[Release] Heroes of Newerth LAN Edition by Sordi

05/15/2010 19:00 gore33#391
I think we dont need the dota heroes, this is a different game not DoTa. I think we need the copy of Heroes of Newerth official, not ppl ideas how can it be good ... i dont think IceFrog is here ... :p xD
05/15/2010 20:01 ifrit21#392
is it possible to make new heroe models? what program can we use? 3dmax? milkshaper? i think it would be a good idea to find out so we can make heroes that dont look alike dont u agree
05/16/2010 01:38 ifrit21#393
hey sordit im kinda messing around with the item recipes to leave them as updated as possible and i got all them to work except steamboots, have to put costs to 0 but maybe it can help u when u launch de patch?
05/16/2010 10:40 anthony_g4i#394
Quote:
I think we dont need the dota heroes, this is a different game not DoTa. I think we need the copy of Heroes of Newerth official
Agree 100%
05/16/2010 12:39 barryvr6#395
Quote:
Originally Posted by gore33 View Post
I think we dont need the dota heroes, this is a different game not DoTa. I think we need the copy of Heroes of Newerth official, not ppl ideas how can it be good ... i dont think IceFrog is here ... :p xD
you forget that this is basicaly DOTA just WAY better engine
there are already MANY DOTA heroes and items in HON so why not these heroes such as techies and other fun heroes??

dont get me wrong i want rather all the HON heroes working then we add some other new heroes aswell
05/16/2010 17:21 nhans99#396
I agree with Barry Bcoz Hon is Also DOTA.......the difference is the graphic and new hero.....
05/16/2010 19:17 Dido222#397
one question... does swap works? Between heroes in the lobby...

also, the flayer is missing from the item list.
05/16/2010 19:27 ifrit21#398
i fixed that flayer doesnt appear in the menu and i fixed almost all item recipes ill be uploading the item list very soon so u guys can test it out
05/16/2010 22:18 chineseman#399
I have shadow in my map put the shader from real hon in lan hon folder
05/16/2010 22:30 ifrit21#400
fixed pebbles long castimes, and devourer hook, now im trying to see if i can get his ultimate to boost from agami item
05/16/2010 22:58 Sordi#401
So I´m back from the LAN and just read a lot of stupid questions of ppl, to lazy to just read the other posts. :rtfm:

Most of your questions already answerd here and your posts only make it harder for others to find useful information.

So again: READ THE OTHER POSTS BEFORE POSTING YOU OWN.

IF YOU WANT TO DISCUSS HERE READ THE WHOLE THREAT!!

Now to the test of 1.2

We played alot of rounds 1.2 with the new dota heroes. Was great fun and nearly most stuff is working as it should. I fixed some more bugs.
i.e Iron-Shield changed to work with heroes and creeps sameway but reduced blockchance to 80% no matter if heroe or creep.

Some thing may still not work BUT Version 1.2 it TOALLY playable. We had a lot of funny rounds. Some heroes still need some balance i.e. Magebane still got the old magic armor skill which is really imba against int heroes. And some other small stuff. Upload will be at Thursday not Monday. Monday I´m at home, so I don´t have fast inet and version 1.2 is a whole install, so no problems with paching and stuff or if someone already changed his old files and stuff. I may think about making a website for this version because this threat slowly gets way too big to collect the currect bugs and fixes. So I may add a forum for collection the bugs. But now I got the bed. just slept 1 hour since friday.

Oh and before I forget: READ THE FUCKING THRET BEFOR POSTING STUFF HERE! :rtfm::rtfm::rtfm:
05/17/2010 00:14 ifrit21#402
what exactly does corrupted disciple has bugged??
05/17/2010 03:44 CaitSith#403
Quote:
Originally Posted by ifrit21 View Post
what exactly does corrupted disciple has bugged??

His 2nd, 3rd, and ulti makes the animation, but doesn't work.
05/17/2010 04:18 eldwin78#404
cant wait to play with my friends..thanks a lot!!!!
05/17/2010 04:26 yusuketh#405
put for not cutting the effect of the enhanced_marchers when it uses some item or skill:

look on state:

<?xml version="1.0" encoding="UTF-8"?>
<state
name="State_EnhancedMarchers"



icon="icon.tga"
passiveeffect="state.effect"

movespeedmultiplier="0.10"
unitwalking="true"

effecttype="StatusBuff"
>

<onactivatestart>
</onactivatestart>
</state>



the scout activates the enhanced marchers and the vanish and has the two together effects in the HON official.

plus if he uses the "enhanced marchers" when it is invisible he had appeared!


although I prefer to leave that nor in the first versions of the hon

could use "enhanced marchers" and items when it is of vanish to equilibrate the scout
since nor the eyes work