MY V19 SOURCE + DOWNLOAD

05/03/2013 13:17 Burn'#391
Can , upload pls the Gold Flyff Client and the full Resource?
05/03/2013 13:38 W.o.F#392
Quote:
Originally Posted by Burn' View Post
Can , upload pls the Gold Flyff Client and the full Resource?
The resource found at the source

just follow the steps very basic to combine resource

and here's the client: [Only registered and activated users can see links. Click Here To Register...]
05/03/2013 13:49 Burn'#393
thx
I do not understand how I have to do it with the resource and HJSplit.

PS: Sorry for my bad English
05/03/2013 15:55 W.o.F#394
Quote:
Originally Posted by Burn' View Post
thx
I do not understand how I have to do it with the resource and HJSplit.

PS: Sorry for my bad English
Open hjsplit there is a guide inside

press thanks button aside of saying thanks
05/03/2013 21:33 ilyaslord36#395
Quote:
Originally Posted by W.o.F View Post
Open hjsplit there is a guide inside

press thanks button aside of saying thanks
and join the 3 parts resource
05/04/2013 14:07 W.o.F#396
Quote:
Originally Posted by adeilson123 View Post
my last update 3
uses APP_SLOT official and I removed the 6 controls
And how do we put it back the 6 controls?
05/04/2013 14:35 Rhyder`#397
Quote:
Originally Posted by W.o.F View Post
And how do we put it back the 6 controls?
just activate the slot04.tga
05/04/2013 14:41 W.o.F#398
Quote:
Originally Posted by jayjei14 View Post
just activate the slot04.tga
So how to do it?
05/07/2013 11:35 emadelyn#399
Help Black Text v19...

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Help Me Please with This Problem ....

ASAP REPLY please )
05/07/2013 22:34 xMetrickZ#400
link down xD
05/10/2013 23:55 emanuelmatias#401
I have had many problems to add items, the word is closed and long errors :/
05/11/2013 11:54 Rhyder`#402
Quote:
Originally Posted by ilyaslord36 View Post
how to fix Newskillslot
my _Interface folder WndTaskBar.cpp is

slot5 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot05.tga" ), 0xffff00ff );
SlotRt = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot04.tga" ),0xffff00ff );
SlotRt2 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot04_2.tga" ),0xffffffff );
SlotEffect5 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff5.tga" ),0xffffffff );
SlotEffect3 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff3_02.tga" ),0xffffffff );
SlotEffect2 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff4.tga" ),0xffffffff );
m_Marronzinha= CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot07.tga" ),0xffffffff );
Quote:
Originally Posted by Icetea' View Post
Change:



in



Greetz. Thats fix the Neuz Crash when World Login :rolleyes:
Quote:
Originally Posted by W.o.F View Post
So how to do it?
Quote:
Originally Posted by cpnm1 View Post
how can we fix it?


to activate Slot04_2.tga and ActionSlotEff3_02.tga

Search for
Code:
//SlotRt2
change into
Code:
[COLOR="DarkGreen"]SlotRt2[/COLOR]

Search for
Code:
	  //SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[0].m_rectClient.left - 10, m_wndCustom[0].m_rectClient.top - 14),RotateSkillEffect/3,1);
change into
Code:
[COLOR="Green"]	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[0].m_rectClient.left - 10, m_wndCustom[0].m_rectClient.top - 14),RotateSkillEffect/3,1);
	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[1].m_rectClient.left - 10, m_wndCustom[1].m_rectClient.top - 14),RotateSkillEffect/3,1);
	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[2].m_rectClient.left - 10, m_wndCustom[2].m_rectClient.top - 14),RotateSkillEffect/3,1);
	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[3].m_rectClient.left - 10, m_wndCustom[3].m_rectClient.top - 14),RotateSkillEffect/3,1);
	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[4].m_rectClient.left - 10, m_wndCustom[4].m_rectClient.top - 14),RotateSkillEffect/3,1);
	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[5].m_rectClient.left - 10, m_wndCustom[5].m_rectClient.top - 14),RotateSkillEffect/3,1);[/COLOR]
Screen:
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05/11/2013 13:08 ThoughtfulDev#403
but the acitonslot is not rotating with this.
05/11/2013 13:10 Jopsi332#404
Quote:
Originally Posted by jayjei14 View Post
to activate Slot04_2.tga and ActionSlotEff3_02.tga

Search for
Code:
//SlotRt2
change into
Code:
[COLOR="DarkGreen"]SlotRt2[/COLOR]

Search for
Code:
	  //SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[0].m_rectClient.left - 10, m_wndCustom[0].m_rectClient.top - 14),RotateSkillEffect/3,1);
change into
Code:
[COLOR="Green"]	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[0].m_rectClient.left - 10, m_wndCustom[0].m_rectClient.top - 14),RotateSkillEffect/3,1);
	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[1].m_rectClient.left - 10, m_wndCustom[1].m_rectClient.top - 14),RotateSkillEffect/3,1);
	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[2].m_rectClient.left - 10, m_wndCustom[2].m_rectClient.top - 14),RotateSkillEffect/3,1);
	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[3].m_rectClient.left - 10, m_wndCustom[3].m_rectClient.top - 14),RotateSkillEffect/3,1);
	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[4].m_rectClient.left - 10, m_wndCustom[4].m_rectClient.top - 14),RotateSkillEffect/3,1);
	  SlotEffect3->RenderRotate( p2DRender, CPoint( m_wndCustom[5].m_rectClient.left - 10, m_wndCustom[5].m_rectClient.top - 14),RotateSkillEffect/3,1);[/COLOR]
Screen:
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this looks so strange ôô

change the texture quality from dds/bmp to tga (bmyloader in addtexture)
and try to make it official ;)
05/11/2013 13:34 Icetea#405
Quote:
Originally Posted by Jopsi332 View Post
this looks so strange ôô

change the texture quality from dds/bmp to tga (bmyloader in addtexture)
and try to make it official ;)
Jopsi es sieht auf dem Bild nur Komig aus hier der Screen von Shonenx33 ;)

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