[Sammelthread] Addys

06/27/2011 17:48 Icebeatzz™#361
suche assult ammo, sniper ammo,extra ammo1 u. 2,Bandage und noch scope...

antispam: #define ADR_NFD 0x0102C8
06/27/2011 17:49 ,_TradEmArk_˜#362
Vierter log meines Addyloggers:
Code:
- Pointer:
#define ADR_PLAYERPOINTER           0x00D4A730
#define ADR_SERVERPOINTER           0x00C46960
#define ADR_WEAPONBASE              0x00C46A04
#define ADR_BASEPOINTER             0x00C7F708
- Adresses: 
#define ADR_StructSize              0x001CF0
#define ADR_NoSpread                0x00D6972C
#define ADR_PlantAynwhere           0x00BCD4E0
#define ADR_Speed                   0x00A6743C
- Offsets: 
#define OFS_Invisible               0x0011A2AC
#define OFS_Z                       0x00102E8
#define OFS_X                       0x00102E0
#define OFS_Y                       0x00102F0
#define OFS_NFD                     0x00102C8
- Asm:
#define ADR_QuickPlant              0x005904D4
#define ADR_QuickDefuse             0x00693D18
06/27/2011 18:54 *Pumio*#363
Code:
// ======================================================================== //
// ================ CyberDax™ | *Pumio* Addylogger ======================== //
// ======================================================================== //


- Pointers
#define ADR_PLAYERPOINTER                   0x00D4A730
#define ADR_SERVERPOINTER                   0x00C46960
#define ADR_BASEPOINTER                     0x00C7F708
#define ADR_WEAPONBASE                      0x00C46A04
#define ADR_VehicleBase                     0x00BDA6C0


- Addresses
#define ADR_STRUCT_SIZE                     0x001CF0
#define ADR_Player_SIZE                     0x001CF0
#define ADR_PlayerSlot                      0x0011B7E8
#define ADR_ViewAngels                      0x00D900BCC6
#define ADR_CrosMEM                         0x00BD09E0
#define ADR_PLANTANYWHERE                   0x00BCD4E0
#define ADR_QCQProne                        0x00AEF110
#define ADR_QuickSpawn1                     0x00C0075C
#define ADR_QuickSpawn2                     0x00C00760
#define ADR_Slot1                           0x001021A0
#define ADR_Slot2                           0x001021A1
#define ADR_Slot3                           0x001021A2
#define ADR_Slot4                           0x001021A3
#define ADR_Slot5                           0x001021A4
#define ADR_Slot6                           0x001021A5
#define ADR_Slot7                           0x001021A6
#define ADR_Slot8                           0x001021A7


- Offsets
#define OFS_X                               0x00102E0
#define OFS_Y                               0x00102F0
#define OFS_Z                               0x00102E8
#define OFS_NFD                             0x00102C8
#define OFS_NOSPREAD                        0x00D6972C
#define OFS_INVISIBLE                       0x0011A2AC
#define OFS_SPEED                           0x00A6743C
#define OFS_NEARFOG                         0x00BD0A60
#define OFS_SPECTATE                        0x0011B868


- Px - Items
#define ADR_Sniper2PX                       0x00BCD4F0
#define ADR_Bandage                         0x00BCD4F2
#define ADR_ASSAULT2XPX                     0x00BCD4EE
#define ADR_ExtraAmmoA                      0x00BCD4EC
#define ADR_ExtraAmmoA                      0x00BCD4ED


- ESP
#define EspHealth                           0x00603116


- ASM
#define ADR_QUICKPLANT                      0x005904D4
#define ADR_QUICKDEFUSE                     0x00693D18


// ======================================================================== //
// ===============    visit us at www.****************    ================== //
// ======================================================================== //
06/27/2011 18:59 Icebeatzz™#364
Quote:
Originally Posted by *Pumio* View Post
Code:
// ======================================================================== //
// ================ CyberDax™ | *Pumio* Addylogger ======================== //
// ======================================================================== //


- Pointers
#define ADR_PLAYERPOINTER                   0x00D4A730
#define ADR_SERVERPOINTER                   0x00C46960
#define ADR_BASEPOINTER                     0x00C7F708
#define ADR_WEAPONBASE                      0x00C46A04
#define ADR_VehicleBase                     0x00BDA6C0


