Quote:
Originally Posted by ilyaslord36
how to fix Newskillslot
my _Interface folder WndTaskBar.cpp is
slot5 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot05.tga" ), 0xffff00ff );
SlotRt = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot04.tga" ),0xffff00ff );
SlotRt2 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot04_2.tga" ),0xffffffff );
SlotEffect5 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff5.tga" ),0xffffffff );
SlotEffect3 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff3_02.tga" ),0xffffffff );
SlotEffect2 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff4.tga" ),0xffffffff );
m_Marronzinha= CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot07.tga" ),0xffffffff );
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Quote:
Originally Posted by Icetea'
Change:
in
Greetz. Thats fix the Neuz Crash when World Login :rolleyes:
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Quote:
Originally Posted by W.o.F
So how to do it?
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Quote:
Originally Posted by cpnm1
how can we fix it?
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to activate Slot04_2.tga and ActionSlotEff3_02.tga
Search for
change into
Code:
[COLOR="DarkGreen"]SlotRt2[/COLOR]
Search for
Code:
//SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[0].m_rectClient.left - 10, m_wndCustom[0].m_rectClient.top - 14),RotateSkillEffect/3,1);
change into
Code:
[COLOR="Green"] SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[0].m_rectClient.left - 10, m_wndCustom[0].m_rectClient.top - 14),RotateSkillEffect/3,1);
SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[1].m_rectClient.left - 10, m_wndCustom[1].m_rectClient.top - 14),RotateSkillEffect/3,1);
SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[2].m_rectClient.left - 10, m_wndCustom[2].m_rectClient.top - 14),RotateSkillEffect/3,1);
SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[3].m_rectClient.left - 10, m_wndCustom[3].m_rectClient.top - 14),RotateSkillEffect/3,1);
SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[4].m_rectClient.left - 10, m_wndCustom[4].m_rectClient.top - 14),RotateSkillEffect/3,1);
SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[5].m_rectClient.left - 10, m_wndCustom[5].m_rectClient.top - 14),RotateSkillEffect/3,1);[/COLOR]
Screen:
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