[SERVICE] Die Questkontrolle

08/25/2011 16:26 Benhero#3196
PHP Code:
quest event_map begin
    state start begin
        when 30037.
use begin
            say_title
(item_name(30037).. ":")
            
say("")
            
say("Wohin möchtest du Telepotiert werden?")
            
say("")
            
local s=select("Spinnendungeon 2", "Farm Map", Zombie Map", "High Level Map", "High Level Map2", "High Level Map3", "Abbrechen")
            if s==1 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zum Spinnendungeon 2?")
                say("
dort sind viele gefähliche Spinnen.")
                say("")
                say("
Moechtest du zum Spinnendungeon 2?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(704100,464100)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==2 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zur Farm-Map?")
                say("
dort sind viele Metinsteine.")
                say("")
                say("
Moechtest du zur Farm-Map?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(83200, 0)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==3 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zur Zombie-Map?")
                say("
dort sind viele Zombies.")
                say("
Bitte kaufe dir vorher einen Warpring.")
                say("
Wenn du noch keinen hast geh und kauf dir einen!")
                say("
Level dort bis Level 100+ dann geh zur !")
                say("
High Level Map !")
                say("
Moechtest du zur Zombiewese?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(921600, 153600)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==4 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zur High Level Map?")
                say("
dort sind viele starke Monster.")
                say("
Bitte kaufe dir vorher einen Warpring.")
                say("
Wenn du noch keinen hast geh und kauf dir einen!")
                say("
Moechtest du zur High Level Map?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(972800, 102400)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==5 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zur High Level Map?")
                say("
dort sind viele starke Monster.")
                say("
Bitte kaufe dir vorher einen Warpring.")
                say("
Wenn du noch keinen hast geh und kauf dir einen!")
                say("
Moechtest du zur High Level Map?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(819200, 716800)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==6 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zur High Level Map?")
                say("
dort sind viele starke Monster.")
                say("
Bitte kaufe dir vorher einen Warpring.")
                say("
Wenn du noch keinen hast geh und kauf dir einen!")
                say("
Moechtest du zur High Level Map?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(1059400, 752500)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==7 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Bis Später")
                say("")
            end
        end
    end
end 
Mfg. Benhero
08/25/2011 17:08 Arschgesicht™#3197
Quote:
Originally Posted by Benhero View Post
PHP Code:
quest event_map begin
    state start begin
        when 30037.
use begin
            say_title
(item_name(30037).. ":")
            
say("")
            
say("Wohin möchtest du Telepotiert werden?")
            
say("")
            
local s=select("Spinnendungeon 2", "Farm Map", Zombie Map", "High Level Map", "High Level Map2", "High Level Map3", "Abbrechen")
            if s==1 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zum Spinnendungeon 2?")
                say("
dort sind viele gefähliche Spinnen.")
                say("")
                say("
Moechtest du zum Spinnendungeon 2?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(704100,464100)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==2 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zur Farm-Map?")
                say("
dort sind viele Metinsteine.")
                say("")
                say("
Moechtest du zur Farm-Map?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(83200, 0)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==3 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zur Zombie-Map?")
                say("
dort sind viele Zombies.")
                say("
Bitte kaufe dir vorher einen Warpring.")
                say("
Wenn du noch keinen hast geh und kauf dir einen!")
                say("
Level dort bis Level 100+ dann geh zur !")
                say("
High Level Map !")
                say("
Moechtest du zur Zombiewese?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(921600, 153600)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==4 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zur High Level Map?")
                say("
dort sind viele starke Monster.")
                say("
Bitte kaufe dir vorher einen Warpring.")
                say("
Wenn du noch keinen hast geh und kauf dir einen!")
                say("
Moechtest du zur High Level Map?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(972800, 102400)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==5 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zur High Level Map?")
                say("
dort sind viele starke Monster.")
                say("
Bitte kaufe dir vorher einen Warpring.")
                say("
Wenn du noch keinen hast geh und kauf dir einen!")
                say("
Moechtest du zur High Level Map?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(819200, 716800)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==6 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Du moechstest also zur High Level Map?")
                say("
dort sind viele starke Monster.")
                say("
Bitte kaufe dir vorher einen Warpring.")
                say("
Wenn du noch keinen hast geh und kauf dir einen!")
                say("
Moechtest du zur High Level Map?")
                say("")
                local a= select("
Ja","Nein")
                if 1==a then
                    say_title(item_name(30037).. "
:")
                    say("")
                    say("
Gut")
                    say("
Ich wuensche dir viel Spass")
                    say("")
                    wait()
                    pc.warp(1059400, 752500)
                    return
                end
                say_title(item_name(30037).. "
:")
                say("")
                say("
Gut")
                say("
Dann bleib erst einmal hier.")
                say("")
            elseif s==7 then
                say_title(item_name(30037).. "
:")
                say("")
                say("
Bis Später")
                say("")
            end
        end
    end
end 
Mfg. Benhero
Geht immer noch nicht folgender fehler bei make.sh

error occured on compile specialporter.quest
08/25/2011 17:14 Benhero#3198
PHP Code:
quest event_map begin 
    state start begin 
        when 30037.
use begin 
            say_title
(item_name(30037).. ":") 
            
say("") 
            
say("Wohin möchtest du Telepotiert werden?") 
            
