Quote:
Originally Posted by cooco83
1) I'm already implement Minion skill, i'm need to test it ;)
About mantra
Code:
if (Game.Player.StateList.GetState("Shield Mantra") == null && Helper.HelperFunction.CheckAvailable("Shield Mantra"))
{
Helper.HelperFunction.CheckExecute("Shield Mantra");
return false;
}
if (Game.Player.StateList.GetState("Invincibility Mantra") == null && Helper.HelperFunction.CheckAvailable("Invincibility Mantra"))
{
Helper.HelperFunction.CheckExecute("Invincibility Mantra");
return false;
}
if (Game.Player.StateList.GetState("Celerity Mantra Effect") == null && Helper.HelperFunction.CheckAvailable("Celerity Mantra"))
{
Helper.HelperFunction.CheckExecute("Celerity Mantra");
return false;
}
About reactive skills like Remove shock
Code:
if (HelperFunction.CheckAvailable(283))
{
HelperFunction.CheckExecute(283);
return false;
}
It honestly seems you are purposely not giving us the tools to use 'custom class' feature.
All tools are available, to document everything is hard for me
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Thanks but mantras still don't work. I'm pasting them in the same place as normal skills as you didn't specify to do otherwise.
I'm yet to test reactive skills but In relation to the 'Remove shock' skill, do we NEED to use number '283' instead of skills name 'remove shock'?
If yes, how do you/I find which number to use for OTHER reactive skills?
eg Dispel, Break Power, Parrying Strike ect
Where are these tools you say are available??
How easy for you would it be to NOT make your grinder script 'private' for all classes? (just like priest class). It would be SO much easier for someone like me to just simply edit/tweak the already populated grinding scripts to my preferences, rather than spending half of my day off getting frustrated trying to build a brand new script.
I'd also love to be able to use Full Account Luna script too. But when I open the script, it looks like a gibberish file. Where is the tool to use this please?