how to fix Newskillslot
my _Interface folder WndTaskBar.cpp is
slot5 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot05.tga" ), 0xffff00ff );
SlotRt = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot04.tga" ),0xffff00ff );
SlotRt2 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot04_2.tga" ),0xffffffff );
SlotEffect5 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff5.tga" ),0xffffffff );
SlotEffect3 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff3_02.tga" ),0xffffffff );
SlotEffect2 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff4.tga" ),0xffffffff );
m_Marronzinha= CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot07.tga" ),0xffffffff );
my _Interface folder WndTaskBar.cpp is
slot5 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot05.tga" ), 0xffff00ff );
SlotRt = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot04.tga" ),0xffff00ff );
SlotRt2 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot04_2.tga" ),0xffffffff );
SlotEffect5 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff5.tga" ),0xffffffff );
SlotEffect3 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff3_02.tga" ),0xffffffff );
SlotEffect2 = CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "ActionSlotEff4.tga" ),0xffffffff );
m_Marronzinha= CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "slot07.tga" ),0xffffffff );