Why would you want a texture exporter and a half functional blender import script which doesnt even support bone animations and most of the shaders are incorrect anyways if you can have a completly working mesh/skeleton/animation extractor and importer for unity, a professional game engine.
Oh because it aint open source and i do not have any plans to release it. Maybe when we are done with the complete setup and recoding of a brand new rohan with modern techniques and complete rohanintern unused grafics.
Tzz.
Anyways, zzarachiel, im already writing with ish for a while now and hes willing to help as much as he can. I suppose you are good at networking so if you want you can hop into the team which consists of 6 persons at the moment.
Thanks~
Oh and here some stuff for the eyes.