D2Bot# mit Kolbot RELEASE - Ein neuer Bot für D2BS

02/02/2014 16:49 Stibi#3301
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OK guys, I made some changes.

Temp was merged into master.
The old master not supported but if you need it for any reason you can find it in TAGS folder or here: [Only registered and activated users can see links. Click Here To Register...]

There new branch system will be
master
CORE15

The second branch will have the new d2bs core. No other differences. Any future kolbot commit will be pushed to both branches. Core updates will be pushed to CORE15 only. Experimental D2Bot# changes might be pushed to CORE15 but they probably won't unless large scale testing is needed.
02/03/2014 14:53 Equilibrium2903#3302
Seltsamerweise hab ich bei Dia runs ein kleines Problem:

Quote:
14:30:19] <profile 1> Error in Diablo (diablo.js #263) Diablo not found (Area: 108, Ping:46, Game: Mecielxx94)
[14:34:03] <profile 1> [Game: Mecielxx94//XXXXXX (06:52)] [Level: 89 (38.44%)] [XP: 5255200] [Games ETA: 16]
[14:37:50] <profile 1> Error in Diablo (diablo.js #263) Diablo not found (Area: 108, Ping:78, Game: Mecielxx95)
[14:41:38] <profile 1> [Game: Mecielxx95//XXXXXX (07:18)] [Level: 89 (42.62%)] [XP: 5603666] [Games ETA: 14]
Das scheint bei ca. 60-70% der runs zu passieren. Hab den Bot mal beobachtet und soweit ich das sehe lässt der Bot einfach Lord de Seis leben. Er killt alle Diener und meistens ist de Seis bei ca 25%. Der Bot teleportiert sich einfach weg und macht das nächste Siegel. Dann stellt er sich zum Dia spawn, wo aber natürlich nichts passiert...

Hat wer ähnliche Erfahrungen oder einen Lösungsansatz?
02/03/2014 15:59 mirkoregge#3303
Quote:
Originally Posted by Equilibrium2903 View Post
Seltsamerweise hab ich bei Dia runs ein kleines Problem:



Das scheint bei ca. 60-70% der runs zu passieren. Hab den Bot mal beobachtet und soweit ich das sehe lässt der Bot einfach Lord de Seis leben. Er killt alle Diener und meistens ist de Seis bei ca 25%. Der Bot teleportiert sich einfach weg und macht das nächste Siegel. Dann stellt er sich zum Dia spawn, wo aber natürlich nichts passiert...

Hat wer ähnliche Erfahrungen oder einen Lösungsansatz?
was für einen Char nutzt du denn? eine Sorc? wie sieht die Config (bitte in einer Code-Box) aus?
02/03/2014 16:20 Equilibrium2903#3304
Ist ne Light Soso.

Code:
// Sorceress config file

/* Brief instructions:
 * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
 * To comment out something, put // in front of that line
 * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
 * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
 */

function LoadConfig() {
	/* Sequence config
	 * Set to true if you want to run it, set to false if not.
	 * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
	 */
	 
	// User addon script. Read the description in libs/bots/UserAddon.js
	Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!

	// Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
	Scripts.BattleOrders = false;
		Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
		Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
		Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.

	// Team MF system
	Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.

	// Boss/area scripts

	// *** act 1 ***
	Scripts.Corpsefire = false;
		Config.Corpsefire.ClearDen = false;
	Scripts.Mausoleum = false;
		Config.Mausoleum.KillBloodRaven = false;
		Config.Mausoleum.ClearCrypt = false;
	Scripts.Rakanishu = false;
		Config.Rakanishu.KillGriswold = true;
	Scripts.UndergroundPassage = false;
	Scripts.Coldcrow = false;
	Scripts.Tristram = false;
		Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
	Scripts.Pit = false;
		Config.Pit.ClearPit1 = true;
	Scripts.Treehead = false;
	Scripts.Smith = false;
	Scripts.BoneAsh = false;
	Scripts.Countess = false;
		Config.Countess.KillGhosts = false;
	Scripts.Andariel = false;
	Scripts.Cows = false;