say("") 
            
local s=select("Spinnendungeon 2", "Farm Map", "Zombie Map", "High Level Map", "High Level Map2", "High Level Map3", "Abbrechen") 
            if 
s==1 then 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Du moechstest also zum Spinnendungeon 2?") 
                
say("dort sind viele gefähliche Spinnen.") 
                
say("") 
                
say("Moechtest du zum Spinnendungeon 2?") 
                
say("") 
                
local a= select("Ja","Nein") 
                if 
1==a then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Ich wuensche dir viel Spass") 
                    
say("") 
                    
wait() 
                    
pc.warp(704100,464100) 
                    return 
                
end 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Gut") 
                
say("Dann bleib erst einmal hier.") 
                
say("") 
            elseif 
s==2 then 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Du moechstest also zur Farm-Map?") 
                
say("dort sind viele Metinsteine.") 
                
say("") 
                
say("Moechtest du zur Farm-Map?") 
                
say("") 
                
local a= select("Ja","Nein") 
                if 
1==a then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Ich wuensche dir viel Spass") 
                    
say("") 
                    
wait() 
                    
pc.warp(83200, 0) 
                    return 
                
end 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Gut") 
                
say("Dann bleib erst einmal hier.") 
                
say("") 
            elseif 
s==3 then 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Du moechstest also zur Zombie-Map?") 
                
say("dort sind viele Zombies.") 
                
say("Bitte kaufe dir vorher einen Warpring.") 
                
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                
say("Level dort bis Level 100+ dann geh zur !") 
                
say("High Level Map !") 
                
say("Moechtest du zur Zombiewese?") 
                
say("") 
                
local a= select("Ja","Nein") 
                if 
1==a then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Ich wuensche dir viel Spass") 
                    
say("") 
                    
wait() 
                    
pc.warp(921600, 153600) 
                    return 
                
end 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Gut") 
                
say("Dann bleib erst einmal hier.") 
                
say("") 
            elseif 
s==4 then 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Du moechstest also zur High Level Map?") 
                
say("dort sind viele starke Monster.") 
                
say("Bitte kaufe dir vorher einen Warpring.") 
                
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                
say("Moechtest du zur High Level Map?") 
                
say("") 
                
local a= select("Ja","Nein") 
                if 
1==a then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Ich wuensche dir viel Spass") 
                    
say("") 
                    
wait() 
                    
pc.warp(972800, 102400) 
                    return 
                
end 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Gut") 
                
say("Dann bleib erst einmal hier.") 
                
say("") 
            elseif 
s==5 then 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Du moechstest also zur High Level Map?") 
                
say("dort sind viele starke Monster.") 
                
say("Bitte kaufe dir vorher einen Warpring.") 
                
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                
say("Moechtest du zur High Level Map?") 
                
say("") 
                
local a= select("Ja","Nein") 
                if 
1==a then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Ich wuensche dir viel Spass") 
                    
say("") 
                    
wait() 
                    
pc.warp(819200, 716800) 
                    return 
                
end 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Gut") 
                
say("Dann bleib erst einmal hier.") 
                
say("") 
            elseif 
s==6 then 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Du moechstest also zur High Level Map?") 
                
say("dort sind viele starke Monster.") 
                
say("Bitte kaufe dir vorher einen Warpring.") 
                
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                
say("Moechtest du zur High Level Map?") 
                
say("") 
                
local a= select("Ja","Nein") 
                if 
1==a then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Ich wuensche dir viel Spass") 
                    
say("") 
                    
wait() 
                    
pc.warp(1059400, 752500) 
                    return 
                
end 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Gut") 
                
say("Dann bleib erst einmal hier.") 
                
say("") 
            elseif 
s==7 then 
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Bis Später") 
                
say("") 
            
end 
        end 
    end 
end 
Teste es so... habe ein " vergessen...

Mfg.
08/25/2011 17:22 Arschgesicht™#3199
geht nicht.
08/25/2011 17:28 Benhero#3200
Gleicher fehler?

Mfg. Bitte Poste ma einen Screen von dem Fehler. Bzw. in welcher Zeille er aufhört.
08/25/2011 17:30 Arschgesicht™#3201
Quote:
Originally Posted by Benhero View Post
Gleicher fehler?

