Atlantica Online Bot (Steam/INT, EU, Ini3, XIYOUXI, Oceanic, Rebirth, Taiwan, Japan)

05/08/2023 16:53 Kovexxx#3526
Oh my gosh, I tried to upload a zip file containing Atlantica.exe and ServerIP.ndt but failed with an error. Not sure but maybe because its size is over 10MB.

After that, I tried to leave a link leading to google drive the file's uploaded but seems like it's gonna take some time as a moderator's approval is required.

If this is the case, is there any other ways to upload the files, or shall I just be a little bit patient?

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NVM!!
05/09/2023 09:35 liliil#3527
Quote:
Originally Posted by HighGamer. View Post
- updated -
remastered 162120 - (no change to atlantica.exe, version number updated)

Reminder for anyone that is unable to inject the bot into the game at all (not talking about force-closures), you need to put 'd3dx9_43.dll' from the AOBot folder into your game folder.
Good day High Gamer, if you need programmers, then they are in ukraine now all unemployed connections with the war and are considered the best in the world since many people work in google, why don't you make a server in discord so where programmers will help, and users with advice and ideas and bot errors, think it will help you a lot !!! :D
05/09/2023 18:39 ANR2K#3528
Quote:
Originally Posted by HighGamer. View Post
How does the game handle auto-moving to the location from the nearby location?
Nevermind, the bot is using auto-move fro in-game favorite location, where Hall of Laziness can't be saved.

Even following someone going inside the dungeon from outside will make you walk toward a rock and stuck there.

Quote:
Originally Posted by Jaecheon View Post
Its work really fine now, no more disconnecting after use an item on Auto Use Item.

Just a Suggest, can u make when monster was dropped special loot, Attack Option work first before Auto Loot (smart). When there is 3 Party, and monster drop special drop, main character always pick that special drop first, but the monster still there. it was increased chance my character dead, if u can make it will really help when there was 3 party monsters. Thanks HG
True, having an option to prioritize killing first before looting can make "thin" main char survives longer.

Meanwhile, "tough" main char might want to prioritize picking the lucky loot first so they don't missed rare weapon drops or exp buff.

And the main issue with "Auto Loot (smart)" is when Search-All got triggered due to lucky loot appearance, the bot will keeps searching on the next turns, even when there are no more lucky loot and still have many mobs that need to be killed, thus taking a long time to kill all the mobs because it will Search-All everytime one of the mob died (ie. 1 got killed -> searchAll -> another 1 killed -> searchAll -> so on until all the mobs died).

It would be nice if the bot can detects that the lucky loot has been picked and disable the Search-All(x) mode when there are no more lucky loot to be picked.
05/09/2023 22:53 HighGamer.#3529
Quote:
Originally Posted by Kovexxx View Post
[Only registered and activated users can see links. Click Here To Register...]

Thank you HG. Here's a link for the files you requested.
(Had to use google drive as the zip file was over 10MB)
Got it, thanks. I'll see if I can add support to it. You can remove the file now if you want.

Added +32 days to your HWID too. You have a total of (33) days now. thanks for subscribing.

Quote:
Originally Posted by ANR2K View Post
Nevermind, the bot is using auto-move fro in-game favorite location, where Hall of Laziness can't be saved.

Even following someone going inside the dungeon from outside will make you walk toward a rock and stuck there.



True, having an option to prioritize killing first before looting can make "thin" main char survives longer.

Meanwhile, "tough" main char might want to prioritize picking the lucky loot first so they don't missed rare weapon drops or exp buff.

And the main issue with "Auto Loot (smart)" is when Search-All got triggered due to lucky loot appearance, the bot will keeps searching on the next turns, even when there are no more lucky loot and still have many mobs that need to be killed, thus taking a long time to kill all the mobs because it will Search-All everytime one of the mob died (ie. 1 got killed -> searchAll -> another 1 killed -> searchAll -> so on until all the mobs died).

It would be nice if the bot can detects that the lucky loot has been picked and disable the Search-All(x) mode when there are no more lucky loot to be picked.
This is the reason why I made it do it three times because I was never able to find a way (short of doing pixel detection, but this would require all games to be visible which is not always possible due to resolution constraints when multi-clienting) to detect when the lucky loot was picked up. I was only ever able to find the memory address for when lucky loot is initially dropped and it does not contain information as to which particular location it was dropped in. What I can do is add a # box where users customize how many turns are used after lucky loot (so down from 3 to 2 or 1). Would this help?
05/09/2023 23:57 Kovexxx#3530
Would you check my subscription please, HG?

