Quote:
Originally Posted by Alenos
Sliwja back to my question about purple coloured mobs or (low level) would you be able to create an option which attacks and if it does select a trap mob it would just go onto the next mob?? please consider :)
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Think I can answer for him.
Bot look at lv color for detect bot-trap...
As low level monster have same color of level than bot trap, the bot also avoid low lv monster.
If this detect is just supress, then the bot won't detect bot trap anymore because bot still a program, it is not really smart...
So, if you want attack low monsters and avoid bot trap in the same time, you must find an other way of detect them...
For this, you must remember that we can't really "read" text... Just few pixel color at given position
@ Sliwja
Have tested 8.0 really fast, but not make all my tests as my ISP give me some trouble yesterday...
The first fing that I saw:
-> Why only health and mana bars?
Chip color detects can cause trouble too...
But for it, I understand it will be rather hard to test 3 colors -_-
Perhaps work on GUI loop for add something depends on what is selected by user in first tab?
A few text line that say "monster is not a bot trap" or "monster consider as bot trap" when pointing on something should be great too.
Then, it's time to report bugs:
-> Color detect not really work... Get, as someone above, unrealistic color (white or black). By looking at your code, I saw that var $mana wasn't initialize by readcolor function ;)
I must make other test by myself, I'm scary that last version of GameGuard we get few days ago now block pixels reading...
-> I wanted to tested FX key because numbers are buggy on French keyboard (not your fault, don't mind) but I can't enter more than one char in bot GUI, so "F1" can't be enter, I must choose: "F" or "1"...