D2Bot# mit Kolbot RELEASE - Ein neuer Bot für D2BS

08/09/2015 13:20 D2_Chris#4171
Hi

so... lange nicht mehr mit Kolbot rumgespielt ... neueste version gezogen ... Profil erstellt... Key liste erstellt .. und nun will er mir kein d2 fenster bringen "ja der Hacken auf visible is drin :p"
nach dem Profil erstellen gespeichert und BS neu gestartet
ja .. als Admin gestartet

Ich bekomme heir nur : <> Es wird kein Prozess mit der ID -1 ausgeführt.

sowol bei trunk als auch bei branches!

stell ich mich grad nur , oder wo ist der Fehler der mir grad nicht auffällt !?

danke schonmal

E: grade noch mal geprüft

Be sure you have installed:

Microsoft Visual C++ 2008 Redistributable
Microsoft Visual C++ 2010 Redistributable
Microsoft .NET Framework 4.5 (or higher)

is auch vorhanden !
08/09/2015 14:41 .Haise#4172
Quote:
Originally Posted by D2_Chris View Post
Hi

so... lange nicht mehr mit Kolbot rumgespielt ... neueste version gezogen ... Profil erstellt... Key liste erstellt .. und nun will er mir kein d2 fenster bringen "ja der Hacken auf visible is drin :p"
nach dem Profil erstellen gespeichert und BS neu gestartet
ja .. als Admin gestartet

Ich bekomme heir nur : <> Es wird kein Prozess mit der ID -1 ausgeführt.

sowol bei trunk als auch bei branches!

stell ich mich grad nur , oder wo ist der Fehler der mir grad nicht auffällt !?

danke schonmal

E: grade noch mal geprüft

Be sure you have installed:

Microsoft Visual C++ 2008 Redistributable
Microsoft Visual C++ 2010 Redistributable
Microsoft .NET Framework 4.5 (or higher)

is auch vorhanden !

Welches Betriebssystem benutzt du? Hast du irgendwelche Sonderzeichen in deinem Profil / D2 Prozess? Den Fehler haben viele, aber die Lösung ist immer unterschiedlich. Ich würde dir empfehlen einfach mal deinen PC/Server neuzustarten (hat bei manchen geholfen).
08/09/2015 15:36 D2_Chris#4173
Danke erstmal für dein schnelle Antwort !

manchmal sind s die kleinen, einfachen dinge .... aber leider hat ein neustart auch nichts geändert !

Betriebssystem : Win 7 Home x64
keine sonderzeichen im Profil , gestartet wird über die ganz normale game.exe

E : was mir auf gefallen war .. nach dem neustart , hat unter core15 die d2Bot.exe gefehlt!
08/09/2015 15:41 .Haise#4174
Quote:
Originally Posted by D2_Chris View Post
Danke erstmal für dein schnelle Antwort !

manchmal sind s die kleinen, einfachen dinge .... aber leider hat ein neustart auch nichts geändert !

Betriebssystem : Win 7 Home x64
keine sonderzeichen im Profil , gestartet wird über die ganz normale game.exe
Hmm, du könntest versuchen:
1) .NET / Visual C++ neu zu installieren / zu reparieren
2) dein Anti Virus zu deaktivieren (entzieht eventuell bestimmte permissions, die zB. fürs injecten benötigt werden.)

Quote:
Originally Posted by D2_Chris View Post
E : was mir auf gefallen war .. nach dem neustart , hat unter core15 die d2Bot.exe gefehlt!
Dann ist es bestimmt dein Anti Virus Programm
08/09/2015 16:02 D2_Chris#4175
ok.... es war wohl mein Anti Virus programm ... wobei ich den ganzen ordner und die .exe schon auf ausnahme gesetzt hatte ... hoffe ich bekomme das hin das beides läuft ... so ganz ohne Anti Virus wollte ich eig. auch nicht sein auf dauer!

