[Release] Superman (vSRO) anti-exploit FREE

08/24/2015 10:51 mylove09#316
Many people online in server are disconnect when someone attack server
About 50-100 memb disconect

6 hours from start

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Connect in tool and Server are different
08/24/2015 13:54 ​Goofie​#317
Quote:
Originally Posted by mylove09 View Post
Many people online in server are disconnect when someone attack server
About 50-100 memb disconect

6 hours from start

[Only registered and activated users can see links. Click Here To Register...]

Connect in tool and Server are different
This tool do not defend against network attacks, only against exploits or single handed floods to the port and yeah the player count is bugged after exploits, happens to fast is no problem do, just ignore the counter.
08/24/2015 16:19 mylove09#318
Quote:
Originally Posted by Gray Face View Post
This tool do not defend against network attacks, only against exploits or single handed floods to the port and yeah the player count is bugged after exploits, happens to fast is no problem do, just ignore the counter.
Yeah. But 20-50+ user online are disconnect when attack
08/25/2015 07:16 sarkoplata#319
Quote:
Originally Posted by mylove09 View Post
Yeah. But 20-50+ user online are disconnect when attack
Its probably not an attack... some bug causes it, otherwise all your players would dc

@OP
Is this srsquirrel based?
08/25/2015 15:40 ​Goofie​#320
Quote:
Originally Posted by sarkoplata View Post
Its probably not an attack... some bug causes it, otherwise all your players would dc

@OP
Is this srsquirrel based?

Yes but an very old version of it fixed with bots and such.

Quote:
Originally Posted by mylove09 View Post
Yeah. But 20-50+ user online are disconnect when attack
Just bug with the counter as I said above, the attack happens so fast so the counter doesn't hang on and make minus on the connections.
08/25/2015 16:42 sarkoplata#321
Quote:
Originally Posted by Gray Face View Post
Yes but an very old version of it fixed with bots and such.



Just bug with the counter as I said above, the attack happens so fast so the counter doesn't hang on and make minus on the connections.
Yeah, I know because I experienced the same thing on srsquirrel.

I see you edited a lot. I'm also working on something based on srsquirrel and can't get mbot to work, would you mind giving me a hint other than setting the security to true, true, true? :)
I could also pay a little if you're willing to sell the "mbot fix"
08/26/2015 02:36 Eslam Galull#322
Quote:
Originally Posted by sarkoplata View Post
Yeah, I know because I experienced the same thing on srsquirrel.

I see you edited a lot. I'm also working on something based on srsquirrel and can't get mbot to work, would you mind giving me a hint other than setting the security to true, true, true? :)
I could also pay a little if you're willing to sell the "mbot fix"
Code:
                if (Program.MboTEn == "0")
                {
                    this.gw_local_security.GenerateSecurity(true, false, false); // for vsro mbot allow ( true true true ) !!!
                }
                else if (Program.MboTEn == "1")
                {
                    this.gw_local_security.GenerateSecurity(true, true, true);
                }
08/26/2015 05:12 mylove09#323
Quote:
Originally Posted by Gray Face View Post
Yes but an very old version of it fixed with bots and such.



Just bug with the counter as I said above, the attack happens so fast so the counter doesn't hang on and make minus on the connections.
oh no
Dont simple like that
20-30 people in game are disconnect , they said me that
08/26/2015 15:27 sarkoplata#324
Quote:
Originally Posted by its.soul View Post
Code:
                if (Program.MboTEn == "0")
                {
                    this.gw_local_security.GenerateSecurity(true, false, false); // for vsro mbot allow ( true true true ) !!!
                }
                else if (Program.MboTEn == "1")
                {
                    this.gw_local_security.GenerateSecurity(true, true, true);
                }
Yeah thanks but I know that as I said.
My problem is, when i do true, true, true, launcher will open but START won't come
08/26/2015 19:33 **Lost_Hunter**#325
most useful thing i had seen nowadays
08/26/2015 19:43 ​Exo#326
I don't know if this would be useful to any of you but it was for me.
Implement a process hooker that checks if {set_of_processes} are running/responding -> if not [email yourself] or use some phone API's to give yourself a call @ your phone. I did something like that @ my own project and trust me it's really useful.
08/26/2015 23:40 ​Goofie​#327
Quote:
Originally Posted by mylove09 View Post
oh no
Dont simple like that
20-30 people in game are disconnect , they said me that
I do not have any actual proof showing that anyone would get disconnected. If you experience disconnects then its because your network is not strong enough to accept the attack.
08/27/2015 01:33 sarkoplata#328
You sadden me by not answering me :(
08/28/2015 06:35 ​Goofie​#329
New filter soon
* Removed 31 day filter method.
* Adding advanced support handle system, will be able to see new opcodes and filters crashing and so on.
* Working on premium future (removing) [SUPERMAN] trademark in notices, cost 5€ / month (Paypal only)
- Note this function is only to remove/replace [SUPERMAN] in notice/pm(s) for servers which want a custom one. The filter will remain free of usage.

I've been a bit off lately cause of some personal issues also the lack of free-time, this will come to an change soon.

If I'm not replying here, try on skype using:
missing.input

ETA: 1-3 hours depending on how many edits I need todo, thanks for having patience.

Thanks for everyone using my filter.

I can be your only SUPERMAN,
Gray Face
08/28/2015 06:45 XxGhostSpiriTxX#330
thx bro your programs are very good thanks by protect this community