is there any chance we can get a readme for this? i mean that info site of urs is bugged for me, i cant read anything at all and the stuff there aint telling me how to guide the bot. thanks a lot in advance
8^D Nope!! That selection is for the Lot Boxes, one you can open for free the other costs 150,000 to open. 8^DQuote:
oh right, theres two radiobuttons in the bot and one says " paid " thats why i assumed there's one
and the bot kinda doesnt want to work anymore after the last maintenance today
oh, what a fail of mine lolQuote:
8^D Nope!! That selection is for the Lot Boxes, one you can open for free the other costs 150,000 to open. 8^D
by the way, maybe an idea for the npcing thing, u could, like, make an inventory file which we could configure,Quote:
oh, what a fail of mine lol
are u gonna update the bot this week by any chance? not pushing, just asking ^^
they had a maintenance and it doesnt wanna skill or anything now
I'm waiting on the maintanence this evening to see if it needs an update. If it does, the update sohould be ready tomorrow.Quote:
oh, what a fail of mine lol
are u gonna update the bot this week by any chance? not pushing, just asking ^^
they had a maintenance and it doesnt wanna skill or anything now
edit: hmm it didnt work earlier today but does now, weird stuff.... sorry for causing trouble
Do you mean letting it NPC items based on what slot is used instead of what the actual item is? I had considered that as a way to allow NPCing items until I can get the full inventory routines finished. I have used something similar to handle the skill selection until I finish with the skills routines. Keep an eye on the Vending Tab, that is where it will be in the next update.Quote:
by the way, maybe an idea for the npcing thing, u could, like, make an inventory file which we could configure,
like
111111111
000000000
and stuff
and whereever a 0 is, the bot will npc whats there ( it should be free for picking drops up )
and where an 1 is the bot isnt doing anything
sorry for doublepost, i meant to edit not quote ;_;
yeah thats what i meantQuote:
Do you mean letting it NPC items based on what slot is used instead of what the actual item is? I had considered that as a way to allow NPCing items until I can get the full inventory routines finished. I have used something similar to handle the skill selection until I finish with the skills routines. Keep an eye on the Vending Tab, that is where it will be in the next update.
Getting it to buy/sell at the NPC isn't the problem. Getting it to run from point-to-point and opening the NPC is the time-consuming puzzle. Not to mention having the bot able to distinguish between what to keep, what to store and what to sell.Quote:
yeah thats what i meant
it could be used at SV or something just to make money
but im not sure how hard the route to the npc is and everything
anyway, awesome and good luck on that dude
i wish i could help but im just a starter in programming
karraksc is rgiht. TO get the player to the NPC is the hard part bot open the NPC and sell buy items is not the problemQuote:
Getting it to buy/sell at the NPC isn't the problem. Getting it to run from point-to-point and opening the NPC is the time-consuming puzzle. Not to mention having the bot able to distinguish between what to keep, what to store and what to sell.
The pointers are the same, tho they took out the GM Quiz for now. The bot "should" run as-is along side of the HUnting Aid window. As soon as I can get some testing time in, I'll send out the new update, (saves me having to hide all the checkboxes (59) before releasing it)