War Rock Cheat Programming Discussion

11/24/2013 19:05 ~iToXiiC#346
There is array of the weapons for c++

11/24/2013 19:52 xKahba#347
Quote:
Originally Posted by ~iToXiiC View Post
There is array of the weapons for c++

Nice :handsdown:

Leute, hat einer einen Bypass für mich ? Reichen auch 7 Minuten oder so.
11/24/2013 20:10 Chowniiqhtz™#348
Quote:
Originally Posted by xKahba View Post
Nice :handsdown:

Leute, hat einer einen Bypass für mich ? Reichen auch 7 Minuten oder so.
Wtf...
Hackshield schickt -so weit ich weiß- nicht jede 7 Minuten ein Packet
11/24/2013 21:09 Kazbah__#349
Quote:
Leute, hat einer einen Bypass für mich ? Reichen auch 7 Minuten oder so.
nimm den 1h bypass den fast jeder used

struct cEhscv
{
const static DWORD WarRockCheck1 = 0x51B8F2; // 0xEB
const static DWORD WarRockCheck2 = 0x5DF0BF; // 0xC3
const static DWORD HSCallBack1 = 0x0908F0; // 0xC3
const static DWORD HSCallBack2 = 0x00AC28; // 0x74
const static DWORD NanoScan1 = 0x0B3A48; // 0xB8,0x00,0x00,0x00,0x00
const static DWORD NanoScan2 = 0x0B0EFD; // 0x03,0xD2
};
11/24/2013 22:02 xKahba#350
Quote:
Originally Posted by Kazbah__ View Post
nimm den 1h bypass den fast jeder used

struct cEhscv
{
const static DWORD WarRockCheck1 = 0x51B8F2; // 0xEB
const static DWORD WarRockCheck2 = 0x5DF0BF; // 0xC3
const static DWORD HSCallBack1 = 0x0908F0; // 0xC3
const static DWORD HSCallBack2 = 0x00AC28; // 0x74
const static DWORD NanoScan1 = 0x0B3A48; // 0xB8,0x00,0x00,0x00,0x00
const static DWORD NanoScan2 = 0x0B0EFD; // 0x03,0xD2
};

Das habe ich gesucht, danke dir ;)
11/24/2013 23:48 ~iToXiiC#351
UPDATED Weapon Array:

11/25/2013 00:02 *KingDevil*#352
Hat jemand eine gedumpte ehsvc.dll vom 5.7.13 und heute?
11/25/2013 19:24 Hepe2567™#353
Help

1>LINK : fatal error LNK1104: cannot open file 'D3DX9.LIB'
11/25/2013 19:49 bananegel#354
Quote:
Originally Posted by Hepe2567™ View Post
Help

1>LINK : fatal error LNK1104: cannot open file 'D3DX9.LIB'
you need to include SDK
11/26/2013 15:06 xKahba#355
Quote:
Originally Posted by bananegel View Post
you need to include SDK
Link the "D3DX9" library to your project with pragma comment.
You need to install the D3D SDK ..
11/26/2013 20:40 Gameerish___#356
Quote:
Originally Posted by Hepe2567™ View Post
Help

1>LINK : fatal error LNK1104: cannot open file 'D3DX9.LIB'

Für die D3D Dinge benötigt ihr Microsoft DirectX SDK:

Download: [Only registered and activated users can see links. Click Here To Register...]


HowTo Verweise angeben in Visual C++ 2008 Express:

Quelle : [Only registered and activated users can see links. Click Here To Register...]

Mfg, Gameerish.
11/27/2013 15:53 Mostey#357
Long time ago I was really interested in gamehacking and stuff where I'm now planning to fully take action after my current project.

So I got some questions regarding this, hopefully you can provide me some answers here since I'm not very familar with the architecture of a hack (+ bypass)

1. Bypassing is a must in most online games, red about the techniques to detect hacks but how can that be prevented? Sending "false" packets to fake the protection?

2. When it comes to design (not codedesign), what are people using most to realize D3D Menus where you can select your options? Got some basics of DirectDraw but actually I have no clue how to implement such an menu because I was drawing some circles and triangles and did try to understand how it works. (which I hopefully did)

3. Hooking, why is it that important? I know what hooking is but why do people hook functions? Do they add some personal stuff in there or what's the point here?

4. Assuming that pattern scans are needed here, wanted to know when pattern scans are needed and when the regular address scan is enough.


Please answer these questions only if you got some sort of experience or knowledge, I don't want these answered incorrectly.

P.S: I could add a translation if needed, just wrote this in English since obviously not everyone is able to write and/or understand German.
11/27/2013 16:05 bananegel#358
#request
Dumped wr after update
11/27/2013 16:18 Chowniiqhtz™#359
New XOR
Code:
Client -> Server 62
Server -> Client 0
11/27/2013 17:15 NikM#360
Quote:
Server -> Client 0
Also sind die Packets, die der Sever sendet, unverschlüsselt.