[Release] NpcBot(No Custom Client)

11/07/2014 20:31 333bob333#331
I cant find an option to shoot spiders and bones after event is sunk to make pearls....
11/07/2014 20:42 XfightXX#332
Quote:
Originally Posted by 333bob333 View Post
I cant find an option to shoot spiders and bones after event is sunk to make pearls....
Spider and bones are very difficult to implement, because animations are always in moviments
11/07/2014 20:48 trolleras9#333
Quote:
Originally Posted by 333bob333 View Post
I cant find an option to shoot spiders and bones after event is sunk to make pearls....
They are not possible to get recognized. Their bitmaps are constantly moving.
Pumpkins are different, they are orange and with high tolerance they get recognized.
11/07/2014 21:43 333bob333#334
Quote:
Originally Posted by trolleras9 View Post
They are not possible to get recognized. Their bitmaps are constantly moving.
Pumpkins are different, they are orange and with high tolerance they get recognized.
That really sucks but works great besides. btw ty for quick response
11/08/2014 02:18 comproputas#335
Doesn't work. It drives, but it doesn't attack the ships.

11/08/2014 03:47 Talha[69]#336
what does that mean
[Runtime Error] : Exception: Can't allocate the DIB handle in line 4139 in script C:\Users\Talha\Desktop\NpcBot3.0.scar

V2.9 works very well for me
11/08/2014 06:17 sp0wn3d#337
maybe you do not use scar 3.22
11/08/2014 11:32 Talha[69]#338
Quote:
Originally Posted by sp0wn3d View Post
maybe you do not use scar 3.22
no Im using 3.22
11/08/2014 11:54 trolleras9#339
Quote:
Originally Posted by comproputas View Post
Doesn't work. It drives, but it doesn't attack the ships.

1)Your zoom is not 100%
2)You havent set to true the npcs that you want to search.
Quote:
Originally Posted by Talha[69] View Post
what does that mean
[Runtime Error] : Exception: Can't allocate the DIB handle in line 4139 in script C:\Users\Talha\Desktop\NpcBot3.0.scar

V2.9 works very well for me
Ah, shit. Man, i had never looked on this, im 99% it is my script's bug. It frees up a bitmap and then tries to find it, causing it to crash. One question. Did you have MapCol := 1; ??

@To all
When sending me your debug messages, please send the first part too(the part which shows your settings and the variables).
11/08/2014 22:49 Talha[69]#340
Quote:
Originally Posted by trolleras9 View Post
1)Your zoom is not 100%
2)You havent set to true the npcs that you want to search.

Ah, shit. Man, i had never looked on this, im 99% it is my script's bug. It frees up a bitmap and then tries to find it, causing it to crash. One question. Did you have MapCol := 1; ??

@To all
When sending me your debug messages, please send the first part too(the part which shows your settings and the variables).
no, MapCol := 2;

Debug Log
11/08/2014 22:58 trolleras9#341
Quote:
Originally Posted by Talha[69] View Post
no, MapCol := 2;

Debug Log
Hmmm, autodefine seachart is false.
Can you post your manual definitions??(seamap)
11/08/2014 23:21 Talha[69]#342
Quote:
Originally Posted by trolleras9 View Post
Hmmm, autodefine seachart is false.
Can you post your manual definitions??(seamap)
i think im just an idiot
i have swaped accidently Seamap and Minimap

////////////////////MANUAL DEFINITIONS/////////
smx1 := 0;//////////////////////////////////////////
smy1 := 0;/////////////////SEAMAP////////////////////
smx2 := 0;//////////////////////////////////////////
smy2 := 0; /////////////////////////////////////////
////////////////////////////////////////////////////
mmx1 := 35;///////////////////////////////////////////
mmy1 := 131;//////////////////MINIMAP/////////////////
mmx2 := 1770;//////////////////////////////////////////
mmy2 := 983;/////////////////////////////////////////
///////////////////////////////////////////////////

i m sorry it was my fault
i was looking all the time if i made a mistake here it is
11/08/2014 23:48 trolleras9#343
Quote:
Originally Posted by Talha[69] View Post
i think im just an idiot
i have swaped accidently Seamap and Minimap

////////////////////MANUAL DEFINITIONS/////////
smx1 := 0;//////////////////////////////////////////
smy1 := 0;/////////////////SEAMAP////////////////////
smx2 := 0;//////////////////////////////////////////
smy2 := 0; /////////////////////////////////////////
////////////////////////////////////////////////////
mmx1 := 35;///////////////////////////////////////////
mmy1 := 131;//////////////////MINIMAP/////////////////
mmx2 := 1770;//////////////////////////////////////////
mmy2 := 983;/////////////////////////////////////////
///////////////////////////////////////////////////

i m sorry it was my fault
i was looking all the time if i made a mistake here it is
That makes sense. it was trying to find the smx2-100 which equals -100(as smx2 = 0) so an exception was thrown and it was crashing.

I also re-checked the script's drive procedure and it was very bad-written, i'll introduce a new one in v3.1
11/09/2014 17:56 dude999000#344
can you make it for seamap 640 x 480? got a little screen ^^
11/09/2014 18:06 trolleras9#345
Quote:
Originally Posted by dude999000 View Post
can you make it for seamap 640 x 480? got a little screen ^^
You can manually define seamap.
However, im afraid that ranging npcs will not work good(so better set rangeNpc to false)
You can try it but im not sure if it is going to work good. Your field of view will be less so, it might not find npcs sometimes