- Addresses
#define ADR_STRUCT_SIZE                     0x001CF0
#define ADR_Player_SIZE                     0x001CF0
#define ADR_PlayerSlot                      0x0011B7E8
#define ADR_ViewAngels                      0x00D900BCC6
#define ADR_CrosMEM                         0x00BD09E0
#define ADR_PLANTANYWHERE                   0x00BCD4E0
#define ADR_QCQProne                        0x00AEF110
#define ADR_QuickSpawn1                     0x00C0075C
#define ADR_QuickSpawn2                     0x00C00760
#define ADR_Slot1                           0x001021A0
#define ADR_Slot2                           0x001021A1
#define ADR_Slot3                           0x001021A2
#define ADR_Slot4                           0x001021A3
#define ADR_Slot5                           0x001021A4
#define ADR_Slot6                           0x001021A5
#define ADR_Slot7                           0x001021A6
#define ADR_Slot8                           0x001021A7


- Offsets
#define OFS_X                               0x00102E0
#define OFS_Y                               0x00102F0
#define OFS_Z                               0x00102E8
#define OFS_NFD                             0x00102C8
#define OFS_NOSPREAD                        0x00D6972C
#define OFS_INVISIBLE                       0x0011A2AC
#define OFS_SPEED                           0x00A6743C
#define OFS_NEARFOG                         0x00BD0A60
#define OFS_SPECTATE                        0x0011B868


- Px - Items
#define ADR_Sniper2PX                       0x00BCD4F0
#define ADR_Bandage                         0x00BCD4F2
#define ADR_ASSAULT2XPX                     0x00BCD4EE
#define ADR_ExtraAmmoA                      0x00BCD4EC
#define ADR_ExtraAmmoA                      0x00BCD4ED


- ESP
#define EspHealth                           0x00603116


- ASM
#define ADR_QUICKPLANT                      0x005904D4
#define ADR_QUICKDEFUSE                     0x00693D18


// ======================================================================== //
// ===============    visit us at www.****************    ================== //
// ======================================================================== //
Scope ?
habt wer das?
antispam: #define ADR_OFS_ROOMMASTER 0x0FD148
06/27/2011 19:29 4LPH4W0LF#365
Quote:
Originally Posted by Icebeatzz™ View Post
Scope ?
habt wer das?
antispam: #define ADR_OFS_ROOMMASTER 0x0FD148
Scope funktionert bei mir die ganze Zeit mit der selben Addy :S Probier mal...
#define ADR_SCOPE 0x00AEF120
06/28/2011 18:37 £©Formin©£#366
Sehr Sexy der Thread^^ :D
06/28/2011 19:12 misterkatze#367
Hat jemand die No Recoil Addys?
06/28/2011 19:41 *Pumio*#368
Die Faulheit überzwingen und 1 , 2 Seiten zurück gehn