Mfg. Bitte Poste ma einen Screen von dem Fehler. Bzw. in welcher Zeille er aufhört.
Nein es kommt gar kein Fehler in der make.sh
nur ich kann das item dan nicht ankicken.
08/25/2011 17:31 Benhero#3202
Aber vorher Ging es sicher?

#edit
PHP Code:
quest specialporter begin 
    state start begin 
        when 30037.
use begin
            
if pc.get_level() < 70 then
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Komm wieder wenn du Level 70 erreicht hast.")
                
say("")
            else
                
say_title(item_name(30037).. ":") 
                
say("") 
                
say("Wohin möchtest du Telepotiert werden?") 
                
say("") 
                
local s=select("Spinnendungeon 2", "Farm Map", "Zombie Map", "High Level Map", "High Level Map2", "High Level Map3", "Abbrechen") 
                if 
s==1 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zum Spinnendungeon 2?") 
                    
say("dort sind viele gefähliche Spinnen.") 
                    
say("") 
                    
say("Moechtest du zum Spinnendungeon 2?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(704100,464100) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==2 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zur Farm-Map?") 
                    
say("dort sind viele Metinsteine.") 
                    
say("") 
                    
say("Moechtest du zur Farm-Map?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(83200, 0) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==3 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zur Zombie-Map?") 
                    
say("dort sind viele Zombies.") 
                    
say("Bitte kaufe dir vorher einen Warpring.") 
                    
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                    
say("Level dort bis Level 100+ dann geh zur !") 
                    
say("High Level Map !") 
                    
say("Moechtest du zur Zombiewese?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(921600, 153600) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==4 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zur High Level Map?") 
                    
say("dort sind viele starke Monster.") 
                    
say("Bitte kaufe dir vorher einen Warpring.") 
                    
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                    
say("Moechtest du zur High Level Map?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(972800, 102400) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==5 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zur High Level Map?") 
                    
say("dort sind viele starke Monster.") 
                    
say("Bitte kaufe dir vorher einen Warpring.") 
                    
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                    
say("Moechtest du zur High Level Map?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(819200, 716800) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==6 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zur High Level Map?") 
                    
say("dort sind viele starke Monster.") 
                    
say("Bitte kaufe dir vorher einen Warpring.") 
                    
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                    
say("Moechtest du zur High Level Map?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(1059400, 752500) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==7 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Bis Später") 
                    
say("") 
                
end 
            end
        end 
    end 
end 
Mfg. Benhero
08/25/2011 17:34 Arschgesicht™#3203
Quote:
Originally Posted by Benhero View Post
Aber vorher Ging es sicher?

Mfg. Benhero
Wie meinst du das also
dieq quest vorher ging mit den npc.
mit den item liegt es auch nicht zusammen
weil ich hab auf das item schonmal ne andere
quest drauf gehabt ( bank ).

Also liegt es an der quest
08/25/2011 17:35 Benhero#3204
1. Bank :D? Aha... auch meine :)
2. Teste ma die Neue Version:
PHP Code:
quest specialporter begin 
    state start begin 
        when 30037.
use begin
            
if pc.get_level() < 70 then
                say_title
(item_name(30037).. ":") 
                
say("") 
                
say("Komm wieder wenn du Level 70 erreicht hast.")
                
say("")
            else
                
say_title(item_name(30037).. ":") 
                
say("") 
                
say("Wohin möchtest du Telepotiert werden?") 
                
say("") 
                
local s=select("Spinnendungeon 2", "Farm Map", "Zombie Map", "High Level Map", "High Level Map2", "High Level Map3", "Abbrechen") 
                if 
s==1 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zum Spinnendungeon 2?") 
                    
say("dort sind viele gefähliche Spinnen.") 
                    
say("") 
                    
say("Moechtest du zum Spinnendungeon 2?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(704100,464100) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==2 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zur Farm-Map?") 
                    
say("dort sind viele Metinsteine.") 
                    
say("") 
                    
say("Moechtest du zur Farm-Map?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(83200, 0) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==3 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zur Zombie-Map?") 
                    
say("dort sind viele Zombies.") 
                    
say("Bitte kaufe dir vorher einen Warpring.") 
                    
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                    
say("Level dort bis Level 100+ dann geh zur !") 
                    
say("High Level Map !") 
                    
say("Moechtest du zur Zombiewese?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(921600, 153600) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==4 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zur High Level Map?") 
                    
say("dort sind viele starke Monster.") 
                    
say("Bitte kaufe dir vorher einen Warpring.") 
                    
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                    
say("Moechtest du zur High Level Map?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(972800, 102400) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==5 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zur High Level Map?") 
                    
say("dort sind viele starke Monster.") 
                    
say("Bitte kaufe dir vorher einen Warpring.") 
                    
