Quote:
Originally Posted by D33PK0LD
Hey guys, me again.
Just a quick question about boreal chestrunner:
It seems to force its way to the exact same region (will not tell which one here for safety reasons) when coming back to town, even when starting the bot from another, thus this region is often filled with people and some would stay in front of the portal and watch bots come and go, i'm somehow worried about the possibility of them snitching on us...
If possible, could someone update or tell what to do to fix this please ?
Best regards
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You can just make a modification to the script to have it change to a random district. I usually add it in to most of my scripts so they randomly zone to less populated districts. I avoid the more common districts such as American, Euro-English, and International. Here is an example of the travel function with the above listed edits:
Code:
Func RndTravelEx($aMapID)
Local $UseDistricts = 7
; 7=eu, 8=eu+int, 11=all(incl. asia)
; Old Region/Language order: eu-en, eu-fr, eu-ge, eu-it, eu-sp, eu-po, eu-ru, int, asia-ko, asia-ch, asia-ja
; New Region/Language order: eu-it, eu-sp, eu-po, eu-ru, asia-ko, asia-ch, asia-ja
Local $ComboDistrict[7][2]=[[2, 4], [2, 5],[2, 9],[2, 10],[1, 0], [3, 0], [4, 0]]
;Local $Region[11] = [2, 2, 2, 2, 2, 2, 2, -2, 1, 3, 4]
;Local $Language[11] = [0, 2, 3, 4, 5, 9, 10, 0, 0, 0, 0]
Local $Random = Random(0, $UseDistricts - 1, 1)
MoveMap($aMapID, $ComboDistrict[$Random][0], 0, $ComboDistrict[$Random][1])
WaitMapLoading($aMapID, 15000) ;Reduced loading times from 30 seconds down to 22 seconds then down to 15 sec
Sleep(GetPing() + 1000) ;For safety to ensure full load based off lag
EndFunc ;==>RndTravel