Pointer collection

07/24/2009 05:43 geasiki#376
hmm. It works, but how do I make it stop following.... :(
Everytime I try to do it my char stops but keeps running in one spot.
07/24/2009 08:02 vuduy#377
Check what are the values of the flags and parameters when in idle state, and set it that way.
07/24/2009 11:06 Smurfin#378
thanks to anyone who mailed me on how to utilize vuduy's autofollow method and managed to stuff it in smurfit. :handsdown: Now ep will be able to maintain height and always autofollow.

--
I just tried it myself and managed to make my priest follow me by using memory write, but while the priest is following, if there is an obstacle that stops her from following for example npc/wall, then the script won't work anymore unless I use the proper ingame button's [follow] first, then the script will work again, there must be something missing, maybe it has 'stuck' state lol, how do i fix this ?

thankss a lott! this is really interesting and very useful ^^)
07/25/2009 17:20 Smurfin#379
I have a CheatEngine table for PW, it contains script for enabling walk-thru walls.

It looks like this :
Code:
[ENABLE]
004052D3:
fld st(0)
mov [ecx+08],eax
[DISABLE]
004052D3:
fld st(1)
mov [ecx+08],eax
Does anyone have any clue on how to convert it to a script in autoit language ? Does that script only involve one 'memory address' [004052D3] , or it might link to other memory address but handled by the asm code above ? I'd like to use memory write to enable and disable it, so I can pass the script to several PW clients using autoit

btw what does that [004052D3] called ? is it a pointer ? I don't quite understand the terms in this hacking things, all I know is a base address, an offset, pointer [base add+offset]

please bear with me lol , i'm totally new to this

*oh btw I got the script from a local hacking forum, [Only registered and activated users can see links. Click Here To Register...] , thanks to psychangel for posting it there.
07/25/2009 19:36 Megamorph#380
Well, i guess 004052D3 isn't the up to date pointer anymore, but to this adress the following code is written:
[ENABLE] fld st(0); mov [ecx+08],eax
[DISABLE] fld st(1); mov [ecx+08],eax

So if u want to use it in autoit just convert the asm into opcode and write it to the adress.
07/25/2009 20:41 Smurfin#381
i've tried the script and it is still working with the latest patch on id server, or maybe it won't work on other pw region.

i've thought of using autoit's asm udf but i'll have to educate myself more for that lol, so that number [004052D3] won't reveal anything then, thought it can be converted to a memory write format like [[[Base Adress]+0x20]+0xC70]+0x14 , the one you found earlier.
07/26/2009 19:07 Smurfin#382
problem solved! [Only registered and activated users can see links. Click Here To Register...]

thanks to geasiki [Only registered and activated users can see links. Click Here To Register...]
07/26/2009 19:08 Smurfin#383
-double post-
07/26/2009 22:36 geasiki#384
Does anyone have the pointers for the buffs?
I'm working on a script where the priest heals the party member(done)
and takes away the bad buffs with a skill.
Can't find the pointer for the bad buffs :(
07/27/2009 14:35 Smurfin#385
script for detecting bad buff would be great, even PR controlled by human sometimes doesn't notice when someone in the party got cursed by boss, or other bad buffs , or maybe it's just me lol.

hope vuduy has that one, he's like a pw hack encyclopedia lol.
07/28/2009 01:49 vuduy#386
Party buffs are quite easy to get. First get the party list structure, after that find the buff list for the party member index.

It is easy to get because the buff list is a list; therefore it also contains a list size (adjacent to the list pointer). To find it, click on your party member, buff something, find the buff count, buff another thing, etc... Once you get the buff count, the buff list is next to it.
07/28/2009 01:49 vuduy#387
Party buffs are quite easy to get. First get the party list structure, after that find the buff list for the party member index.

It is easy to get because the buff list is a list; therefore it also contains a list size (adjacent to the list pointer). To find it, click on your party member, buff something, find the buff count, buff another thing, etc... Once you get the buff count, the buff list is next to it.
07/28/2009 05:38 geasiki#388
Base + 20 + 694 seems to be the party list structure...
What now? kinda stuck...
07/29/2009 15:52 Zacko7#389
Wow, no other subsection will give away knowledge like this, makes me jealous. xD
07/29/2009 16:00 Smurfin#390
that's vuduy for you :p , and the others as well, of course ^^)
too bad i'm very limited and most of the times need a feeding lol.

please post if anyone discover any new pointers for pw:handsdown: , and if possible how to search for it.