ich suche diese Addy hier:
ADR_NAMEBASE
ADR_NAMEBASE
workt :DQuote:
#define PX_BANDAGE 0x00AFFAD2
workt :DQuote:
#define PX_BANDAGE 0x00AFFAD2
Credits: Cracken ;)Quote:
//=========================== 0ffSets ============================
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_NFD 0x00102C8
#define OFS_Struct_Size 0x001CF0
#define OFS_PlayerSize 0x001CF0
#define OFS_Dinnar 0x0011A298
#define OFS_Premium1 0x0057C24
#define OFS_Premium2 0x000580
#define OFS_Supermaster 0x00FCD30
#define OFS_Slot 0x001021A0
#define OFS_Position1 0x00101C0
#define OFS_Position2 0x00101C4
#define OFS_Position3 0x00101C8
//========================== Pointers & Base ======================
#define ADR_PlayerPointer 0x00D4A730
#define ADR_ServerPointer 0x00C46960
#define ADR_BasePointer 0x00C7F708
#define ADR_GpuPointer 0x00BCC640
#define ADR_VehicleBase 0x00BDA6C0
#define ADR_NameBase 0x00C813DC
#define ADR_WeaponBase 0x00C46A04
//============================ WEAPON =============================
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define ADR_Spread 0x00D6972C
#define ADR_SuperNoSpread 0x00A59E10
#define ADR_NoReload 0x0059CDFC
#define ADR_FastLockOn 0x00BCD50C
#define ADR_MEM_Cross 0x00BD09E0
#define ADR_WepNoGravity 0x00A59D58
#define ADR_Bullets 0x0058D617
//=========================== MEMORY ==============================
#define ADR_CQCQuickSpawn1 0x00C0075C
#define ADR_CQCQuickSpawn2 0x00C00760
#define ADR_CQCQuickSpawn3 0x00C00758
#define ADR_NoBounds1 0x00BF7AC0
#define ADR_NoBounds2 0x00BF7AC4
#define ADR_NoBounds3 0x00BF7AC8
#define ADR_FullBright1 0x00BD3380
#define ADR_FullBright2 0x00BD3384
#define ADR_FullBright3 0x00BD3388
#define ADR_Speed 0x00A6743C
#define ADR_Oxigen 0x0058227D
#define ADR_GlassWalls 0x00BD3320
#define ADR_FastAmmo 0x00BD09BC
#define ADR_FastHealth 0x00BD09C4
#define ADR_FastFlag 0x00BD09CC
#define ADR_FogNear 0x00BD0A60
#define ADR_MEspNames 0x006050B6
#define ADR_MEspHealth 0x00603118
#define ADR_ImDrunk 0x00BFC8E0
#define ADR_NoWater 0x00BE98E0
#define OFS_Stamina2 0x00A579C0
#define OFS_Stamina3 0x00A579C4
//============================ ASM =================================
#define ADR_AngelsView 0x00BCC63C
#define ADR_PlantAnywhere 0x00BCD4E4
#define ADR_NoRestriction 0x0056C467
#define ADR_ProneCQC 0x00A56AD8
#define ADR_QuickDefuse 0x00527862
#define ADR_QuickPlant 0x005904D4
#define ADR_RadarGPS 0x0062E3A2
#define ADR_RagarGPSFFA 0x0062E3C5
#define ADR_D3DName 0x00C800CC
#define ADR_StaminaAsm 0x008EC825
#define ADR_WTW 0x008BEF0B
#define ADR_WUW 0x005821EA
#define ADR_AntiAFK 0x00A568A0
#define ADR_ESPName 0x004C603A
#define ADR_UnlAmmo 0x00589E60
//============================= SERVER ==============================
#define ADR_AllServers 0x00557FFB
//============================= PX ITEM =============================
#define PX_ExtraAmmo_A 0x00BCD4EC
#define PX_ExtraAmmo_S 0x00BCD4ED
#define PX_Assault2x 0x00BCD4EE
#define PX_Sniper2x 0x00BCD4F0
#define PX_Bandage 0x00BCD4E8
//============================= VEHICLE =============================
#define ADR_RemoteVehicle 0x00BD3328
#define ADR_VehicleNFD 0x00450F90
#define ADR_VehicleRadarGPS 0x0062E861
//============================= BYPASS =============================
#define HS_NANO_CHECK_1 0x10018832
#define HS_NANO_CHECK_2 0x1001A986
All Outdated!Quote:
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
Credits: .BuRn3R'
Credits: CrackenQuote:
//=========================== 0ffSets ============================
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_NFD 0x00102C8
#define OFS_Struct_Size 0x001CF0
#define OFS_Invisible (Private)
#define OFS_PlayerSize 0x001CF0
#define OFS_Dinnar 0x0011A298
#define OFS_Premium1 0x0057C24
#define OFS_Premium2 0x000580
#define OFS_Supermaster 0x00FCD30
#define OFS_Slot 0x001021A0
#define OFS_Position1 0x00101C0
#define OFS_Position2 0x00101C4
#define OFS_Position3 0x00101C8
//========================== Pointers & Base ======================
#define ADR_PlayerPointer 0x00D4A730
#define ADR_ServerPointer 0x00C46960
#define ADR_BasePointer 0x00C7F708
#define ADR_GpuPointer 0x00BCC640
#define ADR_VehicleBase 0x00BDA6C0
#define ADR_NameBase 0x00C813DC
#define ADR_WeaponBase 0x00C46A04
