Thanks for the Phantom Lancer fix, he gave me lots of trouble :)Quote:
I love Forcejump of the Jedi. Hrhr. Nice stuff.
Nice work with modify the textures and models. Like the one with Darth Panda. ;)
Phantom Lancer needs some fixes for the illusionstuff. His passive spawns too many illusions. The problem is, that each illusion has the same abilies as the original and can spawn illusions. at lvl 3 with only one illusion spawn after some seconds will there be 20. Its infinityloop. You have to disable spawnability for illusions. I fix this with doublewalk. Just spawn the illusion first, then applie the invisible state.
A secret note:
Sith Lord's first skill also makes him detect enemies with health below 50% (like Blood Hunter's skill)
Sith Lord's third skill also does a little bit of damage over time like radiance but alot less, the damage is so low that it only stops regeneration on most enemy heroes.
Jedi's Ultimate also makes him steal a little bit of mana, but very little.
/End of secret note.
Please include any of the heroes you like in the next version, also you are free to modify them as you please since they probably require tweaks.
Please note that they are not meant to be EXACT Dota ports. I changed some skills and added/removed things on purpose to make them more fun and/or fit the HON theme. Most HON heroes are more powerfull than Dota's so I had to buff their skills and abilities a little bit for them to be competitive, in fact the only EXACT port is Leoric the Skeleton King I think.
In the end I think the HON LAN version will have more heroes than FULL HON! Funny!
It is good that when they see the fans creating their own LAN version and considering all the server problems they are having they will be more likely to release a version with LAN enabled.
Please note that this LAN version is totally LEGIT since there is no "stop using it after beta ends" in the terms of use, at least not in this version's