[Help Thread] Please post your questions here.

03/03/2014 18:53 KirieZ#3226
Quote:
Originally Posted by Aurorauser View Post
Royal repack to resource folder db_string add no fix it?

new soul taming skill emty string:45065856
soul taming buff emty string:25684536
soul taming skill card emty string:24565489


??? string to name code value
Try renaming to db_string(ascii), if your launcher uses locale:ascii. If that doesn't work try to convert your db (dbo.StringResource) to rdb, as far as I remember there was these string in db.
03/03/2014 20:04 ThunderNikk#3227
@Jullovich

You have a lot of mistakes in those .opt files.

I am at work now but I will shoot you a PM later.
03/03/2014 20:09 Makenci#3228
Moin.. Kann mir jemand bitte bei dem Problem hier helfen...



[Only registered and activated users can see links. Click Here To Register...]


fehler ist das man das Pet/Monster/Lootpet Butkadah nicht mehr sehen kann, ist unsichtbar.

man kann es anklicken/töten alles man sieht es einfach nicht. kann mir jemand vielleicht sagen woran das liegen kann....




the error is that i can no longer see the Pet / Monster / Lootpet Butkadah, is invisible.


i can click / kill everything but i see it not more. maybe can anyone tell me on what to do ...
03/04/2014 00:07 Aurorauser#3229
Royal repack 8.1/8.2 undergraund dungeon monsterspawn lua upload please :(
03/04/2014 01:30 Prentis#3230
Quote:
Originally Posted by The War Z View Post
licensed limit of 10240 MB don't telecaster help
Just download another sql.
03/04/2014 04:03 Aurorauser#3231
Royal repack 8.1/8.2 undergraund dungeon monsterspawn lua upload please
03/04/2014 10:21 eziorav#3232
Quote:
Originally Posted by Aurorauser View Post
Royal repack 8.1/8.2 undergraund dungeon monsterspawn lua upload please
if you have an 8.2 client just dump it and import the necessary files : db_worldlocation.rdb , db_string.rdb , db_monster.rdb , ....
there is so much files to import
03/04/2014 15:07 Aurorauser#3233
Quote:
Originally Posted by eziorav View Post
if you have an 8.2 client just dump it and import the necessary files : db_worldlocation.rdb , db_string.rdb , db_monster.rdb , ....
there is so much files to import
monsterspawn lua???8.3 dumper files add to SQL server no fix it
03/04/2014 16:00 ismokedrow#3234
I am unsure how 8.2/8.3 does it but in everything under them:

Normal Mode Monsters (Field, Dungeons): m00x_00x.NFS (Nflavor Spawn Script) + monster_respawn.lua

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(As seen above the script field of the NFS links to the ID field of the monster_respawn lua)

Tips for filling out a monster_respawn entry:



Hard Mode Monsters (Dungeons): InstanceRespawnResource (might be off on the name but it's something as this)[No this doesn't require RDB update -- at-least I'm pretty sure]

So if the underground dungeons are instanced (e.g. hm cv,pp,sanc,toa-tols, cube) then the spawns are written to the InstanceRespawn resource, if not they are part of their physical maps. A good way to test is to:

Go to the dungeon, type in /position and do a bit of math to get the map name:

Example:

X Coord: 20801
Map Name X: 20801 / 16128 = 1 (m001)
Y Coord: 27536
Map Name Y: 27536 / 16128 = 1 (m001)

For a total map name of m001_001, this would mean the spawn file for this is m001_001.nfs and you should look at my sig and get a copy of the source for the Map Editor, saving an NFS is the direct opposite of reading it so good luck studying.

Have a good day!
03/04/2014 17:09 eziorav#3235
Quote:
Originally Posted by ismokedrow View Post
I am unsure how 8.2/8.3 does it but in everything under them:

Normal Mode Monsters (Field, Dungeons): m00x_00x.NFS (Nflavor Spawn Script) + monster_respawn.lua

[Only registered and activated users can see links. Click Here To Register...]

