[Sammelthread] Dayz Scripts!

10/10/2012 11:30 Mannke94#361
Gibt es, habe auch selber zwei.
Sind aber detected und BE schmeisst dich aus der Lobby wenn du die anmachst.

Zu eurem schönen Gamehacking ist legal...
Natürlich ist es nicht legal. Schließlich akzeptiert ihr bei der Installation die AGB und in denen wird definitiv erklärt das das Bearbeiten der Ressourcen geahndet wird.
Selbstverständlich bekommt ihr keine Anzeige deswegen, aber euer Account wird halt gebannt.

Also kommt hier nicht mit "Das Verändern der Ressourcen ist legal..."
10/10/2012 22:06 Halunke ✓#362
Bracuhe script das alles zu mir portet ohne play zu töten
10/11/2012 15:16 Darius'#363
Quote:
Originally Posted by priNZ. View Post
Bracuhe script das alles zu mir portet ohne play zu töten
Code:
private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"];

_pList = playableUnits;
j = count _pList;
i = 0;
_pArray = [];

for "i" from 0 to j do
    {
        v = _pList select i;
		// Ignore Self :)
		if(player != v) then {
			_dir = getdir vehicle player;
			_pos = getPos vehicle player;
			_pos = [(_pos select 0)-10*sin(_dir),(_pos select 1)-10*cos(_dir),0];
			v setPos _pos;
		}

    };
    
};
Müsste mittlerweile detected sein, bin mir aber nicht sicher!
lg
10/12/2012 12:53 Pwrless#364
Wie benutzt man nen Script bzw, wie kann ich es aktivieren z.b. das sniper pack
10/12/2012 14:10 kingisa098#365
Es gibs genügende Tutorials dafür
10/12/2012 18:54 ShaD :)#366
Quote:
Originally Posted by [sG]Glohby View Post
Warum sollte ich für eine Bypass 8,60 im Monat zahlen?
Das doch so oder so Illegal und für sowas muss man zahlen?
Dann lern ich lieber in 1 Jahr selber scripten und mach mir
den Scheiß selber!
Trz. danke für Info.
Ja, du bist lustig.

Aimjunkies würde ich von abraten, zwar günstig nur qualität ist nicht die beste.
Der von S0beit ist sehr gut, hat aber auch seinen Preis.

Grüße.
10/12/2012 20:36 Rikku32121#367
Hey Darius mal ne frage hast du vielleicht Skype?
10/12/2012 21:01 kingisa098#368
Off-Topic pro bzw, SpamPro
Schreib ihn per PN an

Zurück zum Thema:
Hast du vielleicht ein weiteres AmmoBox script? Der MedicalBox schmiert bei mir ab ohne weitere scripts..
10/13/2012 00:46 FunnyCF#369
wie siehts aus mit weapon bzw ammobox scripts und bypass? gibts noch undetectete?
10/13/2012 01:03 Mannke94#370
Box, hab ich eine wunderbar undetectedes Script für, was ich aber nicht rausgebe, weil ich da ein wenig Arbeit reingesteckt habe.
Bypässe gibt es keine wirklich brauchbaren (sichere) die free sind.
10/13/2012 02:05 FunnyCF#371
Quote:
Originally Posted by Mannke94 View Post
Box, hab ich eine wunderbar undetectedes Script für, was ich aber nicht rausgebe, weil ich da ein wenig Arbeit reingesteckt habe.
Bypässe gibt es keine wirklich brauchbaren (sichere) die free sind.
wenns mitm geld nicht so knapp wäre würde ich mir ja n bypass kaufen :rolleyes:aber naja , seis drum. :cool:
10/13/2012 20:06 Romex*#372
also sprich bei undetected brauch ich keinen bypass etc?
10/13/2012 20:53 Njahs#373
Quote:
Originally Posted by Romex* View Post
also sprich bei undetected brauch ich keinen bypass etc?
Doch.
10/15/2012 17:05 Band12311#374
Ammobox Script

Code:
_classname = "USBasicWeapons_EP1";
_dir = getdir player;
_pos = getposATL player;
_pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir), (_pos select 2)];
_spaz = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];
_spaz setDir _dir;
_spaz setposATL _pos;

