[Release] PacketLogger

12/25/2020 08:24 Hatz~#331
Quote:
Originally Posted by zak94000 View Post
Hello,
How to retrieve send packets (not received) After doing an action on the game
with autoIT, with PacketLogger_API.au3

Sorry for my english, it's google traduction i'm not good sorry :/

ps: Thank you BladeTiger for that packetlogger
There's a very good example of how to get a packet at the end of the API:
12/26/2020 00:21 zak94000#332
Quote:
Originally Posted by Hatz~ View Post
There's a very good example of how to get a packet at the end of the API:

thank you i had not seen i will try this,
Merry Christmas to you :3

Edit: I succeeded thank you Hatz~
12/31/2020 07:49 Ed138mk2#333
is it possible to use packetlogger to edit maps?
12/31/2020 14:46 IceTrailer#334
Quote:
Originally Posted by Ed138mk2 View Post
is it possible to use packetlogger to edit maps?
No. For instance, a hex editor would do the trick.
01/02/2021 09:15 Ed138mk2#335
Quote:
Originally Posted by IceTrailer View Post
No. For instance, a hex editor would do the trick.
What are the steps and tools to edit maps?
e.g.:
1. depaack >nos file? any tools?
2. edit with hex editor?
3. replace and pack to nos?
01/02/2021 15:56 Sherdzio#336
Can anyone help me with creating damage graph for instant battle and raids? well I am new to it and can't figure out how to do it. I thought it's a little bit easier ;d
01/03/2021 14:42 IceTrailer#337
Quote:
Originally Posted by Ed138mk2 View Post
What are the steps and tools to edit maps?
e.g.:
1. depaack >nos file? any tools?
2. edit with hex editor?
3. replace and pack to nos?
A packetlogger simply logs incoming and outgoing packets and does not have to do anything with your client files directly.
Your client gets packets from the server, e.g. packet at and knows then which map it should draw on your screen, using the packet's parameters.

If you really want to get into 3d objects, use the search function and get along with tools like OnexExplorer and NosUnpack. This thread is not right for your concerns.
01/04/2021 20:33 1luca1#338
when i replace files with the files from eastmile server i cannot start the game anymore. Do they have any kind of protection? Or can you tell me a trick how to start the packetlogger anyways?
sowwy for bad english
01/05/2021 15:00 Limoo#339
Quote:
Originally Posted by 1luca1 View Post
when i replace files with the files from eastmile server i cannot start the game anymore. Do they have any kind of protection? Or can you tell me a trick how to start the packetlogger anyways?
sowwy for bad english
They have. I don't think you can bypass it with their client. You should create another client with same ip and port
01/05/2021 15:09 kansasc#340
Very usefull
01/08/2021 18:44 MIKIBURGOS#341
Quote:
Originally Posted by Shıgeo View Post
I don't know what you really mean...
If you mean how to Inject it, then use 'Extreme Injector' or 'Cheat Engine'.
(You find many tutorials in the web)
If you mean what can do with an packetlogger, then is the answer big... for the beginning you must know what is an packetlogger and what he do... later you can use it and change the packet's like u want. (Client side, Server side)
But a really big tutorial can give you here no one, cause' you must lern it by yourself.

Hope I could help you.
But, what should I inject to? Like, what specific file?
01/09/2021 00:42 IceTrailer#342
Quote:
Originally Posted by MIKIBURGOS View Post
But, what should I inject to? Like, what specific file?
You should inject file
Quote:
PacketLogger.dll
01/09/2021 08:39 MIKIBURGOS#343
Quote:
Originally Posted by IceTrailer View Post
You should inject file
Yes, I know that, but according to CE, injecting means adding code to a file, so it functions differently. What I'm asking is, what file should I inject the packetlogger.dll to?
01/09/2021 09:21 Apourtartt#344
to NosTale ?
01/09/2021 20:55 Limoo#345
Quote:
Originally Posted by MIKIBURGOS View Post
Yes, I know that, but according to CE, injecting means adding code to a file, so it functions differently. What I'm asking is, what file should I inject the packetlogger.dll to?
With CE: Open CE > Select a process to open > Nostale > Open > Memory view > Tools > Inject Dll [Ctrl + I] > Select Packetlogger.dll

Save all files, including the folder, in the folder where nostale.exe is located