(As seen above the script field of the NFS links to the ID field of the monster_respawn lua)

Tips for filling out a monster_respawn entry:



Hard Mode Monsters (Dungeons): InstanceRespawnResource (might be off on the name but it's something as this)[No this doesn't require RDB update -- at-least I'm pretty sure]

So if the underground dungeons are instanced (e.g. hm cv,pp,sanc,toa-tols, cube) then the spawns are written to the InstanceRespawn resource, if not they are part of their physical maps. A good way to test is to:

Go to the dungeon, type in /position and do a bit of math to get the map name:

Example:

X Coord: 20801
Map Name X: 20801 / 16128 = 1 (m001)
Y Coord: 27536
Map Name Y: 27536 / 16128 = 1 (m001)

For a total map name of m001_001, this would mean the spawn file for this is m001_001.nfs and you should look at my sig and get a copy of the source for the Map Editor, saving an NFS is the direct opposite of reading it so good luck studying.

Have a good day!
you are right he just have to follow your steps to adjust the monsters spawn
03/04/2014 17:15 Makenci#3236
Moin.. Kann mir jemand bitte bei dem Problem hier helfen...



[Only registered and activated users can see links. Click Here To Register...]


fehler ist das man das Pet/Monster/Lootpet Butkadah nicht mehr sehen kann, ist unsichtbar.

man kann es anklicken/töten alles man sieht es einfach nicht. kann mir jemand vielleicht sagen woran das liegen kann....




the error is that i can no longer see the Pet / Monster / Lootpet Butkadah, is invisible.


i can click / kill everything but i see it not more. maybe can anyone tell me on what to do ...
03/04/2014 17:40 eziorav#3237
Quote:
Originally Posted by Makenci View Post
Moin.. Kann mir jemand bitte bei dem Problem hier helfen...


[Only registered and activated users can see links. Click Here To Register...]


fehler ist das man das Pet/Monster/Lootpet Butkadah nicht mehr sehen kann, ist unsichtbar.

man kann es anklicken/töten alles man sieht es einfach nicht. kann mir jemand vielleicht sagen woran das liegen kann....




the error is that i can no longer see the Pet / Monster / Lootpet Butkadah, is invisible.


i can click / kill everything but i see it not more. maybe can anyone tell me on what to do ...
do you have the hashed nx3 in resource folder ?
03/04/2014 17:44 .BlackCat.#3238
Quote:
Originally Posted by Makenci View Post
Moin.. Kann mir jemand bitte bei dem Problem hier helfen...



[Only registered and activated users can see links. Click Here To Register...]


fehler ist das man das Pet/Monster/Lootpet Butkadah nicht mehr sehen kann, ist unsichtbar.

man kann es anklicken/töten alles man sieht es einfach nicht. kann mir jemand vielleicht sagen woran das liegen kann....




the error is that i can no longer see the Pet / Monster / Lootpet Butkadah, is invisible.


i can click / kill everything but i see it not more. maybe can anyone tell me on what to do ...
I guess this is a motion_file_id issue.

Try to change motion_file_id in MonsterResource/PetResource/SummonResource. to "3" or to another mob motion_file_id to check . (and Re convert to RDB of course).
03/04/2014 18:30 KirieZ#3239
How can I check the level of a pet skill? via script
03/04/2014 19:38 eziorav#3240
Quote:
Originally Posted by KirieZ View Post
How can I check the level of a pet skill? via script
try this :
Code:
declare @owner_name NVARCHAR(55)
SET @owner_name = 'character's name'

SELECT pet_skill.owner_id, STRINGRES.value as skillname, CHAR.name as owner_name, CHAR.account
FROM Telecaster.dbo.Skill pet_skill 
INNER JOIN Telecaster.dbo.Character CHAR
on CHAR.sid = pet_skill.owner_id 
INNER JOIN Arcadia.dbo.skillresource skillres
on skillres.id = pet_skill.skill_id
INNER JOIN Arcadia.dbo.StringResource STRINGRES
on STRINGRES.code = skillres.text_id
WHERE CHAR.name = @owner_name
ORDER BY pet_skill.owner_id ASC
credit Ismokedrow :)