Danke für die Unterstützung !
08/10/2015 12:23 Butzemann05#4176
hallo

habe gestern zum ersten mal den kolbot geladen und ihn soweit gebracht das er zumindest andy killt.
kann ihn aber nicht dazu bringen die gräfin zu killen... bot geht bis keller level 5 und sobald er da ist macht er tp auf und geht in die stadt (macht gleich mit andy weiter)
kann mir bitte jemand helfen? habe beim gräfinbot nichts verändert
(bot ist ein hammerdin)
08/10/2015 13:10 TheCrazy11#4177
Kannst du mal unterm Botten die Konsole einschalten (Pos1-Taste im Game) und eventuell einen Screenshot machen, wenn er auf das Andarielskript wechselt?
Poste zusätzlich deine Config.
08/10/2015 13:14 Butzemann05#4178
config paladin.js akt 1:
// *** act 1 ***
Scripts.Corpsefire = false;
Config.Corpsefire.ClearDen = false;
Scripts.Mausoleum = false;
Config.Mausoleum.KillBloodRaven = false;
Config.Mausoleum.ClearCrypt = false;
Scripts.Rakanishu = false;
Config.Rakanishu.KillGriswold = true;
Scripts.UndergroundPassage = false;
Scripts.Coldcrow = false;
Scripts.Tristram = false;
Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
Scripts.Pit = false;
Config.Pit.ClearPit1 = true;
Scripts.Treehead = false;
Scripts.Smith = false;
Scripts.BoneAsh = false;
Scripts.Countess = true;
Config.Countess.KillGhosts = true;
Scripts.Andariel = true;
Scripts.Cows = false;

config countess.js :
/**
* @filename Countess.js
* @author kolton
* @desc kill The Countess and optionally kill Ghosts along the way
*/

function Countess() {
var i, poi;

Town.doChores();
Pather.useWaypoint(6);
Precast.doPrecast(true);

if (!Pather.moveToExit([20, 21, 22, 23, 24, 25], true)) {
throw new Error("Failed to move to Countess");
}

poi = getPresetUnit(me.area, 2, 580);

if (!poi) {
throw new Error("Failed to move to Countess (preset not found)");
}

switch (poi.roomx * 5 + poi.x) {
case 12565:
Pather.moveTo(12578, 11043);
break;
case 12526:
Pather.moveTo(12548, 11083);
break;
}

Attack.clear(20, 0, getLocaleString(2875)); // The Countess

if (Config.OpenChests) {
Misc.openChestsInArea();
}

return true;

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08/10/2015 14:59 christian86#4179
besteht beim pala die möglichkeit das der bei traschmobs net nur ein hammer macht und dann erst ne halbe minute später sondern durch hammert und schneller zu den next mobs telt?
08/11/2015 01:26 TheCrazy11#4180
Quote:
Originally Posted by Butzemann05 View Post
config paladin.js akt 1:
Code:
// *** act 1 ***
	Scripts.Corpsefire = false;
		Config.Corpsefire.ClearDen = false;
	Scripts.Mausoleum = false;
		Config.Mausoleum.KillBloodRaven = false;
		Config.Mausoleum.ClearCrypt = false;
	Scripts.Rakanishu = false;
		Config.Rakanishu.KillGriswold = true;
	Scripts.UndergroundPassage = false;
	Scripts.Coldcrow = false;
	Scripts.Tristram = false;
		Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
	Scripts.Pit = false;
		Config.Pit.ClearPit1 = true;
	Scripts.Treehead = false;
	Scripts.Smith = false;
	Scripts.BoneAsh = false;
	Scripts.Countess = true;
		Config.Countess.KillGhosts = true;
	Scripts.Andariel = true;
	Scripts.Cows = false;
config countess.js :
Code:
/**
*	@filename	Countess.js
*	@author		kolton
*	@desc		kill The Countess and optionally kill Ghosts along the way
*/

function Countess() {
	var i, poi;

