KG hast du nur 50 bogis anstatt 100 :D
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Es wird definitiv ein tolles Weihnachtsevent geben. Was es genau sein wird, wird noch nicht verraten :P
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FULL UPDATE CHANGELOG
Features
When a player casts a buff on you of the same type of one you already had, you will only receive its effects if they are better than the ones you have in effect. Our apologies those who went with low level buffers exploiting the old behaviour with the sole purpose of annoying others.
Skills that would stun an enemy will now freeze them instead if the enemy has immune against stun. Freezing reduces attack and movement speeds for a reduced period of time.
Added the possibility of preventing the game from locking your skill onto a target (Game Options > Skill autolock: Disabled). Please note that many skills still need a target regardless of this setting.
Hitting the TAB key will now iterate through your 5 nearby enemies and set them as targets.
Skill cooldown is now server-enforced.
This prevents certain cooldown problems such as certain instances of skills executing their animation but not having any effect.
Dojang map updated with scary new looks.
Updated grass and trees in Chunjo's hometown map to different models which offer better performance. This is a little test run and we'll expand it to other maps soon if everything goes OK.
Improved pickup by clicking: you will now always pick up the item you have clicked on.
Items picked up by party members now stack in your inventory if possible (as suggested).
Quests
Updated the internal engine that powers quests.
When events are started, players will now get the quest without having to relog.
Quests that can be completed with a party will now count kills for every member in the party. That means that, for example, two (or more) people can complete their horse quest at the same time through collaboration. It also prevents some head scratching situations that reguarly show up.
Added new game triggers for use in future quests.
Battle system changes
Updated the way bonuses stack each other. They now do so fairly and resistances are not overpowered - they can be perfectly countered.
Pierce now actually pierces through the enemy's armour instead of adding it to your attack.
Old PvM behaviour emulated on top of the new system.
PvP Balance:
New Liquid: Grey Liquid.
Reduced damage falloff for archer's skills.
Critical skill hits in player versus player are now only given a x1.5 multiplier.
Knockback animation can no longer run while you are already on the floor. This means that it is not possible for enemies to get you on the floor all the time and you will always stand up and be able to do something.
Shaolin Stance
Third hit versus players is now a guaranteed critical hit.
Ambush
Ambush bonus when executing the skill while stealthed now properly scales with level. The description was previously incorrect and marked a constant 50% bonus, but it actually ranged from 1 to 63%. It now caps at 50%.
Swiftness
Reduced duration and cooldown times by 5 times.
HP regen burst when used.
Increases distance penalty while active.
Can now surpass the maximum player movement speed by 10 units while active.
Charge
This skill can now surpass maximum speed by 40 units while active.
Dance with Wind
Can now surpass the maximum player movement speed by 10 units while active.
Cure
Increased SP cost.
Reduced HP heal value.
Cooldown time will slowly increase if the player repeatedly casts the skill over themselves in a short period of time.
Apothic Shield
Skill hits are now absorbed with a different rate than regular hits, and only up to 20% of the hit's value.
Pierce skill hits now ingnore the shield.
Fixed shield effect displaying for far longer than the effect lasted.
Ritual of Doom
The skill now prioritizes your selected target over all surrounding targets when possible.
Poisonous Cloud
Reduced damage by around 40% on P (by less on lower skills levels).
Ghost Attack
Removed backstab bonus which was more often than not completely unreliable.
The skill damage is now boosted by Stealth (which was not happening before, even if the description stated such a thing).
Ghost Attack, Charge, Thunder Strike, Shaolin Stance, Whirlwind, Dark Orb
Reduced base damage by 20%.
Lightning Strike, Thunderbolt, Lightning Claw
Raised base damage by 20%.
Flying Talisman, Inferno, Dragon Road
Riased base damage by 25%.
Nature's Enchantment
Properly stated on the skill description that its effect is double when cast over shamans.
Twister/Rupture
Corrected skill effects not being correctly displayed on the skill description.
Changes
If the client loses focus, it will now stop repeating all player actions (attacking/moving/whatnot).
Spell Speed is now called Casting Speed on items to match Character Screen.
Casting Speed is no longer displayed as a percentage, as it never was. Casting Speed does not increase linearly.
Renaming a shop now allows you to use as many characters as creating a shop.
Removed players' collision with young pets.
Slowing metins no longer causes different monsters to spawn.
Aqua Dragon Lair update
It is now possible to set no password (but the runs will still be locked to the player's guild members).
A Sura Ghost will now accompany players into the room. The Dragon Lair can be exited through him.
Metins spawned after the first wave will no longer drop items or Yang.
Fixed issues where two parties could join Dragon Lair at the same time.
Fixed players being warped to empty maps when they are not part of the initial party join.