Code:
#define ADR_OFS_NORECOIL1	0x00C438 // [Dez. 50232]	Found at 0x572E21 ( WarRock.exe [0x400000] + 0x172E21 )
#define ADR_OFS_NORECOIL2	0x00C43C // [Dez. 50236]	Found at 0x572E27 ( WarRock.exe [0x400000] + 0x172E27 )
#define ADR_OFS_NORECOIL3	0x00C440 // [Dez. 50240]	Found at 0x572C54 ( WarRock.exe [0x400000] + 0x172C54 )
06/29/2011 06:01 ,_TradEmArk_˜#369
5. Log:
Code:
- _TradEmArk_˜˜  Private AddyLogger -
- Give Credits to Me! -
- Start Logging... -
- Pointer:
#define ADR_PLAYERPOINTER           0x00D4A730
#define ADR_SERVERPOINTER           0x00C46960
#define ADR_WEAPONBASE              0x00C46A04
#define ADR_BASEPOINTER             0x00C7F708
- Adresses: 
#define ADR_StructSize              0x001CF0
#define ADR_NoSpread                0x00D6972C
#define ADR_PlantAynwhere           0x00BCD4E0
#define ADR_Speed                   0x00A6743C
- Offsets: 
#define OFS_Invisible               0x0011A2AC
#define OFS_Z                       0x00102E8
#define OFS_X                       0x00102E0
#define OFS_Y                       0x00102F0
#define OFS_SLOT1                   0x001021A0
#define OFS_SLOT2                   0x001021A1
#define OFS_SLOT3                   0x001021A2
#define OFS_SLOT4                   0x001021A3
#define OFS_SLOT5                   0x001021A4
#define OFS_SLOT6                   0x001021A5
#define OFS_SLOT7                   0x001021A6
#define OFS_SLOT8                   0x001021A7
#define OFS_NFD                     0x00102C8
#define OFS_GameMode                0x00FC8C0
#define OFS_Spectate                0x0011B868
- Addys Logged: 23 -
- Failed to Log: 0 -
- End Logging... -
- Next Logging... -
06/29/2011 15:30 BlackLegend™#370
~~~~~~~~~~~~~~Pointer~~~~~~~~~~~~~~~~
#define ADR_PLAYERPOINTER 0x00D4A730
#define ADR_SERVERPOINTER 0x00C46960
#define ADR_BASEPOINTER 0x00C7F708
#define ADR_WEAPONBASE 0x00C46A04
#define ADR_VEHICLEBASE 0x00BDA6C0
~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~~~
#define OFS_SLOT1 0x001021A0
#define OFS_SLOT2 0x001021A1
#define OFS_SLOT3 0x001021A2
#define OFS_SLOT4 0x001021A3
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
#define OFS_Z 0x00102E8
#define OFS_Y 0x00102F0
#define OFS_X 0x00102E0
#define OFS_INVISIBLE 0x0011A2AC
#define OFS_STRUCTSSIZE 0x001CF0
#define OFS_VIBRATE Nix Für Trademarks
#define OFS_HEROLIGHT Nix Für Trademarks
#define OFS_SPECTATE 0x0011B868
~~~~~~~~~~~~~~~~Mem~~~~~~~~~~~~~~~~~~
#define MEM_REMOTEVEHICLE 0x00BD3328
#define MEM_NOBOUNDS 0x00BF7ACC
#define MEM_NOBOUNDS2 0x00BF7AD0
#define MEM_NOSPAWNWAIT 0x00C0075C
#define MEM_NOSPAWNWAIT2 0x00C00760
#define MEM_CQCPRONE 0x00AEF110
#define MEM_ALLWAYSCROSSHAIR 0x00BD09E0