	Town.doChores();
	Pather.useWaypoint(6);
	Precast.doPrecast(true);

	if (!Pather.moveToExit([20, 21, 22, 23, 24, 25], true)) {
		throw new Error("Failed to move to Countess");
	}

	poi = getPresetUnit(me.area, 2, 580);

	if (!poi) {
		throw new Error("Failed to move to Countess (preset not found)");
	}

	switch (poi.roomx * 5 + poi.x) {
	case 12565:
		Pather.moveTo(12578, 11043);
		break;
	case 12526:
		Pather.moveTo(12548, 11083);
		break;
	}

	Attack.clear(20, 0, getLocaleString(2875)); // The Countess

	if (Config.OpenChests) {
		Misc.openChestsInArea();
	}

	return true;
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Wenn man das in code-Tags packt, sieht es doch gleich viel angenehmer aus...
Du hast keine Attacken eingestellt, lies dir mal das hier durch: [Only registered and activated users can see links. Click Here To Register...]

Quote:
Originally Posted by christian86 View Post
besteht beim pala die möglichkeit das der bei traschmobs net nur ein hammer macht und dann erst ne halbe minute später sondern durch hammert und schneller zu den next mobs telt?
Klingt komisch deine Beschreibung, hast du genügend FC oder Fastmod an?
08/11/2015 02:47 Butzemann05#4181
könntest du mir bitte die zeile zeigen welche attacken du meinst denn beim paladin.js habe ich doch alle attacken die er verwenden soll bereits eingestellt.
08/11/2015 08:48 TheCrazy11#4182
Sieht leider nicht so aus, ab Zeile 445 stellt man die Attacken ein:
Code:
	Config.AttackSkill[0] = -1; // Preattack skill.
	Config.AttackSkill[1] = -1; // Primary skill to bosses.
	Config.AttackSkill[2] = -1; // Primary aura to bosses
	Config.AttackSkill[3] = -1; // Primary skill to others.
	Config.AttackSkill[4] = -1; // Primary aura to others.
	Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
	Config.AttackSkill[6] = -1; // Secondary aura.
Hier muss man die passenden Skillids eintragen, zu finden in der Datei d2bs\kolbot\sdk\skills.txt.

Ansonsten kann man in der Datei d2bs\kolbot\libs\config\Templates\Attacks.txt nachschauen, da sind schon ein paar Vorschläge drin:
Code:
#################
#### PALADIN ####
#################

*** FoHer is not supported and it's a stupid idea to bot one.

*** Hammerdin with holybolt/redemption on immune

	Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
	Config.AttackSkill[1] = 112; // Primary skill to bosses.
	Config.AttackSkill[2] = 113; // Primary aura to bosses
	Config.AttackSkill[3] = 112; // Primary skill to others.
	Config.AttackSkill[4] = 113; // Primary aura to others.
	Config.AttackSkill[5] = 101; // Secondary skill if monster is immune to primary.
	Config.AttackSkill[6] = 124; // Secondary aura.

*** Smiter with zeal on non-bosses

	Config.AttackSkill[0] = -1; // Preattack skill. Not implemented yet.
	Config.AttackSkill[1] = 97; // Primary skill to bosses.
	Config.AttackSkill[2] = 122; // Primary aura to bosses
	Config.AttackSkill[3] = 106; // Primary skill to others.
	Config.AttackSkill[4] = 122; // Primary aura to others.
	Config.AttackSkill[5] = -1; // Secondary skill if monster is immune to primary.
	Config.AttackSkill[6] = -1; // Secondary aura.
08/11/2015 09:58 Butzemann05#4183
die attacken sind bei mir eingestellt sonst würde er andy, duri, meppe und dia nicht killen.
er killt nur die bosse... bei den kleinen telet er nur hin und macht gleich tp auf.
muss ich beim countessbot was einstellen?

das ist die gesammte paladin config:

Code:
// Paladin config file

/* Brief instructions:
 * Notepad++ is HIGHLY recommended to use for editing these files. Visit [url]http://notepad-plus-plus.org/[/url]
 * To comment out something, put // in front of that line
 * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
 * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
 */

function LoadConfig() {
	/* Sequence config
	 * Set to true if you want to run it, set to false if not.
	 * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
	 */
	 
	// User addon script. Read the description in libs/bots/UserAddon.js
	Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!

	// Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
	Scripts.BattleOrders = false;
		Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
		Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
		Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.

	// Team MF system
	Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.

	// Boss/area scripts

	// *** act 1 ***
	Scripts.Corpsefire = false;
		Config.Corpsefire.ClearDen = false;
	Scripts.Mausoleum = false;
		Config.Mausoleum.KillBloodRaven = false;
		Config.Mausoleum.ClearCrypt = false;
	Scripts.Rakanishu = false;
		Config.Rakanishu.KillGriswold = true;
	Scripts.UndergroundPassage = false;
	Scripts.Coldcrow = false;
	Scripts.Tristram = false;
		Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
	Scripts.Pit = false;
		Config.Pit.ClearPit1 = true;
	Scripts.Treehead = false;
	Scripts.Smith = false;
	Scripts.BoneAsh = false;
	Scripts.Countess = false;
		Config.Countess.KillGhosts = false;
	Scripts.Andariel = true;
	Scripts.Cows = false;

	// *** act 2 ***
	Scripts.Radament = true;
	Scripts.Coldworm = false;
		Config.Coldworm.KillBeetleburst = false;
		Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels
	Scripts.AncientTunnels = false;
		Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City
		Config.AncientTunnels.KillDarkElder = false;
	Scripts.Summoner = false;
		Config.Summoner.FireEye = false;
	Scripts.Tombs = false;
	Scripts.Duriel = true;

	// *** act 3 ***
	Scripts.Stormtree = false;
	Scripts.KurastTemples = false;
	Scripts.Icehawk = false;
	Scripts.Endugu = false;
	Scripts.Travincal = false;
		Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
	Scripts.Mephisto = true;
		Config.Mephisto.MoatTrick = false;
		Config.Mephisto.KillCouncil = false;
		Config.Mephisto.TakeRedPortal = true;

	// *** act 4 ***
	Scripts.OuterSteppes = false;
	Scripts.Izual = false;
	Scripts.Hephasto = false;
	Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
	Scripts.FastDiablo = true;
	Scripts.Diablo = false;
		Config.Diablo.Entrance = true; // Start from entrance
		Config.Diablo.SealWarning = "Leave the seals alone!";
		Config.Diablo.EntranceTP = "Entrance TP up";
		Config.Diablo.StarTP = "Star TP up";
		Config.Diablo.DiabloMsg = "Diablo";
	Scripts.SealLeader = false; // Clear a safe spot around seals and invite leechers in. Leechers should run SealLeecher script. Don't run with Diablo or FastDiablo.

	// *** act 5 ***
	Scripts.Pindleskin = false;
		Config.Pindleskin.UseWaypoint = false;
		Config.Pindleskin.KillNihlathak = false;
		Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
	Scripts.Nihlathak = false;
		Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
	Scripts.Eldritch = false;
		Config.Eldritch.OpenChest = true;
		Config.Eldritch.KillShenk = true;
		Config.Eldritch.KillDacFarren = true;
	Scripts.Eyeback = false;
	Scripts.SharpTooth = false;
	Scripts.ThreshSocket = false;
	Scripts.Abaddon = false;
	Scripts.Frozenstein = false;
		Config.Frozenstein.ClearFrozenRiver = true;
	Scripts.Bonesaw = false;
		Config.Bonesaw.ClearDrifterCavern = false;
	Scripts.Snapchip = false;
		Config.Snapchip.ClearIcyCellar = false;
	Scripts.Worldstone = false;
	Scripts.Baal = false;
		Config.Baal.HotTPMessage = "Hot TP!";
		Config.Baal.SafeTPMessage = "Safe TP!";
		Config.Baal.BaalMessage = "Baal!";
		Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found.
		Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found.
		Config.Baal.KillBaal = false; // Kill Baal. Leaves game after wave 5 if false.