	// *** act 2 ***
	Scripts.Radament = false;
	Scripts.Coldworm = false;
		Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels
	Scripts.AncientTunnels = false;
		Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City
		Config.AncientTunnels.KillDarkElder = false;
	Scripts.Summoner = false;
		Config.Summoner.FireEye = false;
	Scripts.Tombs = false;
	Scripts.Duriel = false;

	// *** act 3 ***
	Scripts.Stormtree = false;
	Scripts.KurastTemples = false;
	Scripts.Icehawk = false;
	Scripts.Endugu = false;
	Scripts.Travincal = false;
		Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
	Scripts.Mephisto = true;
		Config.Mephisto.MoatTrick = false;
		Config.Mephisto.KillCouncil = false;
		Config.Mephisto.TakeRedPortal = true;

	// *** act 4 ***
	Scripts.OuterSteppes = false;
	Scripts.Izual = false;
	Scripts.Hephasto = false;
	Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
	Scripts.FastDiablo = false;
	Scripts.Diablo = true;
		Config.Diablo.Entrance = true; // Start from entrance
		Config.Diablo.SealWarning = "Leave the seals alone!";
		Config.Diablo.EntranceTP = "Entrance TP up";
		Config.Diablo.StarTP = "Star TP up";
		Config.Diablo.DiabloMsg = "Diablo";

	// *** act 5 ***
	Scripts.Pindleskin = true;
		Config.Pindleskin.UseWaypoint = false;
		Config.Pindleskin.KillNihlathak = true;
		Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
	Scripts.Nihlathak = false;
		Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
	Scripts.Eldritch = true;
		Config.Eldritch.OpenChest = true;
		Config.Eldritch.KillShenk = true;
		Config.Eldritch.KillDacFarren = true;
	Scripts.Eyeback = false;
	Scripts.SharpTooth = false;
	Scripts.ThreshSocket = false;
	Scripts.Abaddon = false;
	Scripts.Frozenstein = false;
		Config.Frozenstein.ClearFrozenRiver = true;
	Scripts.Bonesaw = false;
		Config.Bonesaw.ClearDrifterCavern = false;
	Scripts.Snapchip = false;
		Config.Snapchip.ClearIcyCellar = true;
	Scripts.Worldstone = false;
	Scripts.Baal = true;
		Config.Baal.HotTPMessage = "Hot TP!";
		Config.Baal.SafeTPMessage = "Safe TP!";
		Config.Baal.BaalMessage = "Baal!";
		Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found.
		Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found.
		Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.

	/* ### leeching section ###
	* Unless stated otherwise, leader's character name isn't needed on order to run.
	* Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
	*/

	Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
	Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];

	Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
	Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
		Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
	Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
	Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leeader
	Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
		Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos
		Config.DiabloHelper.Entrance = true; // Start from entrance
	Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
		Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
		Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
		Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
	Scripts.BaalHelper = false;
		Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne
		Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
		Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
		Config.BaalHelper.DollQuit = false;  // End script if Dolls (Undead Soul Killers) are found.
		Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
		Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
	Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js

	// *** special scripts ***
	Scripts.WPGetter = false; // Get missing waypoints
	Scripts.GetKeys = false;  // Hunt for T/H/D keys
	Scripts.OrgTorch = false;
		Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
		Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
		Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
		Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
		Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
	Scripts.Rusher = false; // Rush bot alpha version (no questing yet, only rushing), for a list of commands, see Rusher.js
		Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game).
	Scripts.Rushee = false; // Automatic rushee, works with Rusher
		Config.Rushee.Quester = false; // Enter portals and get quest items.
		Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare
	Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
	Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
	Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
	Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
	Scripts.Enchant = false;
		Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
		Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
		Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
		Config.Enchant.GameLength = 20; // Game length in minutes
	Scripts.IPHunter = false;
		Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
		Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
	Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game.
	Scripts.ShopBot = false; // Fast waypoint-based shopbot
		Config.ShopBot.ShopNPC = "Anya"; // Supported NPCs: Fara, Ormus, Anya, Elzix
		// Scan only selected classids for maximum speed. See libs/config/templates/ShopBot.txt
		Config.ShopBot.ScanIDs = [187, 188, 194, 195, 326, 327, 338, 373, 397, 443, 449];
	Scripts.ChestMania = false; // Open chests in configured areas
		Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
		Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
		Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in
		Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in
		Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in
	Scripts.ClearAnyArea = false; // Clear any area
		Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt

	// *** Guest scripts ***

	// Baal Assistant by YourGreatestMember
	Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
		Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
		Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
		Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
		Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
		Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
		Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
		Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
		Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
		Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
		Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
		Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely. 
		Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
		Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
		Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
		Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"];	// Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList

	// Town settings
	Config.HealHP = 50; // Go to a healer if under designated percent of life.
	Config.HealMP = 0; // Go to a healer if under designated percent of mana.
	Config.HealStatus = false; // Go to a healer if poisoned or cursed
	Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
	Config.MercWatch = true; // Instant merc revive during battle.

	// Potion settings
	Config.UseHP = 75; // Drink a healing potion if life is under designated percent.
	Config.UseRejuvHP = 40;  // Drink a rejuvenation potion if life is under designated percent.
	Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
	Config.UseRejuvMP = 5; // Drink a rejuvenation potion if mana is under designated percent.
	Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
	Config.UseMercRejuv = 10; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
	Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
	Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
	Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.

	// Chicken settings
	Config.LifeChicken = 20; // Exit game if life is less or equal to designated percent.
	Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
	Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
	Config.TownHP = 0; // Go to town if life is under designated percent.
	Config.TownMP = 0; // Go to town if mana is under designated percent.

	/* Inventory lock configuration. !!!READ CAREFULLY!!!
	 * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
	 * Put 0s where your torch, annihilus and everything else you want to KEEP is.
	 * 1 = item is unlocked and will be dropped, stashed or sold.
	 * If you don't change the default values, the bot won't stash items.
	 */
	Config.Inventory[0] = [1,1,1,1,1,0,0,0,0,0];
	Config.Inventory[1] = [1,1,1,1,1,0,0,0,0,0];
	Config.Inventory[2] = [1,1,1,1,1,0,0,0,0,0];
	Config.Inventory[3] = [1,1,1,1,1,0,0,0,0,0];

	Config.StashGold = 300000; // Minimum amount of gold to stash.

	/* Potion types for belt columns from left to right.
	 * Rejuvenation potions must always be rightmost.
	 * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
	 */
	Config.BeltColumn[0] = "hp";
	Config.BeltColumn[1] = "mp";
	Config.BeltColumn[2] = "rv";
	Config.BeltColumn[3] = "rv";

	/* Minimum amount of potions. If we have less, go to vendor to purchase more.
	 * Set rejuvenation columns to 0, because they can't be bought.
	 */
	Config.MinColumn[0] = 3;
	Config.MinColumn[1] = 3;
	Config.MinColumn[2] = 0;
	Config.MinColumn[3] = 0;

	// Pickit config. Default folder is kolbot/pickit.
	Config.PickitFiles.push("BASIC.nip");
	Config.PickitFiles.push("CHARM.nip");
	Config.PickitFiles.push("CRAFT.nip");
	Config.PickitFiles.push("JOOL.nip");
	Config.PickitFiles.push("MAGIC.nip");
	Config.PickitFiles.push("RARE.nip");
	Config.PickitFiles.push("SET.nip");
	Config.PickitFiles.push("SHOPPING.nip");
	Config.PickitFiles.push("UNIQUE.nip");
	Config.PickitFiles.push("WHITE.nip");
	Config.PickRange = 60; // Pick radius
	Config.FastPick = false; // Check and pick items between attacks

	// Additional item info log settings. All info goes to \logs\ItemLog.txt
	Config.ItemInfo = true; // Log stashed, skipped (due to no space) or sold items.
	Config.ItemInfoQuality = []; // The quality of sold items to log.

	// Item identification settings
	Config.CainID.Enable = false; // Identify items at Cain
	Config.CainID.MinGold = 200000; // Minimum gold (stash + character) to have in order to use Cain.
	Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
	Config.FieldID = false; // Identify items in the field instead of going to town.

	// Repair settings
	Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.
	Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.

