[BlazeGN] Zyain | ISRO Latest Files | 14DG | CAP 125 | Grand Opening

05/26/2016 23:52 tmer20#4096
Quote:
Originally Posted by ZiCo* View Post
I already said that we are introducing more ways to obtain proof stones they are already some of them at CTF.

Alchemy rates, let me explain something alchemy now is working totally different than vsro so we need time to figure it out since it gets affected by a lot of factors.

Regards
Any news on the next update and when you gonna update the server just asking tho becuase we haven't got an update since 2 weeks now and also hope this update change the whole server and gets more players with it also bring back the players that left
05/27/2016 00:32 Media.#4097
Quote:
Originally Posted by leo2111 View Post
In my opinion, alchemy rate is fine.
Just the alchemy between +12 ~ +15 is hard,literally hard. In my opinion it must be hard but not hardest as it is in this moment, kinda impossiblle ^^

[Only registered and activated users can see links. Click Here To Register...]
Here are some alchemy tips
No offence, but this is just a waste of gold, items and time and won't affect your alchemy in any way.
05/27/2016 01:53 sinxtra#4098
Alchemy is pure luck, there are no methods, no special areas.
05/27/2016 11:02 leo2111#4099
Quote:
Originally Posted by sinxtra View Post
Alchemy is pure luck, there are no methods, no special areas.
I don't agree. About speacial areas I don't believe either. About pure luck I don't believe that. This is a video game mate, not real life . Maybe you already know this game is made of millions of algorithms, you can't say it's pure luck ;)

Quote:
Originally Posted by Media. View Post
No offence, but this is just a waste of gold, items and time and won't affect your alchemy in any way.
I didn't get offended. But I don't agree with you. I tried in the past , wasted lots of gold and proof stones, I wasn't able to get +3 my items, respectively +6 (wasting lots of proof stones). Everything in this game is based on the PROBABILITY of reinforcement and success.
It might be a waste of gold, yea . But is not a waste of proof stones and I guess proof stones are much more important than gold.
note: I was doing alchemy without luck dress. That 4% helps alot.
As I said that was a tutorial for newbies , to be able to craft their items to a higher degree.


Like your skills by example. Let's suppose that you are a s/s nuker ok? And you want to knock down your opponent, your knock down skill probability is 50%, if your first try , you've failed to knock down your opponent , I bet next try , same skill , will be a success (failing first time- 50% probability - and trying second time , same skill , +50% = 100% probability of success) so that happens with alchemy too :D . Try it.
05/27/2016 17:32 Media.#4100
Quote:
Originally Posted by leo2111 View Post
I was doing alchemy without luck dress. That 4% helps alot.
Who can actually confirm that this "Luck" is specifically for alchemy?
On your premium there's Alchemy Probability increased AND Lucky, which won't make any sense if that's literally the exact same thing.
05/27/2016 18:08 duboisi#4101
Quote:
Originally Posted by Media. View Post
Who can actually confirm that this "Luck" is specifically for alchemy?
On your premium there's Alchemy Probability increased AND Lucky, which won't make any sense if that's literally the exact same thing.
Correct me if i am wrong but that alchemy probability boost that comes along with premium helps while using stones as far as i know. It simply lowers the chance of failing of a stone in the process.

Also about the topic, its not wise to give that knock down example. In probability if something has already took place, that event does not play any role in influecing the next event. So you cant simply say if my first attempt failed, the next time ill have a higher chance, you will still have %50 possilibility which will never change unless the possibility itself thats associated with that particular event changes. You can make that kind of an assumption only if nothing has took place yet. So if you have fused an item and it failed, which means you have already seen what the result was, your luck is the same as it would have been if you had not failed any items. In short, i really dont think failing an item helps you to succeed next time.
05/27/2016 18:23 OutlawNL#4102
Quote:
Originally Posted by duboisi View Post
Correct me if i am wrong but that alchemy probability boost that comes along with premium helps while using stones as far as i know. It simply lowers the chance of failing of a stone in the process.

Also about the topic, its not wise to give that knock down example. In probability if something has already took place, that event does not play any role in influecing the next event. So you cant simply say if my first attempt failed, the next time ill have a higher chance, you will still have %50 possilibility which will never change unless the possibility itself thats associated with that particular event changes. You can make that kind of an assumption only if nothing has took place yet. So if you have fused an item and it failed, which means you have already seen what the result was, your luck is the same as it would have been if you had not failed any items. In short, i really dont think failing an item helps you to succeed next time.
Yes, the alchemy probability is for stones afaik as well.

However when it comes to that thing with failing before trying a higher plus, this actually 'works' it's not guaranteed to work obviously, because it's still chance in the end.
However, for example you have a dice. If you throw for the first 1. And you throw again, the chances are lower to throw 1 again.
Alchemy in silkroad actually works a bit like throwing a dice, there is a chance thing from 1 to 100. Every try it throws the dice, for example to get +8 you need to throw less than 10. If you throw 85, 74, 53, 55, 23 first, the chances are indeed higher to throw less than 10. So it sort of works, but you still need luck obviously, cuz you can't predict which time you will throw less than 10.
05/27/2016 18:52 duboisi#4103
Quote:
Originally Posted by OutlawNL View Post
Yes, the alchemy probability is for stones afaik as well.

