[Testserver] Taiwan Silkroad

06/10/2014 05:45 Syloxx#406
Quote:
Originally Posted by BF59 View Post
new media = ok

can someone tell me how my password has been changed ?

thx
the password of the accounts isnt changed
06/11/2014 16:48 befree3#407
hmm...
-fix your launcher, if u want to change options it crashes
-remove the link and title from eroad from launcher
-job sys is boring, i think u should add the npcs back while u do the run, cuz if u ran from x location to y and there is no player within your lv range (like u said u want it to be) then u simply run from x to y hitting mobs, which sux, ain't fun at all... and since u said u removed em so that ppl wont bot to lv up job, then simply add em with 0 rewards to xp, in this way u got atleast some sort of threat while jobbing if there won't be any players, cuz i assure u, there will be players that will stop with 10lv lower than the cap and farm like hell job q to lv up without a pain in the ass (to say it so)
-any chances that grey wolf scroll will be added to npc?
-what it will be your drop, gold drop, sox drop & alchemy rates for release?


***sidenote: i rly had to write this somewhere, cuz it rly dumb how ppl destroy this game regarding the job sys... meh if u got the old job sys simply make the gold rewards be high but the xp to be low, so if u want to be a great thief/hun or trader then u must rly work, the problem is that they let the xp reward be too high and they incrs the job lv to too high lvs (which sux), so at the end for em to reward u with a lame title... having a slow lv-ing sys for job with high gold rewards will make every1 gain some income and also have some fun + (like a bonus) each lv gained should add u a buff while u're doing job at lv 2, 3 and so on, increasing the strength of the buff with each lv, each job group having different types of buffs... ppl don't rly think about how to make the sys intresting...

Regarding the new sys, nothing to say, it's uber lame... whats the point of thives if there are no traders, no trades=no thief=no hunters, it's simply lame, joymax rly failed at this thinking that if u give ppl to farm like morons some lv so they can receive some titles and to craft some buff items, then they where wrong...
06/11/2014 18:00 Syloxx#408
Quote:
Originally Posted by befree3 View Post
hmm...
-fix your launcher, if u want to change options it crashes
-remove the link and title from eroad from launcher
-job sys is boring, i think u should add the npcs back while u do the run, cuz if u ran from x location to y and there is no player within your lv range (like u said u want it to be) then u simply run from x to y hitting mobs, which sux, ain't fun at all... and since u said u removed em so that ppl wont bot to lv up job, then simply add em with 0 rewards to xp, in this way u got atleast some sort of threat while jobbing if there won't be any players, cuz i assure u, there will be players that will stop with 10lv lower than the cap and farm like hell job q to lv up without a pain in the ass (to say it so)
-any chances that grey wolf scroll will be added to npc?
-what it will be your drop, gold drop, sox drop & alchemy rates for release?


***sidenote: i rly had to write this somewhere, cuz it rly dumb how ppl destroy this game regarding the job sys... meh if u got the old job sys simply make the gold rewards be high but the xp to be low, so if u want to be a great thief/hun or trader then u must rly work, the problem is that they let the xp reward be too high and they incrs the job lv to too high lvs (which sux), so at the end for em to reward u with a lame title... having a slow lv-ing sys for job with high gold rewards will make every1 gain some income and also have some fun + (like a bonus) each lv gained should add u a buff while u're doing job at lv 2, 3 and so on, increasing the strength of the buff with each lv, each job group having different types of buffs... ppl don't rly think about how to make the sys intresting...

Regarding the new sys, nothing to say, it's uber lame... whats the point of thives if there are no traders, no trades=no thief=no hunters, it's simply lame, joymax rly failed at this thinking that if u give ppl to farm like morons some lv so they can receive some titles and to craft some buff items, then they where wrong...
1st Yes iŽll add the Gray Wolf to NPC.
2nd Till now i didnt touched the launcher this is the last what iŽll do
3th About the job system, its not lame if u know how it works did u inform u self how it works? its 1st more complex and 2nd its more pvp based i still ask me why ppl like it to run from X Town > Y Town ? this is just lame just keep moving and 24/7 pot ur pet

so its 100% the same like Target Trading

Target Trading is like the old job system just without NPC Spawns and u have to farm ur Goods thats all

and if u want a Story why Thieves and Hunters have the same job

i can give u one

Hunters are Legal and support the Traders (NPC Pets) to mpve the goods while Thieves are Illegal Traders and smuggle the goods so now u have your story

and about thieves in old job system...

theoretically if the pet have enough hp and the player can survive this the can stay 3min on the same spot to sell his goods

if i steal a mobile phone i also stay 3min on the same place to sell it :DD
06/11/2014 19:30 befree3#409
Quote:
Originally Posted by Syloxx View Post
1st Yes iŽll add the Gray Wolf to NPC.
2nd Till now i didnt touched the launcher this is the last what iŽll do
3th About the job system, its not lame if u know how it works did u inform u self how it works? its 1st more complex and 2nd its more pvp based i still ask me why ppl like it to run from X Town > Y Town ? this is just lame just keep moving and 24/7 pot ur pet

so its 100% the same like Target Trading

Target Trading is like the old job system just without NPC Spawns and u have to farm ur Goods thats all

and if u want a Story why Thieves and Hunters have the same job

i can give u one

Hunters are Legal and support the Traders (NPC Pets) to mpve the goods while Thieves are Illegal Traders and smuggle the goods so now u have your story

and about thieves in old job system...