	// Gambling config
	Config.Gamble = true;
	Config.GambleGoldStart = 1500000;
	Config.GambleGoldStop = 500000;

	// Check libs/NTItemAlias.dbl file for other item classids
	Config.GambleItems.push(520); // Amulet
	Config.GambleItems.push(522); // Ring
	Config.GambleItems.push(418); // Circlet
	Config.GambleItems.push(419); // Coronet

	/* Cubing config. All recipe names are available in Templates/Cubing.txt
	 * The format is Config.Recipes.push([recipe_name, item_id, etherealness]). Etherealness is optional and only applies to some recipes.
	 */
	Config.Cubing = true; // Set to true to enable cubing.

	// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl

	//Config.Recipes.push([Recipe.Gem, 560]); // perfect amethyst
	//Config.Recipes.push([Recipe.Gem, 565]); // perfect topaz
	//Config.Recipes.push([Recipe.Gem, 570]); // perfect sapphire
	//Config.Recipes.push([Recipe.Gem, 575]); // perfect emerald
	//Config.Recipes.push([Recipe.Gem, 580]); // perfect ruby
	//Config.Recipes.push([Recipe.Gem, 585]); // perfect diamond
	//Config.Recipes.push([Recipe.Gem, 600]); // perfect skull

	//Config.Recipes.push([Recipe.Token]); // token of absolution
	
	Config.Recipes.push([Recipe.Rune, 630]); // pul -> um
	Config.Recipes.push([Recipe.Rune, 631]); // um -> mal
	Config.Recipes.push([Recipe.Rune, 632]); // mal -> ist
	//Config.Recipes.push([Recipe.Rune, 633]); // ist -> gul
	Config.Recipes.push([Recipe.Rune, 634]); // gul -> vex

	Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
	//Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
	//Config.Recipes.push([Recipe.Blood.Helm, 424]); // Craft Blood Armet
	//Config.Recipes.push([Recipe.HitPower.Gloves, 452]); // Craft Hit Power Vambraces

	// The gems not used by other recipes will be used for magic item rerolling.

	//Config.Recipes.push([Recipe.Reroll.Magic, 421]); // Reroll magic Diadem
	//Config.Recipes.push([Recipe.Reroll.Magic, 605]); // Reroll magic Grand Charm (ilvl 91+)

	//Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem

	/* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
	 * Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all.
	 */
	//Config.Recipes.push([Recipe.Socket.Weapon, 255, Roll.Eth]); // Socket ethereal Thresher
	//Config.Recipes.push([Recipe.Socket.Weapon, 256, Roll.Eth]); // Socket ethereal Cryptic Axe
	//Config.Recipes.push([Recipe.Socket.Armor, 442, Roll.Eth]); // Socket ethereal Sacred Armor
	//Config.Recipes.push([Recipe.Socket.Armor, 443, Roll.Eth]); // Socket ethereal Archon Plate

	//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 335, Roll.NonEth]); // Upgrade Bloodfist to Exceptional
	//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 337, Roll.NonEth]); // Upgrade Magefist to Exceptional
	//Config.Recipes.push([Recipe.Unique.Armor.ToElite, 381, Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite
	//Config.Recipes.push([Recipe.Unique.Armor.ToElite, 383, Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite
	//Config.Recipes.push([Recipe.Unique.Armor.ToElite, 389, Roll.NonEth]); // Upgrade Gore Rider to Elite

	/* Runeword config. All recipes are available in Templates/Runewords.txt
	 * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
	 */
	Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling

	//Config.Runewords.push([Runeword.Insight, 255]); // Thresher
	//Config.Runewords.push([Runeword.Insight, 256]); // Cryptic Axe

	//Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");

	//Config.Runewords.push([Runeword.Spirit, 447]); // Monarch
	//Config.Runewords.push([Runeword.Spirit, 498]); // Sacred Targe

	//Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");

	// Public game options

	// If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.
	Config.PublicMode = 0; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable
	// Party message settings. Each setting represents an array of messages that will be randomly chosen.
	// $name, $level, $class and $killer are replaced by the player's name, level, class and killer
	Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"]
	Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"]
	Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"]
	Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.

