Quote:
Originally Posted by pipewo
I don't understand, my class is wiz, I have a 20% of chance of Causing fireball to be cast instantly and when is completed the pyromaniac I can use Flame Explosion. If I put in the sequence stays a few seconds stuck with the message that the pyromaniac isn't complete, and when I added the skill fireball is used without cast instantly. Help pls :handsdown:
-One cannot start with "init kill" in AoE
-the looting it is too slow
-Adds the ability to use keyboard keys for script and skills. (not just the default)
-It would also be good if the script could be used from back to front, eg 1-2-3-4 then 4-3-2-1,I know that I can add back the sequence, but in practice it is better this.
-Herbs: Error: Array variable has incorrect number od subscripts or subscript dimension range exceeded. After collecting some herbs must recognize to over 10m other herb and shows that error. ( I tried with 5m ditto)
good job ;)
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PLEASE READ OLDER POST BEFORE POSTING THIS AGAIN AND AGAIN, WE ALREADY SAID NOT SUPPORTING SKILL SPECIFICALLY FOR EVERY CLASS IN SHORT TIME.
- We developed it like that
- Can you describe how long is slow mean?
- Not supported, we clearly said that in FAQ for requirement to use this bot. If you can't accept that little thing and want to lazy hoping we will adjusting all to you, we can't help you.
- As we told in point 3, if you are too lazy even for this small adjustment, then we can't help you. We have tried our best to made it very customizable in scripting and using skills for all class and user, but if you don't even want to reverse the script sequence for only 5 minutes, then we really wonder, how lazy person are you?
- Yes we have been reported that bug, will check and fix it on next update.
Quote:
Originally Posted by Mr.Crowley
You should make an option who detect when the bot is "stuck" If this action or ANY action take more than Xsec then reset all sequence (go to safe point AND/OR Spot Coord). With that even if the bot have some bug with a new option or modification added it will not stay stuck.
If you add this fonction it will be really really usfull with the script. At death sometimes my char res on the spot and don't go to the saved point so the script are enable and try to reach an unreachable Coord. Make him able to use Butterfly Wings in this case could be great.
Like some other ppl i have some bug with the Looting system and stay stuck at this.
When the bot need to go to the Safe point he go first to the "Spot Point" that is pretty ugly if i can say it that way
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First of all, can you define "stuck" in more detail so that we can understand your point? When the bot run back to spot and stuck, can you tell us whether it is stuck at middle line of script or beginning of script?
Unfortunately we won't be supporting your request of coming back to safe point or spot coord in short time, because maybe you have known that currently we don't implement pathfinding yet, and that can't be develop in short time. We are trying hard to find where it stuck and fix it, so if you happens watch it and know what happens when it stuck, please help us telling your situation, because that's the way we hope when we give free testing on beta.
When looting stuck, does the bot keep opening loot window and not closing it?
Quote:
Originally Posted by iyotyawaiyot
Hi. Is it possible for the bot to record what we buy/click? Like buying potion, clicking quest after talking to npc, abandoning quest, selling item, rebuying item, etc?
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Quote:
Originally Posted by cutebeast
NPC interection will be good, but for the current status it would even be better if we can customize the bot to go to different farming location.
Example:
Attack script 1 - consist of certain attack pattern & skill 1
Attack script 2 - consist of certain attack pattern & skill 2
Script A - go to certain location
Script B - go to certain location
Run script A to location X then set point and use Attack script 1 for X hour then run script B and use Attack script 2 for Y hour.
This is even better if there is a function to add the stat or select skill (during level up)
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All of this is already on our development list, please wait for it because we need time to develop it one by one. :)