Final Fantasy XI (Online) Private Server files

10/27/2010 11:02 Regenuser2#406
Quote:
altanaffxi:
I added the new DRK empyrean scythe. Finding the item ID and weapon mod IDs were easy in Pebbles and by going through the server's code, but there is one major struggle I have adding new items:

Model IDs. I can't seem to find an easier way to get monster/weapon/armor graphic model IDs besies cycling through numbers by guessing, then adding the item and equipping it to see if it's right. Is there an easier way? ModelViewer/AltanaView/Pebbles don't appear to provide relevant data to find the correct Model ID for graphical items.
Any chance that you ever found an easier way of finding the Model IDs? I've tried just about as much as you have I'm guessing.

**edit\

apparently ProjectXI 5.0 had an @ command (@currmodel) which returned the model id based on the items id (example being "@currmodel 0x3001") does anybody have a copy of 5.0, or any knowledge on how this was done?
10/29/2010 08:03 Regenuser2#407
i managed to find quite a few model ids

for now i'll just put up a few of the empyrean (weapon) model ids:

Masamune - 25090
Redemption - 25046
Almace- 25042
Caladbolg - 25043
Verethragna - 25076



i've got all of the other weapon ids, as well as armor but there are hundreds of them, so i will post them at a later time

but for now i hope this helps
10/29/2010 20:23 altanaffxi#408
I think I can get a copy of it. Thanks for the tip. At the least I just needed to know if there was a correlation between the Item Id and Model Ids in their system. :) That will make things a lot easier.

My laptop recently bit the dust, and I've been busy with a lot of RL stuff so I haven't been around. Once things settle down I'll get back to working. As of right now, I lost all my files/info/etc I've collected and worked on so far, including my backups. :(
10/29/2010 23:28 Regenuser2#409
no problem. actually, to save you some time, here's a good number of model IDs. It might take quite awhile to enter them into the database one-by-one, so I do apologize for that.
Also, some of them do not update your stats in game, I'm unsure why. And with the new AFv3, you cannot equip the +1 and +2 versions, I have some ideas as to why this may be, but I haven't had time to test them out yet.

Body:
8438 Ebon Harness
8439 Furia Harness
8440 Ebur Harness
8441 Ebon Jerkin
8442 Furia Jerkin
8443 Ebur Jerkin
8444 Shikkoku Togi
8445 Shinku Togi
8446 Ginhaku Togi
8447 Ebon Vest
8448 Furia Vest
8449 Ebur Vest
8450 Ebon Talar
8451 Furia Talar
8452 Ebur Talar
8453 Ebon Coat
8454 Furia Coat
8455 Ebur Coat
8408 Juogi
8394 Grim Cuirass

Head:
4378 Warrior (Empyrean)
4379 Monk (Empyrean)
4380 White Mage (Empyrean)
4381 Black Mage (Empyrean)
4382 Red Mage (Empyrean)
4383 Thief (Empyrean)
4384 Paladin (Empyrean)
4385 Dark Knight (Empyrean)
4386 Beastmaster (Empyrean)
4387 Bard (Empyrean)
4388 Ranger (Empyrean)
438 Samurai (Empyrean)
4390 Ninja (Empyrean)
4391 Dragoon (Empyrean)
4392 Summoner (Empyrean)
4393Blue Mage (Empyrean)
4394 Corsair (Empyrean)
4395 Puppetmaster (Empyrean)
4401 Dancer (Empyrean)
4402 Scholar (Empyrean)

Legs:
16620 Blizter Poleyn
16621 Desultor Tassets
16622 Tatsumaki Sitagoromo
16623 Perele Brayettes
16624 Teal Slops
16625 Aurore Brais
16626 Sritewardens Legs
16666 Warrior (Empyrean)
16667 Monk (Empyrean)
16668White Mage (Empyrean)
16669 Black Mage (Empyrean)
16670 Red Mage (Empyrean)
16671 Thief (Empyrean)
16672 Paladin (Empyrean)
16673 Dark Knight (Empyrean)
16674 Beastmaster (Empyrean)
16675 Bard (Empyrean)
16676 Ranger (Empyrean
16677 Samurai (Empyrean)
16678 Ninja (Empyrean)
16679 Dragoon (Empyrean)
16680 Summoner (Empyrean)
16681 Blue Mage (Empyrean)
16682 Corsair (Empyrean)
16683 Puppetmaster (Empyrean)
16689 Dancer (Empyrean)
16690 Scholar (Empyrean)

hands:
12527 Perle Moufles
12528 Teal Cuffs
12529 Aurore Gloves

feet:

20719 Perle Solerets
20720 Teal Pigaches
20721 Aurore Gaiters
20762 Warrior Empyrean
20763 Monk Empyrean
20764 White Mage Empyrean
20765 Black Mage Empyrean
20766 Red Mage Empyrean
20767 Thief Empyrean
20768 Paladin Empyrean
20769 Dark Knight Empyrean
20770 Beastmaster Empyrean
20771 Bard Empyrean
20772 Ranger Empyrean
20773 Samurai Empyrean
20774 Ninja Empyrean
20775 Dragoon Empyrean
20776 Summoner Empyrean
20777 Blue Mage Empyrean
20778 Corsair Empyrean
20779 Puppetmaster Empyrean
20785 Dancer Empyrean
20786 Scholar Empyrean

the model IDs for all belts, backs, rings, earrings, etc are all 0 from what I can tell by looking at the database, which makes sense.