	// General config
	Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)
	Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
	Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached.
	Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
	Config.OpenChests = false; // Open chests. Controls key buying.
	Config.MiniShopBot = true; // Scan items in NPC shops.
	Config.PacketShopping = true; // Use packets to shop. Imporves shopping speed.
	Config.TownCheck = false; // Go to town if out of potions
	Config.LogExperience = true; // Print experience statistics in the manager.
	Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.

	// Shrine Scanner - scan for shrines while moving.
	// Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
	Config.ScanShrines = [];

	// MF Switch
	Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable.
	Config.MFSwitch = 0; // MF weapon slot: 0 = slot I, 1 = slot II

	// Speedup config. Full packet casting is not recommended for melee skills.
	Config.FCR = 255; // 0 - disable, 1 to 255 - set value of Faster Cast Rate.
	Config.FHR = 255; // 0 - disable, 1 to 255 - set value of Faster Hit Recovery.
	Config.FBR = 255; // 0 - disable, 1 to 255 - set value of Faster Block Recovery.
	Config.IAS = 255; // 0 - disable, 1 to 255 - set value of Increased Attack Speed.
	Config.PacketCasting = 2; // 0 = disable, 1 = packet teleport, 2 = full packet casting.

	// Anti-hostile config
	Config.AntiHostile = false; // Enable anti-hostile.
	Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile.
	Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1.
	Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
	Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted.

	// DClone config
	Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
	Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
	Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.

	// Monster skip config
	// Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
	// You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
	Config.SkipImmune = [];
	// Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
	// You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
	Config.SkipEnchant = [];
	// Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
	Config.SkipAura = [];

	/* Attack config
	 * To disable an attack, set it to -1
	 * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
	 */
	Config.AttackSkill[0] = -1; // Preattack skill.
	Config.AttackSkill[1] = 49; // Primary skill to bosses.
	Config.AttackSkill[2] = -1; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
	Config.AttackSkill[3] = 53; // Primary skill to others.
	Config.AttackSkill[4] = -1; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill.
	Config.AttackSkill[5] = 49; // Secondary skill if monster is immune to primary.
	Config.AttackSkill[6] = -1; // Secondary untimed skill if monster is immune to primary untimed.

	// Low mana skills - these will be used if main skills can't be cast.
	Config.LowManaSkill[0] = -1; // Timed low mana skill.
	Config.LowManaSkill[1] = -1; // Untimed low mana skill.

	Config.Dodge = false; // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger.
	Config.DodgeRange = 15; // Distance to keep from monsters.
	Config.DodgeHP = 100; // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge.
	Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
	Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
	Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage

	// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
	Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear

	// Class specific config
	Config.CastStatic = 60; // Cast static until the target is at designated life percent. 100 = disabled.
	Config.StaticList = ["Andariel", "Mephisto", "Diablo", "Baal"]; // List of monster NAMES to static. Example: Config.StaticList = ["Andariel", "Diablo", "Baal"];
	
	
	// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
	Config.AutoBuild.Enabled = false;			//	This will enable or disable the AutoBuild system
	
	Config.AutoBuild.Template = "BuildName";	//	The name of the build associated with an existing 
												//	template filename located in libs/config/Builds/

