Shane?
Some comments on the posts would be nice, maybe a few questions answered, maybe a status update? What are you working on atm? Just to give us a feeling about how its going and what we can expect.
Regards
Yvo Oakenshield
Quote:
Originally Posted by Bartolele
In my opinion:
-mastery should be 240
-takla makan should be deleted (I can't feel oldschool with available takla)
-remove party mobs
-The main thing is to avoid bot2win. I have solution for botters. Can you create clone world where bot is allowed but drop rate is very very low and less exp? If you can make it we don't need takla.
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Takla is for the active Players, its where a group of players in some hours can get tons of drops that botters need a whole day to get in karakoram. With some more players the high HP of these mobs is no issue.
Not every Player can spend the same amout of time for grinding, so allowing botting makes it even more fair, for those who can't or don't want to bot I suggest to do quest, go trading for the ressources and farm ur set in takla.
There is no way to make it completly even since effort and abilities have great influence on the success in this game, but the provided system is really nice.
P.S.: I agree on the 240 mastery cap, Int is impossible with 180, tried it, even superior set doesn't give u the slightest chance, but also Glaiver is just OP over Bowers and Bladers cuz of the Stun. Even if a Bower got a good weapon, he could never deal the necessary 4hit-row cuz he will get stunned 2 times within, no chance this way! Decrease stun-Probability to 15 & 20% instead of 25 & 30% pls. Ofc Bladers deal low dmg but thats the price for being indestructable, so no other changes required in my opinion.
Yvo Oakenshield