I understand. I'll see if I can isolate the bug. Worst case scenario, I could probably add a toggle to completely disable the teleport system on/off.Quote:
I think you misunderstood, it's not because i want the bot to teleport me back, i want the bot not to teleport me at all when the checkbox is unchecked.
It's not even a dungeon and didn't happen when not using bot, i was doing free/colosseum league, so both of my account (since it was my main account vs alt account) teleported to coloseum area near Rome (which can be entered/teleported to by anyone freely)
Both started at the same location before the battle start, but after battle the losing (dead) one will get teleported to hunting area after waiting for a few seconds, while the winning one stay there until the next battle (which is more than 5 minutes) and have no problem.
Both players supposed to stay there after the battle ends (just like when not using bots), regardless wining or losing.
I've also tried switching who win and who lose, but the losing one will always teleported (not by the game but by the bot) to selected hunting area.
If i select a location that requires key (ie. rose garden) it can prevent the bot from teleporting out of colosseum, but this is just a workaround, while the bug is still there since the bot will try to teleport there but failed.
Since the bot only have 10 location slots, there are times when i didn't have instance dungeon being saved (as invasion boss spawn location is already taking too many slots), so i was hoping the teleport bug to be fixed.
I think the bug have something todo with "death" and "after" timer ignoring the checkbox on "If Monster Not Found/You Dead", it should respect the checkbox state.
Could you prevent the "after" timer from being triggered on death when the checkbox is unchecked?
so the bot doesn't go to selected hunting location after death while the checkbox is unchecked, which can be annoying to be teleported out and losing the league while we're not watching the game.