theoretically if the pet have enough hp and the player can survive this the can stay 3min on the same spot to sell his goods

if i steal a mobile phone i also stay 3min on the same place to sell it :DD
the sidenote wasent meant specially for u, i said it in general for all to see... the fact that i told u to reconsider adding back the thieves/hunters npc is that it gives smth more, i even told u that u should add em just to make things more intresting and to remove the xp reward from them so ppl wont bot for xp, but it seems u didnt understand what i said...
06/11/2014 20:24 Syloxx#410
Quote:
Originally Posted by befree3 View Post
the sidenote wasent meant specially for u, i said it in general for all to see... the fact that i told u to reconsider adding back the thieves/hunters npc is that it gives smth more, i even told u that u should add em just to make things more intresting and to remove the xp reward from them so ppl wont bot for xp, but it seems u didnt understand what i said...
nope, i cant get u

if u wanna explain me what u mean add me skype: TheSodiku
06/11/2014 23:32 befree3#411
Quote:
Originally Posted by Syloxx View Post
nope, i cant get u

if u wanna explain me what u mean add me skype: TheSodiku
i don't like & dont use skype

so let me be more explicit:
*u said u'll remove the thieves/hunter npc while u do the quest runs so u can avoid ppl botting for lv-ing job, right? & that u want to focus more on pvp, gaining xp only from player kills & quests
**well, i'm advising u to not do that, keep the thieves/hunter npc, let em spawn so we can have smth to do while we run the q from town to town cuz the chance of a player in your lv range finding you will be low (maybe a lil higher at the beginning of the sv but afterwards it will dcrs to 0 - since u said u want to put a lv restriction for attacking a player of opposite job), so simply keep the npc hunters/thieves spawing but make em give 0 job xp, in this way u avoid the ppl for farming em for lv up job & at the same time we will have smth to kill while we move from town to town...

I dunno how to explain it better than this...
06/12/2014 05:45 Syloxx#412
Quote:
Originally Posted by befree3 View Post
i don't like & dont use skype

so let me be more explicit:
*u said u'll remove the thieves/hunter npc while u do the quest runs so u can avoid ppl botting for lv-ing job, right? & that u want to focus more on pvp, gaining xp only from player kills & quests
**well, i'm advising u to not do that, keep the thieves/hunter npc, let em spawn so we can have smth to do while we run the q from town to town cuz the chance of a player in your lv range finding you will be low (maybe a lil higher at the beginning of the sv but afterwards it will dcrs to 0 - since u said u want to put a lv restriction for attacking a player of opposite job), so simply keep the npc hunters/thieves spawing but make em give 0 job xp, in this way u avoid the ppl for farming em for lv up job & at the same time we will have smth to kill while we move from town to town...

I dunno how to explain it better than this...
You mean the Mobs not the NPCs i cant add them.

and i never said iŽll remove them

i said on my Serverfiles u wont grain JobEXP from Monsters (Mangyang , Rocky, Sniper etc)

Joymax removed the Thief / Hunter Mobs
06/12/2014 09:50 befree3#413
i was refering to thieves/hunter npc that spwans, ohh well, i didnt knew Joymax removed em... but on your sv u still have em spawning or they are gone from this vers too?!

btw, regarding item/sox item/gold drop and alchemy rates, what u gonna do?
06/12/2014 12:50 mane123#414
:D I WANT START ON YOUR SERVER :P
06/12/2014 18:33 Syloxx#415
Quote:
Originally Posted by befree3 View Post
i was refering to thieves/hunter npc that spwans, ohh well, i didnt knew Joymax removed em... but on your sv u still have em spawning or they are gone from this vers too?!

btw, regarding item/sox item/gold drop and alchemy rates, what u gonna do?
they are still aviable and they also attack

problem is i cant make them spawn
06/12/2014 22:05 befree3#416
Quote:
Originally Posted by Syloxx View Post
they are still aviable and they also attack

problem is i cant make them spawn
maybe u'll find a fix for em

& btw sos weapons from quest for eu have their name 0, the chn ones are fine

Edit: the additional skill bar doesn't work right, it resets it's options everytime u log out
06/12/2014 23:17 Syloxx#417
Quote:
Originally Posted by befree3 View Post
the additional skill bar doesn't work right, it resets it's options everytime u log out
thanks, will check this tomorrow but now iŽll go sleep


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06/13/2014 09:24 mane123#418
When your server open Syloxx ?
06/13/2014 10:58 befree3#419
Quote:
Originally Posted by Syloxx View Post
thanks, will check this tomorrow but now iŽll go sleep


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now it works perfectly
06/13/2014 11:30 RealDeal89#420
why i cant login to my account wrong pw