//============================ WEAPON =============================
#define OFS_NORECOIL1 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define ADR_Spread 0x00D6972C
#define ADR_SuperNoSpread 0x00A59E10
#define ADR_NoReload 0x0059CDFC
#define ADR_FastLockOn 0x00BCD50C
#define ADR_MEM_Cross 0x00BD09E0
#define ADR_WepNoGravity 0x00A59D58
#define ADR_Bullets 0x0058D617
//=========================== MEMORY ==============================
#define ADR_CQCQuickSpawn1 0x00C0075C
#define ADR_CQCQuickSpawn2 0x00C00760
#define ADR_CQCQuickSpawn3 0x00C00758
#define ADR_NoBounds1 0x00BF7AC0
#define ADR_NoBounds2 0x00BF7AC4
#define ADR_NoBounds3 0x00BF7AC8
#define ADR_FullBright1 0x00BD3380
#define ADR_FullBright2 0x00BD3384
#define ADR_FullBright3 0x00BD3388
#define ADR_Speed 0x00A6743C
#define ADR_Oxigen 0x0058227D
#define ADR_GlassWalls 0x00BD3320
#define ADR_FastAmmo 0x00BD09BC
#define ADR_FastHealth 0x00BD09C4
#define ADR_FastFlag 0x00BD09CC
#define ADR_FogNear 0x00BD0A60
#define ADR_MEspNames 0x006050B6
#define ADR_MEspHealth 0x00603118
#define ADR_ImDrunk 0x00BFC8E0
#define ADR_NoWater 0x00BE98E0
#define OFS_Stamina2 0x00A579C0
#define OFS_Stamina3 0x00A579C4
//============================ ASM =================================
#define ADR_AngelsView 0x00BCC63C
#define ADR_PlantAnywhere 0x00BCD4E4
#define ADR_NoRestriction 0x0056C467
#define ADR_ProneCQC 0x00A56AD8
#define ADR_QuickDefuse 0x00527862
#define ADR_QuickPlant 0x005904D4
#define ADR_RadarGPS 0x0062E3A2
#define ADR_RagarGPSFFA 0x0062E3C5
#define ADR_D3DName 0x00C800CC
#define ADR_StaminaAsm 0x008EC825
#define ADR_WTW 0x008BEF0B
#define ADR_STW (NeedUpdate) 0x00518B2050
#define ADR_WUW 0x005821EA
#define ADR_AntiAFK 0x00A568A0
#define ADR_ESPName 0x004C603A
#define ADR_UnlAmmo 0x00589E60
//============================= SERVER ==============================
#define ADR_AllServers 0x00557FFB
//============================= PX ITEM =============================
#define PX_ExtraAmmo_A 0x00BCD4EC
#define PX_ExtraAmmo_S 0x00BCD4ED
#define PX_Assault2x 0x00BCD4EE
#define PX_Sniper2x 0x00BCD4F0
#define PX_Bandage 0x00BCD4E8
//============================= VEHICLE =============================
#define ADR_RemoteVehicle 0x00BD3328
#define ADR_VehicleNFD 0x00450F90
#define ADR_VehicleRadarGPS 0x0062E861
Quote:
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
Sind Detected!Quote:
#define ADR_Serverpointer 0x00ABCE28
#define ADR_Playerpointer 0x00BC2248
#define ADR_BasePointer 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
-----------------------------------------------------
--------------------Menorys--------------------------
#define ADR_AngelViewer 0x00A429BC
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_HeightWater 0x00A49780
#define ADR_FastHealth 0x00A46D38
#define ADR_FastAmmo 0x00A46D34
#define ADR_FastFlag 0x00A46D40
#define ADR_FastRepair 0x00A46D2C
#define ADR_NoSpread 0x00A43888
#define ADR_NoBounds1 0x00A6E0A8
#define ADR_NoBounds2 0x00A6E0A0
#define ADR_NoBounds2 0x00A6E0A4
#define ADR_Speed 0x008F1F5C
#define ADR_Spawn1 0x00A76CB8
#define ADR_Spawn2 0x00A76CB4
#define ADR_Spawn3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_ForceKick 0x00F99B8
#define ADR_VisualJump 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
---------------------PXItems-------------------------
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_Bandage 0x00A43872
-------------------D3DESPItems-----------------------
#define ESP_D3DHealth 0x00AF8FB4
#define ESP_D3DTeam 0x00AF90F0
---------------------Offsets-------------------------
#define OFS_Max_Player 0x00FCD1C*
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_Slot1 0x001021A0
#define OFS_Slot2 0x001021A1
#define OFS_Slot3 0x001021A2
#define OFS_Slot4 0x001021A3
#define OFS_Slot5 0x001021A4
#define OFS_Slot6 0x001021A5
#define OFS_Slot7 0x001021A6
#define OFS_Slot8 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Prem1 0x0057C
#define OFS_Prem2 0x00580
#define OFS_GmWarn 0x00AF8F8C
--------------------AsmAddys-------------------------
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_Quick_Defuse 0x00509AAE
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
thx wäre erwünscht :D