#define MEM_ANTIAFK 0x00BF7AC0
#define MEM_NOWATER 0x00BD3430
#define MEM_NOWATER2 0x00BD3434
#define MEM_SPEED 0x00A6743C
#define MEM_PLANTANYWHERE 0x00BCD4E0
#define MEM_NOSPREAD 0x00D6972C
#define MEM_WEAPONGRAVITY 0x00A59D58
#define MEM_FASTHEALTH 0x00BD09C4
#define MEM_FASTAMMO 0x00BD09BC
#define MEM_FASTFLAG 0x00BD09CC
~~~~~~~~~~~~~~PX Items~~~~~~~~~~~~~~~
#define PX_EXTRAAMMO 0x00BCD4EC
#define PX_EXTRAAMMO2 0x00BCD4ED
#define PX_ASSAULT2XPX 0x00BCD4EE
#define PX_SNIPER 2XPX 0x00BCD4F0
#define PX_BANDAGE 0x00BCD4F2
~~~~~~~~~~~Logged Adress~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~43~~~~~~~~~~~~~~~~~~~
~~~~~~~Made by BlackLegend™~~~~~~~~~~
06/29/2011 16:01 .BuRn3R'#371
#define ADR_PTR_PLAYERPOINTER 0x00D4A730
#define ADR_MEM_SUPERNOSPREAD 0x00A59E10
#define ADR_MEM_UNLAMMO 0x00C04DE0
#define ADR_ASM_ENGINETEXT 0x005A25B0
#define ADR_ASM_MOVETOLOBBY 0x0054ECA0
#define ADR_ASM_GMWARNING 0x00C7125C
#define ADR_ASM_FASTAS 0x005816E3
#define ADR_ASM_QUICKPLANT 0x005904D4
#define ADR_ASM_QUICKDEFUSE 0x0058F994
#define ADR_ASM_RADARGPS 0x0062E3A2
#define ADR_ASM_RADARGPSFFA 0x0062E3C5
#define ADR_ASM_ALLSERVER 0x00557FFB

#define ADR_PLAYERPOINTER 0x00D4A730
#define ADR_SERVERBASE 0x00C46960
#define ADR_BASEPOINTER 0x00C7F708
#define ADR_VEHILCEBASE 0x00BDA6C0
#define ADR_WEAPONBASE 0x00C46A04
#define ADR_REMOTEVEH 0x00BD3328
#define ADR_GPUPOINTER 0x00BCC640
#define ADR_TEAMBASE 0x001CD4
#define ADR_ANGLES 0x00BCC63C
#define OFS_WEAPONSIZE 0x00001568
#define OFS_SERSLOTBASE 0x00101000
#define OFS_SLOTBASE 0x000FFE30
#define OFS_STRUCT_SIZE 0x00001CF0
#define OFS_FORCEKICK 0x000F99B8
#define ADR_MOVETOLOBBY 0x0054ECA0
#define ADR_STARTROOM 0x0044EEA0
#define ADR_SERVERCOUNT 0x00C66A58
#define ADR_ALLSERVERS 0x00557FFB
#define ADR_ENGINETEXT 0x005A25B0
#define ADR_STAMINAHACK 0x00A579BC
#define ADR_NOGRAVWEAP 0x00A59D58
#define ADR_BACKTOLOBBY 0x0054E4B0
#define ADR_QUICKPLANT 0x005904D4
#define ADR_QUICKDEFUSE 0x00527864
#define ADR_OXIGEN 0x0058227D
#define ADR_QUICKSPAWN1 0x00C0075C
#define ADR_QUICKSPAWN2 0x00C00760
#define ADR_RADARGPS 0x0062E3A2
#define ADR_FFAGPS 0x0062E3C5
#define ADR_VEHRADARGPS 0x0062E861
#define ADR_VEHRADARCOLOR 0x0062E8CB
#define ADR_NOWATER 0x00BD3430
#define ADR_NOWATER2 0x00BD3434
#define ADR_SNOSPREAD 0x0058D36D
#define ADR_NOSPREAD 0x00A59E10
#define ADR_BULLETS 0x0058D617
#define ADR_NOBOUNDS1 0x00BF7ACC
#define ADR_NOBOUNDS2 0x00BF7AC8
#define ADR_SCOPE 0x00AEF120
#define ADR_SCOPESIZE 0x00AEF128
#define ADR_CROSSMEM 0x00BD09E0
#define ADR_CROSSASM 0x005FDD35
#define ADR_TRIGGER 0x005FDD85
#define ADR_MESPNAMES 0x006050B6
#define ADR_MESPHEALTH 0x0060311C
#define ADR_NORELOAD 0x0059CDFC
