Quote:
Originally Posted by PortalDark
while true, there are 2 ways to handle the business
at first, SRO was a F2P but it didnt become P2W until recent year
sure, F2P are made for that, but not every F2P will rip your money the ways other do
Look at Runescape. Sure, you need membership sooner or later but is not gonna change the fact it becomes just like WoW once you pay
SRO, on the other hand, handled the "pay this and be invincible" when they dropped the quest system and focused on methods(paid) to increase skill/level)
Is like DLC, there is those that handle the DLC to a way to rip off more cash (Assassins Creed, EA game, [insert most of this gen game name here] or the ones that do DLC later after the game was released(not biased but Nintendo goes in this)
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Lucky I don't have these, reason is, all I need is an Character and I'm able to max out all Classes (Cap being Lv.50) - (Starter Classes 'til Lv.30 then advanced Jobs).
If I like it, I can switch from Healer to Tank or DPS (Black Mage, Dragoon or Monk) with a single Button and those have their own Abilities and Stats. No overpowered Crap since Content is capped based on a Itemlevel so let's say my Black Mage is iLvL 130 and the Dungeon is capped to iLvL 80 = My iLvL gets synced down and whoops, no OP Damage or Defense.
Quests in SRO? They have no Story at all... I don't have that Problem, to be exactly, it took me some Weeks to get through the Story with skipping all the Cutscenes and I can re-watch them anytime I want.
The simple thing SRO fails is Battle Mechanics and Endcontent, what happens when you're capped? All there is left is Alchemy and PvP.
For Battle Mechanics, AoE Abilities are mostly marked by a circle or a 180° Area on the Ground, if not, they have all sorts of Structure. When I stay in them, I get killed or I get tons of Damage which is a No-Go.
SRO has none of these, I remember Seth doing the Petrify Attack, all you see is glowing Grey Hands from him and whoops, you got petrified without knowing the Range of it at all.
Some other Mechanics involve being eaten because you got a "Honey-Debuff" on you, if you get not swallowed by the Boss, it simply gets a stack of Damage increase x16 and you can kiss your Group goodbye, if not, you get votekicked out of the Group if you're the one who wipes the Group.
What I have is different vs SRO. I got capped, that doesn't mean the Story is over, it means 2.0 Story is over (Which takes 1-2 Weeks as a Casual Player) and then there is a 2.1 Storyline, 2.2 Storyline... 2.3 ... 2.4 ... 2.5 and 2.55.
In order to proceed in the Story I have to increase my Itemlevel which gets done by killing Storybosses or harder Versions of them which drops even better Items.
SRO simply lacks this :
Introduction --> Story --> Dungeons --> Sidequests --> Optional Leveling alternatives --> "You're capped" Phase --> Story goes further --> Harder Content / Challenges --> Optional Gear Looting --> Story Finished ...
SRO did it this way :
Character Indroduction (Character Creation) --> Leveling by killing tons of Bots / Gearing up in that Progression --> Capped --> Getting rest of Gear/ Skillpoints --> Alchemy --> PvP
This is the Reason SRO failed so hard, there are no alternatives, Dungeon or the Job System is irrelevant in the end.
Of course, since SRO is/was a successful F2P Game, they didn't added such Aspects, yet they had the Money for it around 2008-2010 and messed it up.
TL: DR :
Battle Mechanics - No Go!
No End-Content Alternatives
No Gear Progression