However when it comes to that thing with failing before trying a higher plus, this actually 'works' it's not guaranteed to work obviously, because it's still chance in the end.
However, for example you have a dice. If you throw for the first 1. And you throw again, the chances are lower to throw 1 again.
Alchemy in silkroad actually works a bit like throwing a dice, there is a chance thing from 1 to 100. Every try it throws the dice, for example to get +8 you need to throw less than 10. If you throw 85, 74, 53, 55, 23 first, the chances are indeed higher to throw less than 10. So it sort of works, but you still need luck obviously, cuz you can't predict which time you will throw less than 10.
But in the case you are giving, you have already done the experiment, have seen the result. Once you have learned what happened, you cant say the chance is %x, because its now a fact and %100, since you got the result, and you have no power to change the past. Your case would hold only when you are making these assumptions before you started the experiment. To put it in a better way, you can say"I have 2 items, now i am gonna try to fuse both of them." In this case obviously failing both of them is less likely than failing the first one. I think we agree until this part. However, then you started to fuse, and the first one failed. Its done and nothing you can do about it. The assumption you have made before failing the first item can no longer hold. Now you are fusing the 2nd, the first failure cant have any effect on this now, and the chances you are gonna fail 2nd time is same as failing for the first time, which equals to the alchemy rate actually.

To sum up, you can make those assumptions you have mentioned only if you have not done the experiment yet, however, if you did and you know the result now, it cant have any influence on the next try.
05/27/2016 19:03 bubabuba#4104
This failing items or item technique before plusing anything never helped me in any server (failed more often with this technique than without using it) except for ecsro, which still does not convince me that it help in anything. I think alchemy is pure RNG, not pseudo RNG.
05/27/2016 21:29 leo2111#4105
Quote:
Originally Posted by Media. View Post
Who can actually confirm that this "Luck" is specifically for alchemy?
On your premium there's Alchemy Probability increased AND Lucky, which won't make any sense if that's literally the exact same thing.
Ask uncle google? :D
and I noticed it myself because in the past I couldn't afford to buy an alchemy dress. I was doing alchemy without it and was fucking hard to hit +5.
05/27/2016 22:50 OutlawNL#4106
Quote:
Originally Posted by duboisi View Post
But in the case you are giving, you have already done the experiment, have seen the result. Once you have learned what happened, you cant say the chance is %x, because its now a fact and %100, since you got the result, and you have no power to change the past. Your case would hold only when you are making these assumptions before you started the experiment. To put it in a better way, you can say"I have 2 items, now i am gonna try to fuse both of them." In this case obviously failing both of them is less likely than failing the first one. I think we agree until this part. However, then you started to fuse, and the first one failed. Its done and nothing you can do about it. The assumption you have made before failing the first item can no longer hold. Now you are fusing the 2nd, the first failure cant have any effect on this now, and the chances you are gonna fail 2nd time is same as failing for the first time, which equals to the alchemy rate actually.

To sum up, you can make those assumptions you have mentioned only if you have not done the experiment yet, however, if you did and you know the result now, it cant have any influence on the next try.
What I wrote only goes in effect if you have failed one (or a few if you will) items before trying the actual item you want to +.
That's just how chance works, but then again. In the end it's still luck as it still has a very low % chance to succeed.
05/28/2016 02:36 Hells_Storm#4107
Quote:
Originally Posted by leo2111 View Post
I don't agree. About speacial areas I don't believe either. About pure luck I don't believe that. This is a video game mate, not real life . Maybe you already know this game is made of millions of algorithms, you can't say it's pure luck ;)



I didn't get offended. But I don't agree with you. I tried in the past , wasted lots of gold and proof stones, I wasn't able to get +3 my items, respectively +6 (wasting lots of proof stones). Everything in this game is based on the PROBABILITY of reinforcement and success.
It might be a waste of gold, yea . But is not a waste of proof stones and I guess proof stones are much more important than gold.
note: I was doing alchemy without luck dress. That 4% helps alot.
As I said that was a tutorial for newbies , to be able to craft their items to a higher degree.


Like your skills by example. Let's suppose that you are a s/s nuker ok? And you want to knock down your opponent, your knock down skill probability is 50%, if your first try , you've failed to knock down your opponent , I bet next try , same skill , will be a success (failing first time- 50% probability - and trying second time , same skill , +50% = 100% probability of success) so that happens with alchemy too :D . Try it.
like i said, a silly way of telling yourself you will have better luck. That example is *cough* pretty bad, if im reading it correctly, cause you can fail at knocking down more than once in a row lul
05/28/2016 07:03 McLinh#4108
1acc/ip? Right ?
05/28/2016 08:37 Incepatorul#4109
Quote:
Originally Posted by OutlawNL View Post
What I wrote only goes in effect if you have failed one (or a few if you will) items before trying the actual item you want to +.
That's just how chance works, but then again. In the end it's still luck as it still has a very low % chance to succeed.
The failing method works,atleast it worked for me.You are more likely to succed if you failed alot before,its improve ur chances by alot.I was one of the richest(if not the richest by the time i sold my set+ silk items and quit) player in Uranus at 11 dg and 90% of my money camed from making high +es and selling them.Its not a 100% or even 60% but i can bet you ya,if you make it without + fail you will loose in the long term,maybe you get lucky with one item.
05/28/2016 15:01 leo2111#4110
Quote:
Originally Posted by Hells_Storm View Post
like i said, a silly way of telling yourself you will have better luck. That example is *cough* pretty bad, if im reading it correctly, cause you can fail at knocking down more than once in a row lul
It was just an example with 50% probability, I don't know the real probability of a knock down skill. Tell me in private your ign and I'll prove it.
"sky blade force - probability of know down 30%" casting it once , the probability of fail is 70% and success 30%, casting it second time , you're getting a better probability of success 60% ( remember , same skill, not different skills) that means 60% probability of success and 40% probability of failing - 40% is still a high percentage, so it can fail , casting it 3rd time getting closer to 100% respectively 90% and so on. I hope u understand what I'm trying to say, otherwise tell me your ign in private and let's do this experiment xD