if any of these end-up being wrong, or if you have any requests for any other IDs, please let me know.
10/30/2010 02:43 iceorphen#410
are you getting those from trial and error by entering it in the console ingame? or is there a method to finding them via model viewer/pol util etc?
10/30/2010 02:52 Regenuser2#411
sorry, i just saw your PM. it's mostly trial and error. if you look, in most cases, the items go in order of the job that the armor is for (example; in project xi warrior is @changejob 1, monk is @changejob 2, etc.) so with the AFv3 (empyrean armor) head pieces, they start at 4378 (warrior) then 4379 (monk) and they go in order all the way up to 4402 (scholar).

i know that's probably incredibly confusing, haha.

if you want i can try and explain it a bit better, but i just looked through the database and realized that everything in the database is in the exact same order as it's listed in POL Utilis, so I took the model IDs that were working in the database and started counting up until I got IDs that worked.
10/30/2010 14:32 iceorphen#412
thanks, got it figured out :D
11/05/2010 17:33 Tom_Neverwinter#413
Haven't been on in a while thought I'd give everyone an update.

I was trying to use some of the wow programs, db, and sites to improve FFXI.
Sadly it didn't work as I had thought, however I have a working site for use with FFXI.
(admittedly it dosn't look too great ATM :( but I'll make it look better and even release it by nov 12th?)

I think I"ve killed crashed, and maimed my db several hundred times. :(

oh well until the 12th
11/12/2010 19:54 altanaffxi#414
Regenuser2;

As far as items updating your stats and so on, there is a section of the database that holds an armor's ID, and a stat that goes with it. The stats have to be updated in the C++ source itself, but if you pop open the code and browse through it you'll find them. When I get a chance I'll go through the code and comment the stat values in the source with what number you enter. It sort of looks like this in the MySQL DB (or, at least my DB):

ArmorID | ModID | Value
20779 | 8 | 13

So, for Empyrean PUP Feet, say MOD 8 is 'STR'. No matter what the equipment says, when I put it on, it will raise my STR by the Value listed (13). This is how the old DB has the GM gsword swinging at a 0 delay doing 9999+/- damage a hit.

If you guys have any questions about altering the DB let me know, I'll try my hand at helping answer questions about alterations. Haven't had a lot of time to work on my DB lately, but once I do have time I'll get back in the swing. :)

Thanks everybody for your contributions so far! A steady uphill pace is all we need.
11/15/2010 22:49 likkwid#415
I am having an issue with the Utsusemi spell, when I try to cast it tells me I dont have enough MP. Anyone know if the .lua I am uses is causing this, could I be using one not compatible with 6.4, I have the one from Tom's (Thank you for all your work thus far Tom) repack.
11/16/2010 23:35 silverpredator#416
Hello, I want to know if the private server of FFXI works only for the expansions or it works as well for the add-ons (A Crystalline Prophecy, A Moogle Kupo d'Etat, A Shantotto Ascencion, Vision of Abyssea, Scars of Abyssea and Heroes of Abyssea), if it is possible to emulate in a private server I would like to know how to put these add-ons.
11/17/2010 03:39 ge0h0und#417
Quote:
Originally Posted by Tom_Neverwinter View Post
Haven't been on in a while thought I'd give everyone an update.

I was trying to use some of the wow programs, db, and sites to improve FFXI.
Sadly it didn't work as I had thought, however I have a working site for use with FFXI.
(admittedly it dosn't look too great ATM :( but I'll make it look better and even release it by nov 12th?)

I think I"ve killed crashed, and maimed my db several hundred times. :(

oh well until the 12th
Any updates on the website or svn? :3
11/17/2010 21:16 Gr33nr00st3r#418
Hi all,

Long time lurker, first time poster. I'm currently using PXI 0.6.4 with Meteor 7.1 to aid in my withdrawal from FFXI.

I keep running into what I can only describe as a glitch, it's happened 3 times now. I log off and log back in and all of my characters equipment is gone from the inventory. He is still standing there wearing the items, but when I examine myself or look in my inventory it's all empty. The only way I've been able to fix it is by reloading my database tables from a backup. I'm going to work more on troubleshooting it, but any assistance to keep me from having to reload everything would be appreciated.

Secondly, I was trying to add in the new blm empyrean head, I created a new id of 19999 and used the MID from the above post. I created an entry in the ITEM_VALUES and STATS_ARMOR tables for my new item. But whenever I do @additem 19999 nothing shows up in my inventory. Am I missing something here?
11/18/2010 09:37 Regicide#419
Quote:
Originally Posted by gled384 View Post
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11/18/2010 21:13 Regenuser2#420
Quote:
Originally Posted by Gr33nr00st3r View Post
Hi all,

Long time lurker, first time poster. I'm currently using PXI 0.6.4 with Meteor 7.1 to aid in my withdrawal from FFXI.

I keep running into what I can only describe as a glitch, it's happened 3 times now. I log off and log back in and all of my characters equipment is gone from the inventory. He is still standing there wearing the items, but when I examine myself or look in my inventory it's all empty. The only way I've been able to fix it is by reloading my database tables from a backup. I'm going to work more on troubleshooting it, but any assistance to keep me from having to reload everything would be appreciated.

Secondly, I was trying to add in the new blm empyrean head, I created a new id of 19999 and used the MID from the above post. I created an entry in the ITEM_VALUES and STATS_ARMOR tables for my new item. But whenever I do @additem 19999 nothing shows up in my inventory. Am I missing something here?
If memory serves; your two problems are directly related to each other. I think that if you add an item that is glitchy in the database (like the one that you created yourself) it sometimes wipes your characters entire inventory. I've never added my own items before though, so I can't really help you there; but until somebody comes around and explains that a little better I'd stop trying to add the item to your characters inventory.