Grepolis bot (Now with attack option)

04/07/2010 17:55 FistOne#316
That's true. But still once your troops come back, right now it will always take exactly the same time before the bot sends them away again. So 5-20sec random in the bot would be awesome!! Thanks mate! Keep up the great work, we appreciate :)

Do you see any other chances for the team to discover the bot?

Also do you see a chance to define which farms get attacked? Cause especially in the early stage of the game it can be annoying to send out your few troops to the other side of the island.

Thanks again, you're amazing!
04/07/2010 20:07 Utharnl#317
One other thing they could notice is the browser that is used to visit the Grepolis website. Because the bot isn't a real browser. But with the next version the website should think the bot is a firefox browser.

It is not directly possible to see which farm is near you and which one is farther away. I could add a list of farmers for each town so you choose which farmers you want to attack. But you will have to do that manually.

~Uthar
04/07/2010 20:47 FistOne#318
:handsdown: Would be super sweet if you could create a custom pool of farms by name, like:
1- VillageX
2- VillageY
3- VillageZ
and chose to only attack those.

God, that thing is gonna get more and more amazing!
:handsdown: :handsdown: :handsdown:
04/11/2010 01:00 Utharnl#319
Sorry for the delay in updates. Have been working to get my blog up and running.
Blog is working now so you can expect an update the following days.
[Only registered and activated users can see links. Click Here To Register...], blog is about browsergame bots.
I will be posting my updates for this bot there too.

~Uthar
04/11/2010 16:15 Utharnl#320
New version ready. Only focussed on possible bot detection issues.

Version: 1.8.2 Date: 11-04-2010
-Added Firefox user-agent. Grepolis server will think the bot is a Firefox browser.
-Added variable timer. Timer will vary between -10% / +10% of the default timer value.
-Fixed some translation issues with special characters.
-Fixed GUI problem with long town names.

~Uthar
04/11/2010 17:15 FistOne#321
Sweeet! I've been checking twice a day! I love you ;)

Do you have any plans to add queues for producing units and researching?
04/12/2010 16:20 remca#322
Ich habe folgendes Problem:

Obwohl: Stimmung und Kraft über den eingestellten Werten liegen, gehen bei bestimmten Dörfern manchmal keine Truppen farmen. Leider ist das ganze auch nicht wirklich reproduzierbar.


Ansonsten spitze Programm, freu mich auf die weiteren Updates. :)
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Googlish:

I have the following problem:

Although, mood and strength of the set values are to go in certain villages, farms often no troops. Unfortunately, the whole is not really reproducible.

Otherwise, great program, am looking forward to further updates.
04/12/2010 18:50 ciliath#323
do you think you could add the option to always attack-support a chosen village?
that way one could maybe support a close-by village till it's strength is at 100% and then farm it till it's strength been dropped to a certain level...
and maybe alter village afterward if mood is too low?
04/12/2010 19:31 Utharnl#324
@remca
Haven't had any similar problems yet. But I'm planning to implement an army overview. Should be a lot easier then to see any problems.

@ciliath
With a future version it will be possible to choose which farmers you want to attack. This will make it possible to do what you want.


Also could you all tell me which feature you would like to see the most? I will start working then on that first.
Here are the features you can choose from:
-Army overview (current attacks).
-Separate units for attack and support mode.
-Support for special units (temple).
-Enlist militia when under attack.
-Select option for the farmers you want to attack.
-Queue for the barracks

~Uthar
04/12/2010 20:01 FistOne#325
[x] -Separate units for attack and support mode.

(and still production queues for the barracks would be soo awesome ;)
04/12/2010 20:30 Utharnl#326
Forgot that one, added it to the list.

~Uthar
04/12/2010 21:03 sonzomerta#327
Quote:
Originally Posted by FistOne View Post
[x] -Separate units for attack and support mode.

(and still production queues for the barracks would be soo awesome ;)

I agree with FistOne,

[x] -Separate units for attack and support mode.
04/12/2010 21:15 remca#328
My Favourite:


[x] -Army overview (current attacks)



thx :handsdown:
04/12/2010 21:58 FistOne#329
In this case my vote goes to -Queue for the barracks- army overview will be a nice feature for the finished product, but the other stuff ensures people get some good extra RL time. Just my 2 cents ;) ...I love it anyways. :awesome:
04/13/2010 19:02 Beastygirl#330
I think the most important feature will be to choose other towns to attack ( not only farmers ).