_backpacks = [
//"CZ_VestPouch_EP1",
//"DZ_Patrol_Pack_EP1",
//"DZ_Assault_Pack_EP1",
//"DZ_CivilBackpack_EP1",
//"DZ_ALICE_Pack_EP1"
"DZ_Backpack_EP1"
];

_inventory = [
"Binocular",
"Binocular_Vector",
"ItemCompass",
"ItemEtool",
"ItemFlashlightRed",
"ItemGPS",
"ItemHatchet",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemRadio",
"ItemToolbox",
"ItemWatch",
"Laserdesignator",
"NVGoggles"
];

_items = [
"FoodCanBakedBeans",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanSardines",
"FoodSteakCooked",
"FoodSteakRaw",
"HandChemBlue",
"HandChemGreen",
"HandChemRed",
"HandRoadFlare",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemJerrycan",
"ItemMorphine",
"ItemPainkiller",
"ItemSandbag",
"ItemSodaCoke",
"ItemSodaEmpty",
"ItemSodaMdew",
"ItemSodaPepsi",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"ItemWaterbottle",
"PartEngine",
"PartFueltank",
"PartGeneric",
"PartGlass",
"PartWheel",
"PartWoodPile",
"PartVRotor",
"TrapBear"
];

_skins = [
"Skin_Camo1_DZ",
"Skin_Soldier1_DZ",
"Skin_Sniper1_DZ",
"Skin_Survivor2_DZ"
];

_weapons = [
"AK_107_GL_Kobra",
"AK_107_GL_PSO",
"AK_107_Kobra",
"AK_107_PSO",
"AK_47_M",
"AK_47_S",
"AK_74",
"AK_74_GL",
"AK_74_GL_Kobra",
"AKS_74",
"AKS_74_Kobra",
"AKS_74_PSO",
"AKS_74_U",
"AKS_74_UN_Kobra",
"AKS_GOLD",
"BAF_AS50_scoped",
"BAF_AS50_TWS",
"BAF_L110A1_Aim",
"BAF_L7A2_GPMG",
"BAF_L85A2_RIS_ACOG",
"BAF_L85A2_RIS_CWS",
"BAF_L85A2_RIS_Holo",
"BAF_L85A2_RIS_SUSAT",
"BAF_L85A2_UGL_ACOG",
"BAF_L85A2_UGL_Holo",
"BAF_L85A2_UGL_SUSAT",
"BAF_L86A2_ACOG",
"BAF_LRR_scoped",
"BAF_LRR_scoped_W",
//"BAF_NLAW_Launcher", // not working
"bizon",
"bizon_silenced",
"Colt1911",
"Crossbow",
"DMR",
"G36_C_SD_camo",
"G36_C_SD_eotech",
"G36a",
"G36A_camo",
"G36C",
"G36C_camo",
"G36K",
"G36K_camo",
"FN_FAL",
"FN_FAL_ANPVS4",
"glock17_EP1",
"Huntingrifle",
"ksvk",
"LeeEnfield",
"M1014",
//"m107", // same as DayZ version
"m107_DZ",
//"M136", // not working
"M14_EP1",
"M16A2",
"M16A2GL",
"m16a4",
"m16a4_acg",
"M16A4_ACG_GL",
"M16A4_GL",
"M24",
"M24_des_EP1",
//"M240", // same as DayZ version
"M240_DZ",
"m240_scoped_EP1",
//"M249", // same as DayZ version
"M249_DZ",
"M249_EP1",
"M249_m145_EP1",
"M40A3",
"M4A1",
"M4A1_Aim",
"M4A1_Aim_camo",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL",
"M4A1_HWS_GL_camo",
"M4A1_HWS_GL_SD_Camo",
"M4A1_RCO_GL",
"M4A3_CCO_EP1",
"M4A3_RCO_GL_EP1",
"M4SPR",
"M60A4_EP1",
"M9",
"M9SD",
"Makarov",
"MakarovSD",
"MeleeHatchet",
"MeleeCrowbar",
"MG36",
"Mk_48_DES_EP1",
"Mk_48_DZ",
"MP5A5",
"MP5SD",
"MR43",
"Pecheneg",
"PK",
"Remington870_lamp",
"revolver_EP1",
"revolver_gold_EP1",
"RPK_74",
"Sa61_EP1",
"Saiga12K",
"SVD",
"SVD_CAMO",
"SVD_des_EP1",
"SVD_NSPU_EP1",
"UZI_EP1",
"UZI_SD_EP1",
"Winchester1866"
];

