Report from testing the 1.26 version (not thoroughly yet): thanks again for the escape on bag full miner function (BTW, will it work while bot-hunting as well? and will autobotoff trigger after that as it does with low-health escape trigger?)
Regarding the autobotoff itself, it works now, you implemented the workaround I briefly thought about, bringing the window on top and sending a F11 keypress. It's more manageable right now since also my attention gets onto the window. What happened once, is that, getting pk'ed, the bot wasn't shutoff correctly, thus reviving I started running in the city. I have to admit that even manually pressing F11 in that case had no function, so probably it was SV's problem; it solved by minimizing and maximizing again and I could succesfully press F11.
Thanking you again for the fast update, I will now give you some ideas I had (I'm not saying "requests" because I would look too much of a leech :P)
1) Bringing the botoff window on top for the time necessary to send the F11 keypress, then bringing the previously active window on top back again;
2) option to minimize all other windows while selecting and highlighting one nickname from the main panel (instead of just bringing the clicked one on top), so (supposedly) all of the other CO processes take up less CPU, instead of being piled up one onto the other (not sure it would work like that tho);
3) option to bring on top the main panel (if minimized) when something important happens (escape scroll, death, for example);
4) option to take a screenshot right before DC/escape scroll
5) option to press the revive button after death (several possible ways: press button every x seconds until health changes from 0 to full, or pressing the button 24 secs -for a safe timeout margin- after death is detected, for example)
I will post new ideas when they come up as I use your supadupatool :))
And the new karma I am about to add is for the speed of the update!