#define ADR_SPEED 0x00A6743C
#define ADR_NOAFK 0x00BF7AC0
#define ADR_AUTOAMMO 0x00582D25
#define ADR_AUTOAMMO2 0x00582DC0
#define ADR_AUTOMEDIC 0x00582D59
#define ADR_AUTOMEDIC2 0x00582F29
#define ADR_WTW 0x008BEF10
#define ADR_STW 0x006D5746
#define ADR_WUW 0x005821EA
#define ADR_ROOMNAMERES 0x0061BA7A
#define ADR_NORESTRIC 0x0056C467
#define ADR_UNLAMMO 0x00589E60
#define ADR_PRONECQC 0x00AEF110
#define ADR_UAMMO 0x00BDCF5C
#define ADR_FASTLOCKON 0x00BCD50C
#define ADR_IMDRUNK 0x00BFC8E0
#define ADR_STAMINAUP1 0x00426479
#define ADR_STAMINAUP2 0x004264D9
#define ADR_ASMBANDAGES 0x004977AC
#define ADR_ASMASSZOOM 0x004977EC
#define ADR_ASMSNIZOOM 0x00497813
#define ADR_ASSAULT2XPX 0x00BCD4EE
#define ADR_SNIPER2XPX 0x00BCD4F0
#define ADR_SNIPER1 0x004977C8
#define ADR_EXTRAAMMO 0x0044E55A
#define ADR_EXTRASAMMO 0x0044E570
#define ADR_FASTAMMO 0x00BD09BC
#define ADR_FASTHEALTH 0x00BD09C4
#define ADR_FASTFLAG 0x00BD09CC
#define ADR_PREMCHAIRCHECK 0x005FDC0E
#define ADR_PREMCHAIR1 0x005FDC1E
#define ADR_PREMCHAIR2 0x005FDC1E
#define ADR_PREMCHAIR3 0x005FDC1E
#define ADR_PREMCHAIR4 0x005FDC1E
#define ADR_PLANTANYWHERE 0x00BCD4E0
#define ADR_CLIPASSAULT 0x00BCD4EC
#define ADR_CLIPSNIPER 0x00BCD4EC
#define ADR_BANDAGEPX 0x00BCD4F4
#define ADR_KICKERFAKE 0x0061BB53
#define ADR_TAKEBASE1 0x0058104A
#define ADR_TAKEBASE3 0x00581058
#define ADR_TAKEBASE2 0x00AEF130
#define ADR_GMWARNING 0x00C7164
#define ADR_VEHICLENFD 0x00450F90
#define ADR_AUTOREPAIR 0x0045267E
#define ADR_AUTOREPAIR2 0x004526B2
#define ADR_AUTOREPAIRSOUND 0x00452736
#define ADR_SUPERCAR 0x00452604
#define ADR_SUPERCAR2 0x00452636
#define ADR_SUPERCARSOUND 0x00452662
#define ADR_OMGCAR1 0x00458048
#define ADR_OMGCAR2 0x00458050
#define ADR_VEH_JUMP1 0x004ADED5
#define ADR_VEH_JUMP2 0x0085D440
#define ADR_VEH_JUMP3 0x0085D440
#define ADR_VEH_JUMP4 0x0085D440
#define ADR_USERFIND 0x0009C4
#define ADR_ESCLATOR1 0x008BFD37
#define ADR_ESCLATOR2 0x008BFE31
#define ADR_FASTAS 0x005816E3
#define ADR_DAMAGEAS 0x0058BC2B
#define ADR_ARTILL1 0x0056C8A0
#define ADR_ARTILL2 0x0056CCE0
#define ADR_ARTILL3 0x006244A5
#define ADR_ARTILL4 0x0062450F
#define ADR_ARTILL5 0x0062421A
#define ADR_ARTILL6 0x005FE6D1
#define ADR_ARTILL7 0x00624400
#define ADR_ARTILL8 0x00624558
#define ADR_MINEVIEW1 0x0048F766
#define ADR_MINEVIEW2 0x00485C42
#define ADR_ANTIMINES 0x0063E857
#define ADR_ANTIM14MINE 0x0063E574
#define ADR_ANTIFLASH 0x0063E72D
#define ADR_USERMEDIC 0x00582FE5
#define ADR_USERAMMO 0x00582EBC
06/29/2011 16:16 ,_TradEmArk_˜#372
Quote:
Originally Posted by .BuRn3R' View Post
#define ADR_PTR_PLAYERPOINTER 0x00D4A730
#define ADR_MEM_SUPERNOSPREAD 0x00A59E10
