[Release] Heroes of Newerth LAN Edition by Sordi

05/13/2010 11:58 Vahn002#316
Quote:
Originally Posted by pureevil29 View Post
I would like to thank Sordit and all the people who colaborate with him in bringing us the HON LAN VERSION specially since LAN won't be in the full version of HON for some time.

But because thanks is sometimes not enough I've ported some Dota Heroes to this LAN HON and I would like to share them with everyone as a tribute to Sordit.

This is the full list of ported heroes:

1) Admiral
2) Centaur (Renamed to Minotaur because of model)
3) Dragon Knight
4) Skeleton King
5) Magnataur (Renamed to MagnaOgre because of model)
6) Phantom Assassin
7) Phantom Lancer
8) Sniper
9) Troll Warlord
10) Windrunner (This is the only hero not made entirely by me, it was posted here some days ago and I fixed her skills and added sound and correct size so all the credit goes to the author)

All heroes have unique skins, fully working skills (ecept the Phantom Lancer, need to fix his images' charges, maybe someone can help me with that), icons, sounds and description.

Installation: Just place the "resources004.s2z" in your "hon/game" directory and you should be able to use the new heroes right away.

Download: [Only registered and activated users can see links. Click Here To Register...]

I've also included two heroes I created:

11) Jedi Master (LEGION): Manipulates the force to bring balance to Newerth.
12) Sith Lord (HELLBOURNE):Uses the dark side of the force to take down his enemies.

They might require some aditional balancing since I only play 3 vs 3 on LAN. Also some skills that were passive only in Dota can now be activated for aditional buffs, some skills like this include: Mortred's Blur, Centaur's Return etc.

Enjoy and keep up the amazing work!

Admiral 2nd skill always crits, not splash damage
dragon knights 1st skill is too slow
05/13/2010 12:00 Vahn002#317
@sordi can tell me how to make heroes in heroes of newerth...i want to learn so badly
05/13/2010 12:42 Sordi#318
Quote:
Originally Posted by Vahn002 View Post
@sordi can tell me how to make heroes in heroes of newerth...i want to learn so badly
Just look at the folders. Open the files with texteditor. I use crimson editor for the string colortagging and stuff. But Windows-Editor is fine too.

If you canīt figure out how it works, if you see the code there, you fist have to lern how to code. Start with html and javascript. And you will understand how the heroes work.

EDIT: Fist attack of Gauntlet fixed. Changed it to mostly devourers hook-attack. Was the best possible. Maybe we have to adjust dmg, because there is no areaeffect like in the original. But maybe I can solve this with affectors. But First I try to fix his ult, so he is playable.

Ohh and I forgott. I changed the camara max distance to 2000, which is near to wc3. Original Cam is too close I belive. I hate scrolling like a rabbit on speed.

EDIT2: Ok I thnik download is working now.
05/13/2010 13:12 M1A2#319
Quote:
Originally Posted by Vahn002 View Post
@sordi can tell me how to make heroes in heroes of newerth...i want to learn so badly
Two most important points:
1. s2z packs are really just normal archives that u can unpack with winrar.
2. everything in packages except art stuff like models/sounds are text documents in XML, they are automatically loaded and their filenames aren't important, just extensions are I think and important are names of abilities/heroes/items inside those XML files.

Get some colouring text editor and learn some programming skills and u're ready to code
05/13/2010 13:40 Sordi#320
Quote:
Originally Posted by Vahn002 View Post
so does it means that you will only type in making a hero?
Lol. Yes it does mean exactly this. ;)
Coding game is not like building a lego-toy. The modelpart is only a small one. Most is done with code.
05/13/2010 13:41 Vahn002#321
@m1a2

dont quite get it cause im a total noob in editing,but once i know how it works it will be easy for me
05/13/2010 13:43 Sordi#322
Quote:
Originally Posted by Vahn002 View Post
@m1a2