As it is my first try, I just wanna make sure.

PayPal Transaction ID
1R6845842C475064W

HWID: 6e2cc2f1-787a- 449a - -

Thank you in advance!
05/10/2023 00:02 Kovexxx#3531
Got it! Thanks!
05/10/2023 02:37 HighGamer.#3532
Quote:
Originally Posted by Kovexxx View Post
Got it! Thanks!
I added Korea support into the bot. Redownload the new version [Only registered and activated users can see links. Click Here To Register...]. I am not able to login to test it because it requires some military grade country verification process with korean social security numbers and such, but test it out and let me know if everything works as intended. In particular, please test the following functions:

Is the bot able to initiate battles with monsters?
Is the bot able to attack monsters once in battle?
Is the bot able to utilize the teleport system? (auto move to some NPC/player/location and press [Home] on your keyboard.)
Is the bot able to auto level up craft skills? (Settings -> Auto level up craft skills, recommend you do this @ at Artisan District)
Is the bot able to enable auto-battle in-game if you deactivate it in-game and choose Use Auto-Battle? (AB/Speed -> Use Auto-Battle)
Is the bot able to use items from inventory? (Auto Use - > Inventory #1-4)
Is the bot able to use items from quick slots? (Auto Use - > Quick slots #1-4)
Is the bot able to auto use Ancient fury?

If any of those functionalities don't work, lmk.
05/10/2023 08:30 moofai099#3533
atlantica online thailand update
05/10/2023 10:26 opingop#3534
AO Thailand 561970 update
05/10/2023 13:32 Kovexxx#3535
Oh my goodness, thank you million times HG.

I'll test the functions you've mentioned.

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I've monitored for a while.

If it's normal that 'Auto Loot(smart)' is not functioning while Auto-Battle is on (bot doesn't pick up things like heartbeat exp buff), everything is PERFECT. Auto Loot(spam) works even if AB's on, and without AB, Auto Loot(smart) also operates well :)
05/10/2023 22:45 HighGamer.#3536
Updated Thailand version number - 561970

(just version number changed, there was no update and the bot would continue to work even with the old version number. You can confirm if there is an updated by looking if Atlantica.exe was updated after maintenance. If it shows an older date than today, there was no update.)
05/11/2023 04:10 ANR2K#3537
Quote:
Originally Posted by HighGamer. View Post

This is the reason why I made it do it three times because I was never able to find a way (short of doing pixel detection, but this would require all games to be visible which is not always possible due to resolution constraints when multi-clienting) to detect when the lucky loot was picked up. I was only ever able to find the memory address for when lucky loot is initially dropped and it does not contain information as to which particular location it was dropped in. What I can do is add a # box where users customize how many turns are used after lucky loot (so down from 3 to 2 or 1). Would this help?
I see, if there is noway to find out that there are no more lucky loot to be picked, having the ability to customize the number of turns for the searchAll would be nice :) since most bot users usually can 1 hit the formation (ie. using StaffMain or Arthur) so wasting to much turns on searchAll will slowed it down and increase the chance for another mobs to join the battle if the battle took too long.

Btw, AO Rebirth updated to v661980 today, but the Atlantica.exe is still the same, so only need to update the version.
05/11/2023 09:25 Kovexxx#3538
It seems like, maybe for security reasons, there's some sort of a suspension after editing reply. My reply regarding 'monitoring report' is not showing up for now. My bad :(

In brief, everything's perfect but bot doesn't pick up Lucy Loot while Auto-Battle is on.

After comparing with oceanic server, I realized the bot never uses 'search all' command (I guess this is because the image to trigger search all command is different as the image is not written in English but I know nothing about programming and even a noob to this game :D). But I do believe this is trivial as there's still a way to get Lucy Loot.

Bad news is, AOKR is updated to version number - 162130. Judging by Atlantica.exe and in-game event, it's a real one. Sry for the inconvenience.

Just to be sure, bot is not working on AOKR, though it says it is. Can run the game with the bot but my character is not recognized.

ServiceArea: SERVICEAREA_KOREA
Init... 7348 npcs loaded...
Threads started!
Game Version Detected: 161400
Server Version Detected: 161400
All checks pass, everything is good :) be happy you can bot today!
05/11/2023 17:20 notorias#3539
please read my whatsapp bro
05/11/2023 18:31 yumi2028#3540
xiyouxi update,pls update aobot