pGrind

11/18/2011 01:03 budi88#376
can u add for buff timer in seconds for warrior or assasin ? i think this important for use outer or inner skill . sory if my english is bad
11/18/2011 18:00 Sᴡoosh#377
Nope, because the minority of buffs need under 1 minute rebuff.
11/18/2011 19:18 toydoll#378
;)dude..I have a request here
what if you make a special ID target list..
so if someone wants to save only for 2 or 3 mobs for example..
the other monster that surround the area that did not save as a target will not be attack
just for the suggestion
I mean like the oracle bot did..
it is much more save for bot

thanks before :)
11/19/2011 07:52 prodiac1#379
Huh? It already does this. You set your area distance, then chose the mobs you want to kill, and move them over to the right box. Those select mobs will be attacked, no others.

Quote:
Originally Posted by toydoll View Post
;)dude..I have a request here
what if you make a special ID target list..
so if someone wants to save only for 2 or 3 mobs for example..
the other monster that surround the area that did not save as a target will not be attack
just for the suggestion
I mean like the oracle bot did..
it is much more save for bot

thanks before :)
11/19/2011 08:00 budi88#380
hmm but i think if use second for buff can make a buff more efisient. can u add npc id in hell or heaven? and one more a bot have more time for hit a monster while a bot pick item or buff can u repair if monster hit a bot , a bot automatically hit monster too. tq
11/19/2011 11:53 toydoll#381
Quote:
Originally Posted by prodiac1 View Post
Huh? It already does this. You set your area distance, then chose the mobs you want to kill, and move them over to the right box. Those select mobs will be attacked, no others.
no..I mean the basic ID of a monster..not the name of the monster
if I set my area distance, then I choose the mobs that I want to kill andmove them around to the other box ofcourse the selected mobs will be attack..not the others that their names didn't in the right box..

but what I mean is..if I set the target name and let's say there is 10 monster with the name orchid spectral (for an example) on the distance of 20 meters that I set..

with this bot all the ten orchid spectral will got attack as a target right?
what I ask is, if in the 20 meters distance there is 10 orchid spectral..I only want to choose only 2 of them..not the whole ten

just like the ntKid - Oracle[BOT] did

I like this bot, that's why I want to ask if we could use an option like this to the program so, this program would be perfect bot of course
11/19/2011 13:24 Sᴡoosh#382
I dont see any reason for this to be added. Why would you only want to target 2 IDs? Does not make any sence to me. When killed, they will change types (weak, inc. life...), change position... where is the advantage?
11/19/2011 18:25 ptdk#383
Running since a long time without any problems. If there is anything specific which needs to be tested lmk.
11/19/2011 19:35 Sᴡoosh#384
I would be happy if you could conentrate on NPC interaction. I think its relativly bug free, but users tend to find more then me :)
11/20/2011 09:04 ptdk#385
I am using all 3 npc interactions, and the only problem ever occured was, that my character stopped while dropping down due to rubberbanding, and the bot did nothing about it.

But that happens relatively rarely, and it usually runs smooth using sell/buy/repair functions.


edit: the cause of these, is that i have my flowers/trees pck swapped. therefore in my client i can go throu NPCs too(not just gates), but if u do that u have to be over 10 m/s speed. As the bot falls into the npcs, the server sends the character back into the air.

idk if anything similar happens with those using nonmodified clients, if u want to care about those, who use this dropping the character next to the npc would be a solution(~7-10 absolute units)
11/20/2011 13:11 Sᴡoosh#386
Next update will fly down, not drop. That should solve the issue.
11/21/2011 03:05 budi88#387
can u add fly patch record to npc not walking?
11/22/2011 23:09 TurboGolom#388
swoosh my dear how does it look with the cleric support. i mean that my 2 acc ( cleric ) can support a other cha ?
11/22/2011 23:45 prodiac1#389
So b5 now crashes when I start it up.
I've set up b6.

I use this only for my healer. I set Vitals up at 100%. As mentioned previously, vitals stopped working when in "stop" mode. I would normally target the tank, and enable vitals to heal IH at 100%.

After b5, I had to start selecting a random mob in the kill list, but as long as I had tank as target, it wouldn't switch.

Now, it tries to switch, and won't cast the heal from vitals at all :(

Client 808 hooked successfully :)
Loaded Profile *****
Started Core @ 2:44:02 PM
Core :: Looting :: 0 items detected
Core :: Meditate :: HP/MP levels reached
Core :: Targeting :: Currently no suitable target, waiting for mobs...

Only 16 hours left for testing this and I can't get it to work at all.
11/23/2011 15:06 Sᴡoosh#390
Ah right, I had promised to make vitals work in idle mode too. Will do that. Cleric support will come when everything else is done.