Fixed players being able to exit the Dragon Lair to HL2 instead of their hometown map.
Better sanitation of inputs, texts updated.
Razador's Chest no longer contains Blood Pill or Band of Oblivion.
Botomless Wallet will no longer enter an infinite loop that forces you to withdraw or deposit some valid amount.
Collection Gems quest (Lv92/94/96 Seon-Pyeong quests)
Completely new texts and story that actually make sense.
Failure is no longer instantaneous! Seon-Pyeong will analyze your gems and you will get a notification when the research is over.
If the research failed, it will last less than a regular research.
Better reward picking: It will now be displayed how much you would be getting if you had not picked a given stat so that you can change your mind and use Heavenly Jade. Improved and fixed Heavenly Jade reward changes.
It is no longer possible to warp to Devil Catacombs with a Return Scroll or marriage rings.
Other quest changes:
Level 66 main quest with the Dryads no longer completely bugs out in pretty much every step of the quest.
It is now possible to dismiss the Fishing Rod Package quest by talking to a Fisherman and refusing the offer. It will still be accessible, but it will not create a target over a Fisherman.
Main quest level 7 no longer gives out a otherwise normal Fishing Rod.
Red texts in quests are now readable.
Skill reset option will disappear automatically from the Old Lady for players over level 75 (Skill reset from the Old Lady is still not available since level 60).
Removed the Horse Race quest from the game.
Levelup events are now triggered when levelling up from a quest reward.
Standarized reward messages format.
Antiexploit measures added to prevent classical exploits on quests (such as receiving rewards infinitely) in the event they came up.
Internally rewritten all quests to a new translation system.
Updated itemshop names for a few items to match their ingame names.
Samurai/Umbrella hat icons are now prettier.
When the NPC you're refining with disappears, the item refine window will now close.
It is no longer possible to polyphorm players on Dojang or Nation War with the Vodoo Armband.
Trades with polymorphed players now display a poly image instead of a black image.
Updated dice message format so that the rolling range is clearer.
When a timed confirmation prompt ends, it now closes itself automatically.
Horse and love point effect icons now display on the rightmost side.
Updated client's error reporter. Minor client optimization.
As usual, improved & tweaked cheating detection.
Fixes
Fixed some effects visually disappearing when teleporting or relogging your character.
Demon Tower:
Corrected monsters wandering outside the walls on certain levels.
Fixed central area not always blocking monsters wandering into it.
Executing a buff while the target is an enemy no longer displays the buff animation on the enemy but on the real target, which is your own character.
Fixed items below level 40 always producing Vitality Ores without failure.
Fixed a server crash caused by selling unique items with expiry time (these items can no longer be sold in shops).
Monster Chat event:
Fixed "end" notice being broadcast multiple times.
Fixed some player entries not being detected by the system.
Removed a few lines that had no monster assigned to them.
Goddess Doll now also blocks the experience coming out from chests.
Fixed Altar of Power upgrade displaying higher requirements than it really needed.
Mounts no longer vanish if the player tries to mount them but can't.
The 'Esoteric Scarf' quest item that looks nothing like a scarf is now called 'Esoteric Symbol' somewhat more appropiately, and matching the quest.
Fixed client not displaying Horse Skill points.
Fixed stealthed assassins being attackable through Ritual of Doom and auto attacking. Neither work anymore and Stealth is stealthier than ever.
Fixed being able to put belts into safebox if there are still items in the belt inventory.
Corrected misleading description on War God Blessing Scroll, it is now consistent with what it does and what the Blacksmith says.
Swapped icons of Heart of the Dragon and Claw of the Dragon books so they match the skill they train.
Corrected lv70/85/90 Biologist quests not correctly stating the item you need to use.
It is now also possible to use the 4 numeric key to select the 4th character in the character selection screen.
Prevented some Metin Stones from spawning in unreachable places at Chunjo's hometown.
Fixed stacks of Calamity Logs being removed entirely on Earth Dragon if the player had more than one.
Fixed Scroll Of Betrayal showing an incorrect time left until the next possible empire change.
Prevented Earth Dragon from removing items that are not Kouri Rings on logout.
Fixed Duban potion creation not working.
Fixed HL1 entrance taking tickets but not teleporting players if they had recently teleported.
Giant Tortoise and Stone Tortoise no longer venture into safezones (only to get stuck into them).
"Mistery Box" event is now the properly named "Mystery Box" event.
Fixed Demon's Fan model attaching to the player incorrectly.
Fixed snowman mask having a wrong image and added the missing real one.
Fixed orientation on the Wedding Planner NPC so that it faces the audience.
Added descriptions to the Mission Books.
Corrected Lucky Gold Coin's description.
Thank you for playing!