#define ADR_MEM_UNLAMMO 0x00C04DE0
#define ADR_ASM_ENGINETEXT 0x005A25B0
#define ADR_ASM_MOVETOLOBBY 0x0054ECA0
#define ADR_ASM_GMWARNING 0x00C7125C
#define ADR_ASM_FASTAS 0x005816E3
#define ADR_ASM_QUICKPLANT 0x005904D4
#define ADR_ASM_QUICKDEFUSE 0x0058F994
#define ADR_ASM_RADARGPS 0x0062E3A2
#define ADR_ASM_RADARGPSFFA 0x0062E3C5
#define ADR_ASM_ALLSERVER 0x00557FFB

#define ADR_PLAYERPOINTER 0x00D4A730
#define ADR_SERVERBASE 0x00C46960
#define ADR_BASEPOINTER 0x00C7F708
#define ADR_VEHILCEBASE 0x00BDA6C0
#define ADR_WEAPONBASE 0x00C46A04
#define ADR_REMOTEVEH 0x00BD3328
#define ADR_GPUPOINTER 0x00BCC640
#define ADR_TEAMBASE 0x001CD4
#define ADR_ANGLES 0x00BCC63C
#define OFS_WEAPONSIZE 0x00001568
#define OFS_SERSLOTBASE 0x00101000
#define OFS_SLOTBASE 0x000FFE30
#define OFS_STRUCT_SIZE 0x00001CF0
#define OFS_FORCEKICK 0x000F99B8
#define ADR_MOVETOLOBBY 0x0054ECA0
#define ADR_STARTROOM 0x0044EEA0
#define ADR_SERVERCOUNT 0x00C66A58
#define ADR_ALLSERVERS 0x00557FFB
#define ADR_ENGINETEXT 0x005A25B0
#define ADR_STAMINAHACK 0x00A579BC
#define ADR_NOGRAVWEAP 0x00A59D58
#define ADR_BACKTOLOBBY 0x0054E4B0
#define ADR_QUICKPLANT 0x005904D4
#define ADR_QUICKDEFUSE 0x00527864
#define ADR_OXIGEN 0x0058227D
#define ADR_QUICKSPAWN1 0x00C0075C
#define ADR_QUICKSPAWN2 0x00C00760
#define ADR_RADARGPS 0x0062E3A2
#define ADR_FFAGPS 0x0062E3C5
#define ADR_VEHRADARGPS 0x0062E861
#define ADR_VEHRADARCOLOR 0x0062E8CB
#define ADR_NOWATER 0x00BD3430
#define ADR_NOWATER2 0x00BD3434
#define ADR_SNOSPREAD 0x0058D36D
#define ADR_NOSPREAD 0x00A59E10
#define ADR_BULLETS 0x0058D617
#define ADR_NOBOUNDS1 0x00BF7ACC
#define ADR_NOBOUNDS2 0x00BF7AC8
#define ADR_SCOPE 0x00AEF120
#define ADR_SCOPESIZE 0x00AEF128
#define ADR_CROSSMEM 0x00BD09E0
#define ADR_CROSSASM 0x005FDD35
#define ADR_TRIGGER 0x005FDD85
#define ADR_MESPNAMES 0x006050B6
#define ADR_MESPHEALTH 0x0060311C
#define ADR_NORELOAD 0x0059CDFC
#define ADR_SPEED 0x00A6743C
#define ADR_NOAFK 0x00BF7AC0
#define ADR_AUTOAMMO 0x00582D25
#define ADR_AUTOAMMO2 0x00582DC0
#define ADR_AUTOMEDIC 0x00582D59
#define ADR_AUTOMEDIC2 0x00582F29
#define ADR_WTW 0x008BEF10
#define ADR_STW 0x006D5746
#define ADR_WUW 0x005821EA
#define ADR_ROOMNAMERES 0x0061BA7A
#define ADR_NORESTRIC 0x0056C467
#define ADR_UNLAMMO 0x00589E60
#define ADR_PRONECQC 0x00AEF110
#define ADR_UAMMO 0x00BDCF5C
#define ADR_FASTLOCKON 0x00BCD50C
#define ADR_IMDRUNK 0x00BFC8E0
#define ADR_STAMINAUP1 0x00426479
#define ADR_STAMINAUP2 0x004264D9
#define ADR_ASMBANDAGES 0x004977AC
#define ADR_ASMASSZOOM 0x004977EC
#define ADR_ASMSNIZOOM 0x00497813
#define ADR_ASSAULT2XPX 0x00BCD4EE
#define ADR_SNIPER2XPX 0x00BCD4F0
#define ADR_SNIPER1 0x004977C8