	/* ### leeching section ###
	* Unless stated otherwise, leader's character name isn't needed on order to run.
	* Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
	*/

	Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
	Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
	Config.QuitListMode = 0; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).

	Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
	Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
		Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
	Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
	Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leader
	Scripts.SealLeecher = false; // Enter safe portals to Chaos. Leader should run SealLeader.
	Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
		Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos. If Config.Leader is set, it will wait only for the leader.
		Config.DiabloHelper.Entrance = true; // Start from entrance. Set to false to start from star.
		Config.DiabloHelper.SkipTP = false; // Don't wait for town portal and directly head to chaos. It will clear monsters around chaos entrance and wait for the runner.
		Config.DiabloHelper.SkipIfBaal = false; // End script if there are party members in a Baal run.
	Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
		Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
		Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
		Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
	Scripts.BaalHelper = false;
		Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne
		Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
		Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
		Config.BaalHelper.DollQuit = false;  // End script if Dolls (Undead Soul Killers) are found.
		Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
		Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
	Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js

	// *** special scripts ***
	Scripts.WPGetter = false; // Get missing waypoints
	Scripts.GetKeys = false;  // Hunt for T/H/D keys
	Scripts.OrgTorch = false;
		Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
		Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
		Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
		Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
		Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
	Scripts.Rusher = false; // Rush bot. For a list of commands, see Rusher.js
		Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game).
		Config.Rusher.Radament = false; // Do Radament quest.
		Config.Rusher.LamEsen = false; // Do Lam Esen quest.
		Config.Rusher.Izual = false; // Do Izual quest.
		Config.Rusher.Shenk = false; // Do Shenk quest.
		Config.Rusher.Anya = false; // Do Anya quest.
		Config.Rusher.LastRun = ""; // End rush after this run. List of runs: [url]http://pastebin.com/Uez3nZ6g[/url]
	Scripts.Rushee = false; // Automatic rushee, works with Rusher. Set Rusher's character name as Config.Leader
		Config.Rushee.Quester = false; // Enter portals and get quest items.
		Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare
	Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
	Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
	Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
	Scripts.Crafting = false; // Crafting system, other characters will mule crafting ingredients. See CraftingSystem.js
	Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
	Scripts.Enchant = false;
		Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
		Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
		Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
		Config.Enchant.GameLength = 20; // Game length in minutes
	Scripts.IPHunter = false;
		Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
		Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
	Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game.
	Scripts.ShopBot = false; // Shopbot script. Automatically uses shopbot.nip and ignores other pickits.
		// Supported NPCs: Akara, Elzix, Fara, Drognan, Ormus, Asheara, Anya. Multiple NPCs are also supported, example: ["Elzix", "Fara"]
		// Use common sense when combining NPCs. Shopping in different acts will probably lead to bugs.
		Config.ShopBot.ShopNPC = "Anya";
		// Put item classid numbers or names to scan (remember to put quotes around names). Leave blank to scan ALL items. See libs/config/templates/ShopBot.txt
		Config.ShopBot.ScanIDs = [];
		Config.ShopBot.CycleDelay = 0; // Delay between shopping cycles in milliseconds, might help with crashes.
		Config.ShopBot.QuitOnMatch = false; // Leave game as soon as an item is shopped.
	Scripts.ChestMania = false; // Open chests in configured areas. See sdk/areas.txt
		Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
		Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
		Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in
		Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in
		Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in
	Scripts.ClearAnyArea = false; // Clear any area. Uses Config.ClearType to determine which type of monsters to kill.
		Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt

	// *** Guest scripts ***

	// Baal Assistant by YourGreatestMember
	Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
		Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
		Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
		Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
		Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
		Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
		Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
		Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
		Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
		Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
		Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
		Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely. 
		Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
		Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
		Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
		Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"];	// Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList

	// Town settings
	Config.HealHP = 50; // Go to a healer if under designated percent of life.
	Config.HealMP = 0; // Go to a healer if under designated percent of mana.
	Config.HealStatus = false; // Go to a healer if poisoned or cursed
	Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
	Config.MercWatch = false; // Instant merc revive during battle.