_ammo = [
"5Rnd_127x108_KSVK",
"5Rnd_127x99_as50",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"5x_22_LR_17_HMR",
"6Rnd_45ACP",
"7Rnd_45ACP_1911",
"8Rnd_9x18_Makarov",
"8Rnd_9x18_MakarovSD",
"10Rnd_127x99_M107",
"10Rnd_762x54_SVD",
"10x_303",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"17Rnd_9x19_glock17",
"20Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
"20Rnd_762x51_FNFAL",
"20Rnd_B_765x17_Ball",
"20Rnd_B_AA12_74Slug", // no weapon for this ammo
"30Rnd_545x39_AK",
"30Rnd_545x39_AKSD",
"30Rnd_556x45_G36",
"30Rnd_556x45_G36SD",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"30Rnd_762x39_AK47",
//"30Rnd_762x39_SA58", // no weapon for this ammo
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_9x19_UZI",
"30Rnd_9x19_UZI_SD",
"50Rnd_127x108_KORD",
"64Rnd_9x19_Bizon",
"64Rnd_9x19_SD_Bizon",
"75Rnd_545x39_RPK",
"100Rnd_762x51_M240",
"100Rnd_762x54_PK", 
"100Rnd_556x45_BetaCMag",
"100Rnd_556x45_M249",
"200Rnd_556x45_L110A1",
"200Rnd_556x45_M249"
];

_explosives = [
"1Rnd_HE_GP25",
"1Rnd_HE_M203",
"1Rnd_Smoke_GP25",
"1Rnd_SmokeGreen_GP25",
"1Rnd_SmokeRed_GP25",
"1Rnd_SmokeYellow_GP25",
"1Rnd_Smoke_M203",
"1Rnd_SmokeGreen_M203",
"1Rnd_SmokeRed_M203",
"1Rnd_SmokeYellow_M203",
"FlareGreen_GP25",
"FlareRed_GP25",
"FlareWhite_GP25",
"FlareYellow_GP25",
"FlareGreen_M203",
"FlareRed_M203",
"FlareWhite_M203",
"FlareYellow_M203",
//"HandGrenade", // not working
"HandGrenade_East",
//"HandGrenade_Stone", // not working
"HandGrenade_West",
"M136",
"SmokeShell",
"SmokeShellBlue",
"SmokeShellGreen",
"SmokeShellOrange",
"SmokeShellPurple",
"SmokeShellRed",
"SmokeShellYellow",
"PipeBomb"
];

titleText [format["Just-A-Box spawned nearby."],"PLAIN DOWN"]; titleFadeOut 4;

clearWeaponCargoGlobal _spaz;
clearMagazineCargoGlobal _spaz;
clearBackpackCargoGlobal _spaz;

{_spaz addBackpackCargo [_x, 10];} forEach _backpacks;
{_spaz addWeaponCargoGlobal [_x, 30];} forEach _inventory;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _items;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _skins;
{_spaz addWeaponCargoGlobal [_x, 30];} forEach _weapons;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _ammo;
{_spaz addMagazineCargoGlobal [_x, 30];} forEach _explosives;

delaymenu = 
[
    ["",true],
    ["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["1 min", [2], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
    ["2 min", [3], "", -5, [["expression", "SelectDelay=120;DelaySelected=true;"]], "1", "1"],
    ["3 min", [4], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
    ["4 min", [5], "", -5, [["expression", "SelectDelay=240;DelaySelected=true;"]], "1", "1"],
    ["5 min", [6], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
    ["10 min", [7], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
    ["", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["No timer", [11], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
    ["", [-1], "", -5, [["expression", ""]], "1", "0"],
    ["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:delaymenu";

WaitUntil{DelaySelected};
DelaySelected=false;

sleep 3;
titleText [format["Just-A-Box will disappear in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;

sleep SelectDelay;

deletevehicle _spaz;

titleText [format["Just-A-Box disappeared."],"PLAIN DOWN"]; titleFadeOut 4;

Sollte undetected sein,

kann aber auch detected sein
!
10/15/2012 18:39 Wretched Egg#375
wie kann man alle leute aufeinmal wo spawnen lassen ? bzw auch gleich tanzen lassen :D ?