#define ADR_EXTRAAMMO 0x0044E55A
#define ADR_EXTRASAMMO 0x0044E570
#define ADR_FASTAMMO 0x00BD09BC
#define ADR_FASTHEALTH 0x00BD09C4
#define ADR_FASTFLAG 0x00BD09CC
#define ADR_PREMCHAIRCHECK 0x005FDC0E
#define ADR_PREMCHAIR1 0x005FDC1E
#define ADR_PREMCHAIR2 0x005FDC1E
#define ADR_PREMCHAIR3 0x005FDC1E
#define ADR_PREMCHAIR4 0x005FDC1E
#define ADR_PLANTANYWHERE 0x00BCD4E0
#define ADR_CLIPASSAULT 0x00BCD4EC
#define ADR_CLIPSNIPER 0x00BCD4EC
#define ADR_BANDAGEPX 0x00BCD4F4
#define ADR_KICKERFAKE 0x0061BB53
#define ADR_TAKEBASE1 0x0058104A
#define ADR_TAKEBASE3 0x00581058
#define ADR_TAKEBASE2 0x00AEF130
#define ADR_GMWARNING 0x00C7164
#define ADR_VEHICLENFD 0x00450F90
#define ADR_AUTOREPAIR 0x0045267E
#define ADR_AUTOREPAIR2 0x004526B2
#define ADR_AUTOREPAIRSOUND 0x00452736
#define ADR_SUPERCAR 0x00452604
#define ADR_SUPERCAR2 0x00452636
#define ADR_SUPERCARSOUND 0x00452662
#define ADR_OMGCAR1 0x00458048
#define ADR_OMGCAR2 0x00458050
#define ADR_VEH_JUMP1 0x004ADED5
#define ADR_VEH_JUMP2 0x0085D440
#define ADR_VEH_JUMP3 0x0085D440
#define ADR_VEH_JUMP4 0x0085D440
#define ADR_USERFIND 0x0009C4
#define ADR_ESCLATOR1 0x008BFD37
#define ADR_ESCLATOR2 0x008BFE31
#define ADR_FASTAS 0x005816E3
#define ADR_DAMAGEAS 0x0058BC2B
#define ADR_ARTILL1 0x0056C8A0
#define ADR_ARTILL2 0x0056CCE0
#define ADR_ARTILL3 0x006244A5
#define ADR_ARTILL4 0x0062450F
#define ADR_ARTILL5 0x0062421A
#define ADR_ARTILL6 0x005FE6D1
#define ADR_ARTILL7 0x00624400
#define ADR_ARTILL8 0x00624558
#define ADR_MINEVIEW1 0x0048F766
#define ADR_MINEVIEW2 0x00485C42
#define ADR_ANTIMINES 0x0063E857
#define ADR_ANTIM14MINE 0x0063E574
#define ADR_ANTIFLASH 0x0063E72D
#define ADR_USERMEDIC 0x00582FE5
#define ADR_USERAMMO 0x00582EBC

Wie oft wollt ihr die addys die ich vor 4 Tagen geposted habe noch posten? :rtfm:

#reported

Quote:
#define ADR_BULLETS 0x0058D617
06/29/2011 17:19 .star™#373
Quote:
#define ADR_BULLETS 0x0058D617
wie oft willst du denn die noch posten ?!

Code:
#define Near_Fog             0x00BD0A60
#define ADR_FarFog               0x00BD0A64
#define ADR_GLASSWALLS          0x00BD0960
06/29/2011 19:42 BlackLegend™#374
~~~~~~~~~~~~~~Pointer~~~~~~~~~~~~~~~~
#define PTR_PLAYERPOINTER 0x00D4A730
#define PTR_SERVERPOINTER 0x00C46960
#define PTR_BASEPOINTER 0x00C7F708
#define PTR_GRUPOINTER 0x00BCC640
#define PTR_VIEWANGELS 0x00BCC63C
#define PTR_REMOTEVEHICLE 0x00BD3328
#define PTR_WEAPONBASE 0x00C46A04
#define PTR_VEHICLEBASE 0x00BDA6C0
#define PTR_NAMEBASE 0x00C813DC
#define PTR_SLOTBASE 0x0010100000
#define PTR_TEAMBASE 0x001CD4
~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~~~
#define OFS_SLOT1 0x001021A0
#define OFS_SLOT2 0x001021A1