	// Potion settings
	Config.UseHP = 75; // Drink a healing potion if life is under designated percent.
	Config.UseRejuvHP = 40;  // Drink a rejuvenation potion if life is under designated percent.
	Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
	Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
	Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
	Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
	Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
	Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
	Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.

	// Chicken settings
	Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent.
	Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
	Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
	Config.TownHP = 0; // Go to town if life is under designated percent.
	Config.TownMP = 0; // Go to town if mana is under designated percent.

	/* Inventory lock configuration. !!!READ CAREFULLY!!!
	 * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
	 * Put 0s where your torch, annihilus and everything else you want to KEEP is.
	 * 1 = item is unlocked and will be dropped, stashed or sold.
	 * If you don't change the default values, the bot won't stash items.
	 */
	Config.Inventory[0] = [0,0,0,1,1,1,1,1,1,1];
	Config.Inventory[1] = [0,0,0,1,1,1,1,1,1,1];
	Config.Inventory[2] = [0,0,0,1,1,1,1,1,1,1];
	Config.Inventory[3] = [0,0,0,1,1,1,1,1,1,1];

	Config.StashGold = 100000; // Minimum amount of gold to stash.

	/* Potion types for belt columns from left to right.
	 * Rejuvenation potions must always be rightmost.
	 * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
	 */
	Config.BeltColumn[0] = "hp";
	Config.BeltColumn[1] = "mp";
	Config.BeltColumn[2] = "rv";
	Config.BeltColumn[3] = "rv";

	/* Minimum amount of potions. If we have less, go to vendor to purchase more.
	 * Set rejuvenation columns to 0, because they can't be bought.
	 */
	Config.MinColumn[0] = 3;
	Config.MinColumn[1] = 3;
	Config.MinColumn[2] = 0;
	Config.MinColumn[3] = 0;

	// Pickit config. Default folder is kolbot/pickit.
	Config.PickitFiles.push("kolton.nip");
	Config.PickitFiles.push("LLD.nip");
	Config.PickRange = 40; // Pick radius
	Config.FastPick = false; // Check and pick items between attacks

	// Additional item info log settings. All info goes to \logs\ItemLog.txt
	Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items.
	Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];

	// Item identification settings
	Config.CainID.Enable = true; // Identify items at Cain
	Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
	Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
	Config.FieldID = false; // Identify items in the field instead of going to town.
	Config.DroppedItemsAnnounce.Enable = false;	// Announce Dropped Items to in-game newbs
	Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];

	// Repair settings
	Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.
	Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.

	// Gambling config
	Config.Gamble = true;
	Config.GambleGoldStart = 2000000;
	Config.GambleGoldStop = 500000;

	// List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids.
	Config.GambleItems.push("Amulet");
	Config.GambleItems.push("Ring");
	Config.GambleItems.push("Circlet");
	Config.GambleItems.push("Coronet");

	/* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
	 * The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes.
	 */
	Config.Cubing = false; // Set to true to enable cubing.

	// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl

	//Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst
	//Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz
	//Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire
	//Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald
	//Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby
	//Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond
	//Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull

	//Config.Recipes.push([Recipe.Token]); // Make Token of Absolution

	//Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um
	//Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal
	//Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist
	//Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul
	//Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex

	//Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
	//Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
	//Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Armet
	//Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Vambraces

	// The gems not used by other recipes will be used for magic item rerolling.

