Exinta Online | 60 Cap | CH | Low Rates | JOIN US!

03/03/2016 18:52 makavelisro#361
Guys i just find a bug in droping. Sonars drop 52 lvl rings, Haven't they supposed to drop lvl 56? Simu should check drop of mobs too.
03/03/2016 18:56 #rekt#362
Nukers are glass cannons without snow, not tanks.
Not really sure why these kids think they can win being pure int in garms without ice.

If you really refuse to increase the mastery you should at least match Snow Storm's damage to Flame Wave Wide. Having 1 nuke is extra boring.

If you were to take a vote for mastery cap I assure you 240 would win by a significant margin.

Quote:
Originally Posted by makavelisro View Post
Guys i just find a bug in droping. Sonars drop 52 lvl rings, Haven't they supposed to drop lvl 56? Simu should check drop of mobs too.
Everything is tier one. 52 rings only.
03/03/2016 19:11 makavelisro#363
Quote:
Originally Posted by #rekt View Post



Everything is tier one. 52 rings only.


somebody droped bow 56, i have items lvl 60-58. or you mean drop of sonar is setted in tier 1?
03/03/2016 19:47 Carillon#364
Quote:
Originally Posted by makavelisro View Post
somebody droped bow 56, i have items lvl 60-58. or you mean drop of sonar is setted in tier 1?
He mean that the one and only drop should be 52-57 just like on 60 cap.
03/03/2016 20:47 yvotheknight#365
Quote:
Originally Posted by Carillon View Post
He mean that the one and only drop should be 52-57 just like on 60 cap.
Good luck trying to kill anybody with a 52 weap, I just Pvped some Glaivers (perma-stun ftw) and some bladers, with my superior 56+5 Bow (Crit8). Results: I cant kill a sh!t. If u want anyone to be able to kill or die except for nukers we need lv60 weapons really! I understand that they want SOS to be +1 stronger than normal endset, just, I want to remind, that normal sets will be stronger eitherway, cuz u can wait for a part with 4-5 str/int, good luck dropping a SOS Set with blues ;P. Also in the very end u may have normal +7, but can't push sos above +5 cuz no immo/steady there. I appreciate normal Lv60 EQ, means 57 Shoulder and Chest (like the custom 60 chest, but it provides too much def), 58 Foot and Earrings, 59 Head and rest 60. This way the balance of dmg vs def is moved towards the dmg side which means it may be possible to kill a STR-Char (if he forgot to use vigors).

Just my humble opinion

Yvo Oakenshield
03/03/2016 21:21 Gl4vie#366
U have to increase the maseries in my opinion.
Str chars can already go for dual builds
fire / glavie / blade for example.

Meanwhile nukers struggle with the skill tree. Going for Ice = less dmg. Going for Light = less phy. Def.


You should also consider adding snow shield for ints only and yvo is right about the weapon Level. Lv 60 would be better.(Maybe remove or customize sos if you add lv 60 weps.)


Btw you should edit the bow skills a bit. Maybe 3 arrow Combo with k.b and/or strongbow with a stun Chance.

Just my opinion so far.
03/03/2016 22:13 Bartolele#367
In my opinion:
-mastery should be 240
-takla makan should be deleted (I can't feel oldschool with available takla)
-remove party mobs
-The main thing is to avoid bot2win. I have solution for botters. Can you create clone world where bot is allowed but drop rate is very very low and less exp? If you can make it we don't need takla.
03/03/2016 23:17 flitzi44#368
would be nice if open your server tomorrow ;) I think players prefer start playing at the beginning of the weekend! :)

nice server
03/04/2016 01:07 Suzukisamurai#369
Just joined. Hope it stays 60 cap forever.
03/04/2016 01:55 yvotheknight#370
next issue, again not a really big one, but would be nice to see it fixed.

Trade Pets can't be despawned, tested it outside town too, maybe there's only some distance required but it didnt work so far. Luckily those Lv45 horses die quickly by mob dmg ;PP
Positive sidefact: Made 1,6mil gold with one 5* traderun (Jgn->Ht) plus 424K for my hunter so 2mil in total, which I think is a nice rate.

I know everyone would like to know about the opening date, and like everyone else I'd rather start today than tomorrow, BUT since I want this server to work, I'll beg you to keep all the time required and announce the date only after u r finished (but still open 3 or more days after announcement to not loose a hundred players that dont check this thread daily).

Cya on Exinta

Yvo Oakenshield
03/04/2016 02:09 Suzukisamurai#371
Found some bugs too. Putted all my physical mastery skills in my F1 Tab. Once I teleport I need to put them back in place. IGN is Mistress, only happens with the bicheon skill tree.
03/04/2016 02:16 Violett#372
^
Known already. It is not only for bicheon skill tree, it is for every skill on F1 from 1-4
03/04/2016 02:45 yvotheknight#373
Shane?

Some comments on the posts would be nice, maybe a few questions answered, maybe a status update? What are you working on atm? Just to give us a feeling about how its going and what we can expect.
Regards

Yvo Oakenshield

Quote:
Originally Posted by Bartolele View Post
In my opinion:
-mastery should be 240
-takla makan should be deleted (I can't feel oldschool with available takla)
-remove party mobs
-The main thing is to avoid bot2win. I have solution for botters. Can you create clone world where bot is allowed but drop rate is very very low and less exp? If you can make it we don't need takla.
Takla is for the active Players, its where a group of players in some hours can get tons of drops that botters need a whole day to get in karakoram. With some more players the high HP of these mobs is no issue.
Not every Player can spend the same amout of time for grinding, so allowing botting makes it even more fair, for those who can't or don't want to bot I suggest to do quest, go trading for the ressources and farm ur set in takla.
There is no way to make it completly even since effort and abilities have great influence on the success in this game, but the provided system is really nice.
P.S.: I agree on the 240 mastery cap, Int is impossible with 180, tried it, even superior set doesn't give u the slightest chance, but also Glaiver is just OP over Bowers and Bladers cuz of the Stun. Even if a Bower got a good weapon, he could never deal the necessary 4hit-row cuz he will get stunned 2 times within, no chance this way! Decrease stun-Probability to 15 & 20% instead of 25 & 30% pls. Ofc Bladers deal low dmg but thats the price for being indestructable, so no other changes required in my opinion.

Yvo Oakenshield
03/04/2016 05:23 Rockie540#374
Just my thoughts, wanted to get them out there and hope people agree (admins as well)
-keep mastery cap at 180
-add snow shield with high int requirement
-add KB on bow combo
-decrease glaiver stun %
-Keep takla open for active players with higher drop rates, Botting should be anywhere else but very low drop rates
-i hope its 60 cap forever as well, thats why we are all here :D
-keep party mobs but maybe just give them higher elix drops
-make sure that any mob 56+ can drop last tier items, otherwise everyone will grind in the same spot (in takla and yetis)
- Make a 60 weapon and make 52 SOS= 60+1
-HP on mobs in takla seem drastically higher than same level mobs outside takla

And it would be nice to see some admin responses/anything more often on here
03/04/2016 07:07 Snow_KILL#375
Quote:
Originally Posted by Rockie540 View Post
-i hope its 60 cap forever as well, thats why we are all here :D
Lmao really ?