can anyone help me add the skills I use /skill 420 5 23 nothing happens
how do you add weapon skills ?
how do you add weapon skills ?
Just change the version number. Version.dat is in your CO folder >.>Quote:
Hey, i wanna ask one more question ( i know its not going with this topic but...) - is it posible to change client version to 9999 if im playing normal - lets say orginal CO ( i mean not creating any private server), couse i want to stay at curently version of my original co version, and prevent further autopatching? So is it posible to change? and where to find that file, ty vm :)
shit u dont understand my problem is not the compliler!-.-:mad:Quote:
Install 2005 ?
BumpQuote:
Error 1 'Map' conflicts with the declaration 'COServer.Map' Cocuments and SettingsJoieSkrivbordCoFuture_ReleaseServerPacketH andler.cs 511 68 CoFuture
and
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Error 2 A local variable named 'Map' cannot be declared in this scope because it would give a different meaning to 'Map', which is already used in a 'parent or current' scope to denote something else Cocuments and SettingsJoieSkrivbordCoFuture_ReleaseServerPacketH andler.cs 521 64 CoFuture
aww.. thats why, version.dat shows like a nero file lols... missed that..you see, im using V3n0M hack, so its for version 5007, but after co made it 5008, i cant find any gift bags anymore lol... i think thats all about this new version (but co add only background music in it ^^ ) could there be any other reason?Quote:
Just change the version number. Version.dat is in your CO folder >.>
<-- THERE IS THE 2005 VERISION!Quote:
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read the thread, the fix has been posted more times than i care to rememberQuote:
'Map' conflicts with the declaration 'COServer.Map' GOD DAMN WTF?? WHAT to do :( please help me ... im stuck now and i cant keep going :(:(
And that should be that, full credit to Walos for finding the source of the error and correcting it.Quote:
Originally Posted by WalosOk if you get try to log in and get an error similar to this
which should be one of these 2 linesCode:System.NullReferenceException: Object reference not set to an instance of an object. at COServer.Start.Game_FirstDataArrived(Object sender, DataArgs e) in CoFuture_ReleaseServerStart.cs:line 317
and get the Error: Connection with Server is interupted. Please re-login. on your clientCode:COClient Cli = ((COServer.AuthServerPackets.AuthRequest.AuthBinder)GameClients[e.Conn]).Client; string User = Cli.Account + ": " + Cli.Char.Name;
make sure in your account table auth is set to 1
eg
Also make sure tha the password field is blankCode:AccountID Password Type Auth Address NewChar 0 1 NULL
Changing the Auth to 1 and having a blank password try to log in again and now you should have the create char screen on the client
If you get
and get to the create char screen of the client then what i think is happening is that it is connecting you to the game server without first making sure that there is a row in the character table (CharID) with the same accountid as in the account table. CharID == AccountID.... This will raise the exception but allow you to create the char.Code:System.NullReferenceException: Object reference not set to an instance of an object. at COServer.Start.Game_FirstDataArrived(Object sender, DataArgs e) in CoFuture_ReleaseServerStart.cs:line 317
After you successfully created the char you should be able to login and these error will not appear for that account/char
I hope this helps the thing to make sure is that Auth is 1 and password is blank
Cheers
Walos
I Have had a bit of a look through this again and if you change this in start.cs
toCode:string User = Cli.Account + ": " + Cli.Char.Name; ClientList.Items.Add(User);
Assumming that Auth is set right in the account table you shouldnt see this error again.Code:if (Cli.Status != Mode.CreateCharacter) { string User = Cli.Account + ": " + Cli.Char.Name; ClientList.Items.Add(User); }
Its caused when you are creating a new Character as Cli.Char does not exist yet
Cheers
Walos
I wonder why I don't believe you.Quote:
i can make it works
Lol ? What for? You've said that you made it work already.Quote:
so please post it in here i mean (good start.cs)