	//Config.Recipes.push([Recipe.Reroll.Magic, "Diadem"]); // Reroll magic Diadem
	//Config.Recipes.push([Recipe.Reroll.Magic, "Grand Charm"]); // Reroll magic Grand Charm (ilvl 91+)

	//Config.Recipes.push([Recipe.Reroll.Rare, "Diadem"]); // Reroll rare Diadem

	/* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
	 * Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all.
	 */
	//Config.Recipes.push([Recipe.Socket.Weapon, "Thresher", Roll.Eth]); // Socket ethereal Thresher
	//Config.Recipes.push([Recipe.Socket.Weapon, "Cryptic Axe", Roll.Eth]); // Socket ethereal Cryptic Axe
	//Config.Recipes.push([Recipe.Socket.Armor, "Sacred Armor", Roll.Eth]); // Socket ethereal Sacred Armor
	//Config.Recipes.push([Recipe.Socket.Armor, "Archon Plate", Roll.Eth]); // Socket ethereal Archon Plate

	//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Heavy Gloves", Roll.NonEth]); // Upgrade Bloodfist to Exceptional
	//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Light Gauntlets", Roll.NonEth]); // Upgrade Magefist to Exceptional
	//Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Sharkskin Gloves", Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite
	//Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Battle Gauntlets", Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite
	//Config.Recipes.push([Recipe.Unique.Armor.ToElite, "War Boots", Roll.NonEth]); // Upgrade Gore Rider to Elite

	/* Runeword config. All recipes are available in Templates/Runewords.txt
	 * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
	 */
	Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling

	//Config.Runewords.push([Runeword.Insight, "Thresher"]); // Make Insight Thresher
	//Config.Runewords.push([Runeword.Insight, "Cryptic Axe"]); // Make Insight Cryptic Axe

	//Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");

	//Config.Runewords.push([Runeword.Spirit, "Monarch"]); // Make Spirit Monarch
	//Config.Runewords.push([Runeword.Spirit, "Sacred Targe"]); // Make Spirit Sacred Targe

	//Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");

	// Public game options

	// If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.
	Config.PublicMode = 0; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable
	// Party message settings. Each setting represents an array of messages that will be randomly chosen.
	// $name, $level, $class and $killer are replaced by the player's name, level, class and killer
	Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"]
	Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"]
	Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"]
	Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
	Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.

	// General config
	Config.AutoMap = false; // Set to true to open automap at the beginning of the game.
	Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)
	Config.MinGameTime = 480; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
	Config.MaxGameTime = 600; // Maximum game time in seconds. Quit game when limit is reached.
	Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
	Config.OpenChests = false; // Open chests. Controls key buying.
	Config.MiniShopBot = true; // Scan items in NPC shops.
	Config.PacketShopping = false; // Use packets to shop. Improves shopping speed.
	Config.TownCheck = false; // Go to town if out of potions
	Config.LogExperience = false; // Print experience statistics in the manager.
	Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.

	// Shrine Scanner - scan for shrines while moving.
	// Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
	Config.ScanShrines = [];

	// MF Switch
	Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable.
	Config.MFSwitch = 0; // MF weapon slot: 0 = slot I, 1 = slot II

	// Fastmod config
	Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate 
	Config.FHR = 0; // 0 - disable, 1 to 255 - set value of faster hit recovery 
	Config.FBR = 0; // 0 - disable, 1 to 255 - set value of faster block recovery 
	Config.IAS = 0; // 0 - disable, 1 to 255 - set value of increased attack speed 
	Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting.
	Config.WaypointMenu = false; // Set to true for Single and private realms

	// Anti-hostile config
	Config.AntiHostile = false; // Enable anti-hostile
	Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
	Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1
	Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
	Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted

	// DClone config
	Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
	Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
	Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.
	Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled

	// Monster skip config
	// Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
	// You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
	Config.SkipImmune = [];
	// Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
	// You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
	Config.SkipEnchant = [];
	// Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
	Config.SkipAura = [];

	/* Attack config
	 * To disable an attack, set it to -1
	 * Skills MUST be POSITIVE numbers. For reference see [url]http://pastebin.com/baShRwWM[/url]
	 */
	Config.AttackSkill[0] = -1; // Preattack skill.
	Config.AttackSkill[1] = 112; // Primary skill to bosses.
	Config.AttackSkill[2] = 113; // Primary aura to bosses
	Config.AttackSkill[3] = -1; // Primary skill to others.
	Config.AttackSkill[4] = 112; // Primary aura to others.
	Config.AttackSkill[5] = 101; // Secondary skill if monster is immune to primary.
	Config.AttackSkill[6] = 113; // Secondary aura.

	// Low mana skills - these will be used if main skills can't be cast.
	Config.LowManaSkill[0] = -1; // Low mana skill.
	Config.LowManaSkill[1] = -1; // Low mana aura.

	/* Advanced Attack config. Allows custom skills to be used on custom monsters.
	 *	Format: "Monster Name": [attack skill id, aura skill id]
	 *	Multiple entries are separated by commas
	 */
	Config.CustomAttack = {
		//"Monster Name": [-1, -1]
	};

	Config.BossPriority = true; // Set to true to attack Unique/SuperUnique monsters first when clearing
	Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all

	// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
	Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear

	// Class specific config
	Config.AvoidDolls = false; // Try to attack Soul Killers from a greater distance with hammerdins.
	Config.Vigor = true; // Swith to Vigor when running
	Config.Charge = true; // Use Charge when running
	Config.Redemption = [50, 50]; // Switch to Redemption after clearing an area if under designated life or mana. Format: [lifepercent, manapercent]
	
	
	// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
	Config.AutoBuild.Enabled = false;			//	This will enable or disable the AutoBuild system
	
	Config.AutoBuild.Template = "BuildName";	//	The name of the build associated with an existing 
												//	template filename located in libs/config/Builds/

	Config.AutoBuild.Verbose = true;			//	Allows script to print messages in console
	Config.AutoBuild.DebugMode = true;			//	Debug mode prints a little more information to console and 
												//	logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
												//	It automatically enables Config.AutoBuild.Verbose
}
08/11/2015 12:26 .Haise#4184
Der Fehler:
Code:
	Config.AttackSkill[3] = -1; // Primary skill to others.
	Config.AttackSkill[4] = 112; // Primary aura to others.
Erstmal: 112 ist keine Aura :P. Wie soll er die Ghosts töten wenn du gar keinen attack-Skill dafür eingestellt hast. (Zählen als "others")

Angepasste (komplette) Version:
Code:
	Config.AttackSkill[0] = 112; // Preattack skill.
	Config.AttackSkill[1] = 112; // Primary skill to bosses.
	Config.AttackSkill[2] = 113; // Primary aura to bosses
	Config.AttackSkill[3] = 112; // Primary skill to others.
	Config.AttackSkill[4] = 113; // Primary aura to others.
	Config.AttackSkill[5] = 101; // Secondary skill if monster is immune to primary.
	Config.AttackSkill[6] = 113; // Secondary aura.

__________________


Code:
	// Fastmod config
	Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate 
	Config.FHR = 0; // 0 - disable, 1 to 255 - set value of faster hit recovery 
	Config.FBR = 0; // 0 - disable, 1 to 255 - set value of faster block recovery 
	Config.IAS = 0; // 0 - disable, 1 to 255 - set value of increased attack speed

Setz da mal alles auf 255, macht deinen Bot viel schneller als vorher.
08/11/2015 12:53 Butzemann05#4185
danke vielmals!

könnt ihr mir noch helfen die pckit liste zu ändern was muss ich eintragen damit er die makellosen steine und runen ab KO aufhebt?