there", sessionId)));
works but
Code:
boost::asio::write(socket, boost::asio::buffer(nc.encryptGamePacket(std::to_string(getPid()) + " " + "say hello there", sessionId)));
does not.
02/17/2020 10:43 sleepgary#415
can you add HK server choose in server list? thanks~
02/26/2020 18:43 SkyRuLeZ#416
Can you fix the "Invite master to miniland" Option?
02/28/2020 22:43 TesSfoOO#417
Error transferring htttps://spark.gameforge.com/api/v1/auth/thin/session - server replited: Forbidden
How to fix that?

Quote:
Originally Posted by TesSfoOO View Post
Error transferring htttps://spark.gameforge.com/api/v1/auth/thin/session - server replited: Forbidden
How to fix that?
50 account works
03/06/2020 01:46 Shikadai28#418
Can you improve your software about autojoin instant battle, cause i'm currently using your software with 10 account and define a x/y pos in instant battle and they are all going to this point at the same time, can u add a delay between once character,
it will be less suspected. Thanks and nice project
03/06/2020 18:43 hknippon#419
this is awesome ty so much
03/06/2020 19:06 tracha9696#420
Is it possible to change draco and glacerus amulets via this program or do I have to relog and change it mannually every time between raids?