Quote:
Originally Posted by 911sky
So they locked it behind the import system
I am planning to fully get around that and they have no trace of it
|
That does indeed seem to be the case, after the import it should hopefully be nothing but .lua files just like before.
But I'm not sure if an import can add .lua files to the addons folder or if the imports will end up in SavedVariables like an addon config.lua
There is a a lot of talk about some big text file aswell, so I'm not sure.
Bypassing the "valid battle tag check" during the import could be one of the ways I guess, and after that any import string should be valid no matter the battle tag.