You can use dnSpy and open the launcher with that. Search and you will find it.Quote:
hi, bro how i can get the ip and port of eastmile because i open the file config don't have the info about that
Thank you so much for the informationQuote:
You can use dnSpy and open the launcher with that. Search and you will find it.
You could also use WireShark and after logging in you would get the ip and also the port you are connecting to.
Btw. even after starting the client elsewhere it won't work cuz you will get kicked 5 seconds after selecting your character. :)
You don't need packet logger to play our server comfortably. :(Quote:
guys i use packetlogger, but with eastmile and noswings, it doesn't work (on noswings it works until 3 days ago now i think they block the injector... someone know how to do?
especially for noswings
Thanks =)
There is no use for that cuz NosWings already fixed most packets that could lead to exploits. If you want to dupe or other things you should try on NosByte there are still many things not fixed. You could also just play like normal people do.Quote:
guys i use packetlogger, but with eastmile and noswings, it doesn't work (on noswings it works until 3 days ago now i think they block the injector... someone know how to do?
especially for noswings
Thanks =)
Knowing how to use packetlogger can improve gameplay (for some people only). Not necessarily to duplicate items or exploit bugs.Quote:
There is no use for that cuz NosWings already fixed most packets that could lead to exploits. If you want to dupe or other things you should try on NosByte there are still many things not fixed. You could also just play like normal people do.
Use packet logger with head :)Quote:
How can I learn to use PacketLogger ?
To be honest I learn that by myself while using it as well, as you said you must learn by testing, I also tried to dupe or trick with perfection, the way I got ideea to test that is by copy the whole packets in recv and send, and then press start to make it automatically untill it does "sync" together, however it crash, probably cause of the spam that it makes for such a big code.Quote:
Use packet logger with head :)
Filter spam packets and learn one at a time. You don't need to know them all, learn the most common ones.
The difference between SEND and RECV is that SEND are the packets that the client (you or the game) send to the server and RECV are the packets that the server sends to the client.
With packetlogger you can simulate the packets that the server sends to the client (RECV) and "trick" the client to force it to do actions.
For example you can simulate receiving the package of an object dropping and your client will generate the item on the ground. Obviously it's only visual, you cann't generate items. It's not a hack.
Instead you can automate or repeat actions by sending packets instead of the client (SEND).
The best bugs are discovered by accident.Quote:
To be honest I learn that by myself while using it as well, as you said you must learn by testing, I also tried to dupe or trick with perfection, the way I got ideea to test that is by copy the whole packets in recv and send, and then press start to make it automatically untill it does "sync" together, however it crash, probably cause of the spam that it makes for such a big code.
I saw people making huge perfs like 100 attack, still couldnt understand how they do it, or to dupe items. For shells not sure if its possible. I believe that for sps and dupe sps/items, people use something else then the loger.
I would like to learn more about this, any suggestions?