dont quite get it cause im a total noob in editing,but once i know how it works it will be easy for me
You have to open the files like hero.entity in a TEXTEDITOR.
Inside is all you need.
05/13/2010 13:45 Vahn002#323
@sordi my brother has a problem...everytime he creates a game and starts it,it will automatically randoms a hero but he didnt put force random on the game
05/13/2010 13:58 Sordi#324
Quote:
Originally Posted by Vahn002 View Post
@sordi my brother has a problem...everytime he creates a game and starts it,it will automatically randoms a hero but he didnt put force random on the game
Be sure you have not checked any advanced options, only select all heroes. And be sure you select normal gameode. If its not working try to delete whole gamefolder and unpack again. If this is not working too, wait till next week I will upload 1.2 as whole game.
05/13/2010 13:59 Vahn002#325
@sordi ok tnx

ill be waiting and i want you to check this cool sound for pebbles

05/13/2010 14:41 Sordi#326
Quote:
Originally Posted by pureevil29 View Post
I would like to thank Sordit and all the people who colaborate with him in bringing us the HON LAN VERSION specially since LAN won't be in the full version of HON for some time.

But because thanks is sometimes not enough I've ported some Dota Heroes to this LAN HON and I would like to share them with everyone as a tribute to Sordit.

This is the full list of ported heroes:

1) Admiral
2) Centaur (Renamed to Minotaur because of model)
3) Dragon Knight
4) Skeleton King
5) Magnataur (Renamed to MagnaOgre because of model)
6) Phantom Assassin
7) Phantom Lancer
8) Sniper
9) Troll Warlord
10) Windrunner (This is the only hero not made entirely by me, it was posted here some days ago and I fixed her skills and added sound and correct size so all the credit goes to the author)

All heroes have unique skins, fully working skills (ecept the Phantom Lancer, need to fix his images' charges, maybe someone can help me with that), icons, sounds and description.

Installation: Just place the "resources004.s2z" in your "hon/game" directory and you should be able to use the new heroes right away.

Download: [Only registered and activated users can see links. Click Here To Register...]

I've also included two heroes I created:

11) Jedi Master (LEGION): Manipulates the force to bring balance to Newerth.
12) Sith Lord (HELLBOURNE):Uses the dark side of the force to take down his enemies.

They might require some aditional balancing since I only play 3 vs 3 on LAN. Also some skills that were passive only in Dota can now be activated for aditional buffs, some skills like this include: Mortred's Blur, Centaur's Return etc.

Enjoy and keep up the amazing work!
I love Forcejump of the Jedi. Hrhr. Nice stuff.
Nice work with modify the textures and models. Like the one with Darth Panda. ;)

Phantom Lancer needs some fixes for the illusionstuff. His passive spawns too many illusions. The problem is, that each illusion has the same abilies as the original and can spawn illusions. at lvl 3 with only one illusion spawn after some seconds will there be 20. Its infinityloop. You have to disable spawnability for illusions. I fix this with doublewalk. Just spawn the illusion first, then applie the invisible state.
05/13/2010 16:00 vrycue#327
look at this!!! a WIP.
Ill upload a video soon.
05/13/2010 16:24 ragingkamote#328
Quote:
Originally Posted by vrycue View Post
look at this!!! a WIP.
Ill upload a video soon.
nice one..
05/13/2010 17:34 CaitSith#329
Quote:
Originally Posted by Sordi View Post
I love Forcejump of the Jedi. Hrhr. Nice stuff.
Nice work with modify the textures and models. Like the one with Darth Panda. ;)

Phantom Lancer needs some fixes for the illusionstuff. His passive spawns too many illusions. The problem is, that each illusion has the same abilies as the original and can spawn illusions. at lvl 3 with only one illusion spawn after some seconds will there be 20. Its infinityloop. You have to disable spawnability for illusions. I fix this with doublewalk. Just spawn the illusion first, then applie the invisible state.
In DotA, the Phantom Lancer has a maximum of 5 illusions created,no more. And Illusions can create illusions, but with a maximum of 5, in all. Without illu created by Geomanter Bane:D
05/13/2010 17:51 Sordi#330
Quote:
Originally Posted by CaitSith View Post
In DotA, the Phantom Lancer has a maximum of 5 illusions created,no more.:D
Thats right. It is set to 5 but every illusion can have 5 illusison and so on. You understand. We somehow have to deactivate this ability for the illusions.