[Release] GR Autolooter

10/03/2015 12:36 glh290#346
how do you guys find these loot addresses?
10/03/2015 19:05 Ploxasarus#347
Quote:
Originally Posted by glh290 View Post
how do you guys find these loot addresses?
There is a post some odd pages in here somewhere that explains it, not very difficult really if you want to do it the CE way.

Just scan 0 4 byte not around an npc, walk up to a shop npc ( like the one near the bank in HoTM ) an scan for 63 after. You should only get 1 address ( make sure fast scan is off in CE ). The banker would be 62, loot is 64, some other interactive npc's have different 4 byte values.

Another way would be through agentID but probally not something you would be interested in learning how to get and more so is just something I or maybe buffy use to slap into a quick-scan program ( I do atleast ) to find them without needing CE and just using arrays.
10/04/2015 23:33 glh290#348
well i am always up to learning new stuff, if you know of any good sources to learn about agentID, or other stuff pm them if ya want. I might take to making my own trainer just to see what its like.
10/07/2015 03:42 Ploxasarus#349
Quote:
Originally Posted by glh290 View Post
well i am always up to learning new stuff, if you know of any good sources to learn about agentID, or other stuff pm them if ya want. I might take to making my own trainer just to see what its like.
There is alot in the old posts of this section that would explain some of the parts of agentID and how to get it, utilize it & not just in memory. You would just need to take the time for that. Think only thing not in here, would be how to get the base and add it into a trainer but I'm sure google could produce something as an explanation for that.
10/14/2015 17:49 rasfar#350
Seems like Arenanet is finally adding this feature to the game it self through masteries in HoT.

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10/23/2015 12:43 kellerkind123456#351
23.10.2015 12:45 17ADD4F :)
10/23/2015 14:53 mugg2#352
<3 thx
10/25/2015 14:04 mugg2#353
2015 10 25

lootaddr=0x17ADD38
10/28/2015 22:34 OtterNas3#354
28.10.2015

17ADD2F
10/30/2015 16:14 whipaz999#355
30/10/2015

lootaddress=0x17ADD4F
11/04/2015 01:14 Mystery_#356
Quote:
Originally Posted by Ploxasarus View Post
There is a post some odd pages in here somewhere that explains it, not very difficult really if you want to do it the CE way.

Just scan 0 4 byte not around an npc, walk up to a shop npc ( like the one near the bank in HoTM ) an scan for 63 after. You should only get 1 address ( make sure fast scan is off in CE ). The banker would be 62, loot is 64, some other interactive npc's have different 4 byte values.

Another way would be through agentID but probally not something you would be interested in learning how to get and more so is just something I or maybe buffy use to slap into a quick-scan program ( I do atleast ) to find them without needing CE and just using arrays.
Could you explain why turning off fast scan is required for this?
11/04/2015 08:47 Ploxasarus#357
Quote:
Originally Posted by Mystery_ View Post
Could you explain why turning off fast scan is required for this?
Because sometimes often CE will skip over certain addresses using fast scan.
11/04/2015 17:29 Mystery_#358
Quote:
Originally Posted by Ploxasarus View Post
Because sometimes often CE will skip over certain addresses using fast scan.
So it is generally a bad idea to have it enabled?
Do you have any information on what this skipping bases on?
11/04/2015 18:15 Yothri#359
Update: 04/11/2015
  • 0x17AED4F
11/04/2015 20:06 Ploxasarus#360
Quote:
Originally Posted by Mystery_ View Post
So it is generally a bad idea to have it enabled?
Do you have any information on what this skipping bases on?
No, I don't cause I never looked into it in ages, but you can ask dark byte if you prefer on CE's forums, he always responds to any questions.