	Config.AutoBuild.Verbose = true;			//	Allows script to print messages in console
	Config.AutoBuild.DebugMode = true;			//	Debug mode prints a little more information to console and 
												//	logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
												//	It automatically enables Config.AutoBuild.Verbose
}
02/03/2014 16:49 Stibi#3305
#1 deine fcr/fhr etc werte sind fürn arsch find ich
#2 deine sorc soll ihn mit ner light attacke angreifen wenn er light immun ist (ernsthaft?) - er wird stehengelassen da sie damit nix anfangen kann; zudem ist telestomp nicht eingestellt
02/03/2014 17:01 Equilibrium2903#3306
Quote:
Originally Posted by Stibi View Post
#1 deine fcr/fhr etc werte sind fürn arsch find ich
#2 deine sorc soll ihn mit ner light attacke angreifen wenn er light immun ist (ernsthaft?) - er wird stehengelassen da sie damit nix anfangen kann; zudem ist telestomp nicht eingestellt
#1 Warum?
#2 Welche Attacke soll ich da einstellen? Static? Und danke für den Hinweis auf Telestomp. Immerhin ein hilfreiches Statement in deiner sehr unfreundlich formulierten Antwort.
02/03/2014 17:38 Horst_#3307
Quote:
Originally Posted by Equilibrium2903 View Post
#1 Warum?
#2 Welche Attacke soll ich da einstellen? Static? Und danke für den Hinweis auf Telestomp. Immerhin ein hilfreiches Statement in deiner sehr unfreundlich formulierten Antwort.
Static ist keine gute idee, da es auch ein light skill ist und somit light imune keinen schaden bekommen!
02/03/2014 17:51 Equilibrium2903#3308
Quote:
Originally Posted by Horst_ View Post
Static ist keine gute idee, da es auch ein light skill ist und somit light imune keinen schaden bekommen!
Mein Gedanke war, dass der Bot einfach auf LIs castet und da bleibt bis der Merc ihn gekillt hat.
02/03/2014 19:01 Stibi#3309
so hohe werte bringen nix
static hast du sowieso schon eingestellt, siehe Config.CastStatic
static als aktiven skill sollte für nen error sorgen dass das nicht machbar ist glaub ich (oder der bot ignorierts einfach, weiß ich auf die schnelle nicht)
02/03/2014 19:56 Equilibrium2903#3310
Mhh, also er rennt jetzt echt gut seitdem ich telestomp aktiviert hab. Welche Werte wären denn angemessen? Hab die in verschiedenen hier geposteten configs so gesehen und dann so übernommen.
02/03/2014 20:17 jok3rjsp#3311
also ich hab ne frage, werd gleich echt wahnsinnig. hab kolbot runtergeladen. hab tortoise runtergeladen. da fängt das problem an. kann nichtmal tortoise starten, mit der meldung:

Git für Windows ([Only registered and activated users can see links. Click Here To Register...]) nicht gefunden.

ja, habs ja auch nicht von der code.google seite runtergeladen sondern von [Only registered and activated users can see links. Click Here To Register...]
(hab ganz normal 1.8.7 64 bit runtergeladen. sehe auch git clone und so, aber wenn ich auch nur in die einstellungen will, kommt die meldung wieder direkt)

wie krieg ich das ding jez ans laufen? habs schon 5x neuinstalliert -.-

edit: [Only registered and activated users can see links. Click Here To Register...] (bei externer DLL stand vorher gar nix, hab nur irgendwas versucht da einzugeben...)
02/03/2014 21:35 Stibi#3312
würde höchstens ein frame höher gehen
wobei ich nicht glaube, dass abgesehen von fcr irgendwas eine auswirkung hat
und da du packetcasting auf 2 hast machts gleich 2 mal nichts aus :)
02/04/2014 18:55 Jazz6#3313
Hey,
ich habe eine frage zur pickit!
Und nutze die voreingestellte pickit von kolton...
Der bot laeuft seit gestern und hat noch nicht wirklich was brauchbares fuer mich eingebracht...
Da ich seit 4 Tagen wieder in der ladder gestartet habe kann ich im moment so gut wie alles gebrauchen und haette natuerlich gerne eine eth stangenwaffe fuer meinen merc wo ich Insight einbauen kann. bis jetzt hat aber mein bot keine gesockelten oder eth sachen eingepackt!
Sind die so schwer zu finden? Oder ich nur zu bloed das um zu stellen?
waere schoen wenn jemand helfen koennte.
laufe mit einer dual sorc---Blitz+Blizzard---das equip ist eher lower als low und diablo schafft sie auch nicht ohne probleme
02/04/2014 19:05 Equilibrium2903#3314
Ja, die standard PickIt ist viel zu begrenzt für neue Spieler. Es werden praktisch nur perfekte Items behalten...

Ich benutze zur Zeit die hier:

[Only registered and activated users can see links. Click Here To Register...]

Die hebt allerdings auch teilweise Sachen auf die heutzutage wertlos sind. Also solltest du die selbst noch bearbeiten.
02/04/2014 19:19 Jazz6#3315
kann ich jetzt die charconfig so bearbeiten das der bot einfach mit beiden pickits arbeitet und einfach alles was in den beiden pickits steht macht? oder kann er immer nur eine auslesen>?