#define OFS_SLOT3 0x001021A2
#define OFS_SLOT4 0x001021A3
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
#define OFS_NORECOIL 0x00C438
#define OFS_NORECOIL2 0x00C43C
#define OFS_NORECOIL3 0x00C440
#define OFS_Z 0x00102E8
#define OFS_Y 0x00102F0
#define OFS_X 0x00102E0
#define OFS_PREMIUM 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_INVISIBLE 0x0011A2AC
#define OFS_STRUCTSSIZE 0x001CF0
#define OFS_PLAYERSLOT 0x0011B7EC
#define OFS_VIBRATE Pöhser Trademark!
#define OFS_HEROLIGHT Aus Trademark Aus!
#define OFS_SPECTATE 0x0011B868
#define OFS_INDEX 0x00C480
#define OFS_PLAYERNUMBER 0x0011B7E8
#define OFS_ROOMNUMBER 0x0011B7E4
#define OFS_GAMEMODE 0x00FC8C0
#define OFS_PING 0x00120
#define OFS_MAPNUMBER 0x00FCCFC
#define OFS_MAXPLAYER 0x00FCCDC
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_SUPERMASTER 0x00FCD30
#define OFS_ROOMMASTER 0x00FD148
~~~~~~~~~~~~~~~~Mem~~~~~~~~~~~~~~~~~~
#define MEM_VIRTUALJUMP 0x00A56808
#define MEM_STAMINA1 0x00A579BC
#define MEM_STAMINA2 0x00A579C0
#define MEM_STAMINA3 0x00A579C4
#define MEM_STAMINA4 0x00A579C8
#define MEM_STAMINA5 0x00A579CC
#define MEM_UNL.AMMO 0x00C04DE0
#define MEM_GLASSWALLS 0x00BD3320
#define MEM_FULLBRIGHT1 0x00BD3380
#define MEM_FULLBRIGHT2 0x00BD3384
#define MEM_FULLBRIGHT3 0x00BD3388
#define MEM_GMWARN 0x00C7164C
#define MEM_SUPERNOSPREAD 0x00A59E10
#define MEM_FORCEKICK 0x00F99B8
#define MEM_NOBOUNDS 0x00BDD910
#define MEM_NOBOUNDS2 0x00BDD914
#define MEM_NOBOUNDS3 0x00BDD918
#define MEM_NOSPAWNWAIT 0x00C00758
#define MEM_NOSPAWNWAIT2 0x00C0075C
#define MEM_NOSPAWNWAIT3 0x00C00764
#define MEM_CQCPRONE 0x00AEF110
#define MEM_ALLWAYSCROSSHAIR 0x00BD09E0
#define MEM_ANTIAFK 0x00BF7AC0
#define MEM_NOWATER 0x00BD3430
#define MEM_NOWATER2 0x00BD3434
#define MEM_SPEED 0x00A6743C
#define MEM_PLANTANYWHERE 0x00BCD4E0
#define MEM_NOSPREAD 0x00D6972C
#define MEM_WEAPONGRAVITY 0x00A59D58
#define MEM_FASTHEALTH 0x00BD09C4
#define MEM_FASTAMMO 0x00BD09BC
#define MEM_FASTFLAG 0x00BD09CC
~~~~~~~~~~~~~~PX Items~~~~~~~~~~~~~~~
#define PX_EXTRAAMMO 0x00BCD4EC
#define PX_EXTRAAMMO2 0x00BCD4ED
#define PX_ASSAULT2XPX 0x00BCD4EE
#define PX_SNIPER2XPX 0x00BCD4F0
#define PX_BANDAGE 0x00BCD4F2
~~~~~~~~~~~Logged Adress~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~79~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~Pointer:11~~~~~~~~~~~~~~~
~~~~~~~~~~~~Offsets:32~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~MEM:31~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~PXItems:5~~~~~~~~~~~~~~~~
~~~~~~~Made by BlackLegend™~~~~~~~~~~
06/29/2011 20:18 IceVisionzX#375
Wie ihr mir alle nachmacht ;(

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