Some options to consider
!!- An Idea ... make SOM 2nd tier (+2) and Seal Of Onyx 3rd tier (+3) to give forgotten
world kind of value, otherwise we will just ignore forgotten world. like seal of onyx may be the (SUN?) of onyx without being really overpowered, just cool looking and a bit stronger.
!!- Give SOM old glow back or give us the ability to change SOM glow color ---> pretty please
!!- We need to give Gold some worth -> maybe opening shop with only Stones for mid / high prices so we have to trade with gold (And we still need coins for all the other stuff
so we won't end up farming 24/7 gold) and if abyss drops most gold, gold bots doesn't get out of control (it's pc limit anyway)
- More dresses (if that's possible) -> makes server more attractive
- 10 speed drugs and duration from 1800 -> 3600 -> makes life easier
- Lower astral drop rate from uniques -> immo is important but astral is luxury -> AND make it stackable please.
- Decrease Force cure Cd from 60 => 30 sec -> I REALLY hate force ... but it's a pvp
build and pretty weak as far as i've seen, 30 sec should be fair, also since division and impotent also got nerfed.
- Higher spawn rate -> Easier life and we got auto-set so even int can tank some more mobs
- Higher Exp rate // Or SP at lvl 1 -> rates are too low to play with 7 / 8 gap
*- Guild not instant lvl 5 -> Need feeling to grow within the guild (Point makes no sense
if we get SP within new char of course)
*- No Gold within new char -> 500 k is not much but 100 chars = 50 m and some people
got nothing to do (If gold drop rate of End-game mobs is high enough, this point doesn't matter
*- Make it harder to get SoM -> You've already lowered alchemy rate, maybe that's enough.
*- Maybe Guild slot to 20 / 25 until server grows? don't need only 2 - 3 guilds, we need more :D
* = Questionable
Survival area is not working as intended.
And i also had some laggs while staying with more people in town or making pvp,
not sure if you can do anything about that
I really like the server so far, you seem to know what you're doing and think about
balancing silkroad, not just the skills, silkroad in general and I really like the fact you are listening to the players, this creates harmony between gm's and players :)
I think some ingame-stats need a voting poll like EXP, drop rate, alchemy rate, force-balancing but i'm pretty sure u will handle this successfully.
From what I've seen, I really trust in this server and hope for it to grow!
That's my first feedback, didn't have much time so I wrote it down fast, maybe u take some into consideration.
!!- An Idea ... make SOM 2nd tier (+2) and Seal Of Onyx 3rd tier (+3) to give forgotten
world kind of value, otherwise we will just ignore forgotten world. like seal of onyx may be the (SUN?) of onyx without being really overpowered, just cool looking and a bit stronger.
!!- Give SOM old glow back or give us the ability to change SOM glow color ---> pretty please
!!- We need to give Gold some worth -> maybe opening shop with only Stones for mid / high prices so we have to trade with gold (And we still need coins for all the other stuff
so we won't end up farming 24/7 gold) and if abyss drops most gold, gold bots doesn't get out of control (it's pc limit anyway)
- More dresses (if that's possible) -> makes server more attractive
- 10 speed drugs and duration from 1800 -> 3600 -> makes life easier
- Lower astral drop rate from uniques -> immo is important but astral is luxury -> AND make it stackable please.
- Decrease Force cure Cd from 60 => 30 sec -> I REALLY hate force ... but it's a pvp
build and pretty weak as far as i've seen, 30 sec should be fair, also since division and impotent also got nerfed.
- Higher spawn rate -> Easier life and we got auto-set so even int can tank some more mobs
- Higher Exp rate // Or SP at lvl 1 -> rates are too low to play with 7 / 8 gap
*- Guild not instant lvl 5 -> Need feeling to grow within the guild (Point makes no sense
if we get SP within new char of course)
*- No Gold within new char -> 500 k is not much but 100 chars = 50 m and some people
got nothing to do (If gold drop rate of End-game mobs is high enough, this point doesn't matter
*- Make it harder to get SoM -> You've already lowered alchemy rate, maybe that's enough.
*- Maybe Guild slot to 20 / 25 until server grows? don't need only 2 - 3 guilds, we need more :D
* = Questionable
Survival area is not working as intended.
And i also had some laggs while staying with more people in town or making pvp,
not sure if you can do anything about that
I really like the server so far, you seem to know what you're doing and think about
balancing silkroad, not just the skills, silkroad in general and I really like the fact you are listening to the players, this creates harmony between gm's and players :)
I think some ingame-stats need a voting poll like EXP, drop rate, alchemy rate, force-balancing but i'm pretty sure u will handle this successfully.
From what I've seen, I really trust in this server and hope for it to grow!
That's my first feedback, didn't have much time so I wrote it down fast, maybe u take some into consideration.