Hello ,
Can you please correct the advertising thread with the limits of connection.Is it IP LIMIT or HWID ??. Your words have contradiction.
P.S : HWID 2 is better where there is a silk/h system so HWID 3 or IP Limit system will be abusing .
Can you please correct the advertising thread with the limits of connection.Is it IP LIMIT or HWID ??. Your words have contradiction.
FIRSTLY
Quote:
[Only registered and activated users can see links. Click Here To Register...]
ConflictOnline was founded in 2013 and had a lot of good and hard times. Some people might remember both times, now we try our best to bring back the good times. Now you might ask yourself how we gonna try this. Its simple: We have learned a lot from our mistakes (inactive teammembers, buggy systems, unstable and so on) and we came to the decision to not make the same mistakes again. One of our biggest achievements was our playerbase. We have reached a highest playerpeak of 2100 online characters with IP-Limit 2.
Now we are here to introduce our latest project. The main-gameplay contains a mix between active jobbing, teamplaying and eventplaying. If you want to know more about ConflictOnline, take a look at the overview below :)
LATER
THEN
Quote:
Erstmal Danke für deine Kritik. Es gibt ja nur zwei Möglichkeiten: Entweder IP- oder HWID-Limit. HWID-Limit ist insofern schlecht, dass es viele Player gibt die Probleme haben zu connecten. Somit ist das IP-Limit für beide Seiten eigentlich die bessere Variante. Wir werden uns trotzdem nochmals Gedanken darüber machen.
LASTLY
You better make ur last decision and update ur thread please . People may change their idea about that limit system.Quote:
Serverthread has been updated.
HWID-Limit = 3
Downloadlinks gonna follow in the late evening.
P.S : HWID 2 is better where there is a silk/h system so HWID 3 or IP Limit system will be abusing .