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                    
say("Moechtest du zur High Level Map?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(819200, 716800) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==6 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Du moechstest also zur High Level Map?") 
                    
say("dort sind viele starke Monster.") 
                    
say("Bitte kaufe dir vorher einen Warpring.") 
                    
say("Wenn du noch keinen hast geh und kauf dir einen!") 
                    
say("Moechtest du zur High Level Map?") 
                    
say("") 
                    
local a= select("Ja","Nein") 
                    if 
1==a then 
                        say_title
(item_name(30037).. ":") 
                        
say("") 
                        
say("Gut") 
                        
say("Ich wuensche dir viel Spass") 
                        
say("") 
                        
wait() 
                        
pc.warp(1059400, 752500) 
                        return 
                    
end 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Gut") 
                    
say("Dann bleib erst einmal hier.") 
                    
say("") 
                elseif 
s==7 then 
                    say_title
(item_name(30037).. ":") 
                    
say("") 
                    
say("Bis Später") 
                    
say("") 
                
end 
            end
        end 
    end 
end 
Mfg
08/25/2011 17:38 Arschgesicht™#3205
geht leider immernoch nicht <.<
wieder kein fehler bei make.sh
08/25/2011 17:39 .Keyto#3206
Quote:
Originally Posted by .TuX View Post
Brauche wieder hilfe Also habe NAME und VNUM ersetzt und jetzt geht Quest nicht mehr also in VPC kommt folgender Meldung :

PHP Code:
Syntax Error : [String "Start"]:29:  `)´ expected near `1700´ 
Verwandlungs_Quest
.quest :48:Abort trap (core dumped)
Error occurred on compile Verwandlungs_Quest.quest 


Und hier Quest :

PHP Code:
quest Verwandlungs_Quest begin
    state start begin
        when 50002.
use begin
            say
("In was m�chtest du dich verwandeln?")
            
local s = select("Wildhund", "OberOrk", "Roter-Drache", "Wasser-Drache", "Sensenman", "Weiter", "Abbrechen")
            if 
s == 1 then
                say
("Du wurdest Verwandelt!")
                
pc.polymorph(101, 1700)
            elseif 
s == 2 then
                say
("Du wurdest Verwandelt!")
                
pc.polymorph(692, 1700)
            elseif 
s == 3 then
                say
("Du wurdest Verwandelt!")
                
pc.polymorph(2291, 1700)
            elseif 
s == 4 then
                say
("Du wurdest Verwandelt!")
                
pc.polymorph(2493, 1700)
            elseif 
s == 5 then
                say
("Du wurdest Verwandelt!")
                
pc.polymorph(1093, 1700)
            elseif 
s == 6 then    
                say
("In was m�chtest du dich verwandeln?")
                
local w = select("Geister Orkfuehrer", "DaemonenKing", "Blauer Tod", "Große Wuesten Schildkroete", "Dunkler Wuesten Schildkroete", "Zurück verwandeln", "Abbrechen")
                if 
w == 1 then
                    say
("Du wurdest Verwandelt!")
                    
pc.polymorph(693, 1700)
                elseif 
w == 2 then
                    say
("Du wurdest Verwandelt!")
                    
pc.polymorph(1091, 1700)
                elseif 
w == 3 then
                    say
("Du wurdest Verwandelt!")
                    
pc.polymorph(1095 1700)
                elseif 
w == 4 then
                    say
("Du wurdest Verwandelt!")
                    
pc.polymorph(2191, 1700)
                elseif 
w == 5 then
                    say
("Du wurdest Verwandelt!")
                    
pc.polymorph(2192, 1700)
                elseif 
w == 6 then
                    say
("Du wurdest Verwandelt!")
                    
pc.polymorph(VNUM, 1700)                                                 
                elseif 
w == 7 then
                    
return
                
end    
            
elseif s == 7 then
                
return
            
end
        end
    end 
end 
#
08/25/2011 17:39 Drugsii#3207
Hallöle,

Ich melde mich auch noch einmal da er bei meiner uppitems quest nur immer
de erstern beiden items aus der quest zufällig gibt statt 1 von 65.

Icvh hoffe ihr könnt mir noch einmal helfen.

PHP Code:
quest upitems begin
    state start begin
        when 20094.chat
."upitems" begin   
            say_title
("Hong-Hae:")
            
say("")
            
say("Hallo!")
            
say("Ich habe vor einigen Tagen ein Paar Leute kennen")
            
say("Gelernt, jetzt weiß ich das sie bei der Mafia")
            
say("t?tig sind. Daher komme ich an alle Upitems")
            
say("die du dir nur Vorstellen kannst.")
            
say("aber daher das ich gerne teile werde ich dir")
            
say("10x ein zufaelliges Upitem fuer nur 2kk Zukommen lassen.")
            
say("")
            
say_reward("M?chtest du mein Angebot Anehmen? ")
            
say("")   
            
local s = select("Ja", "Nein")
            if 
s == 1 then
                
if pc.money >= 2000000 then
                    pc
.changemoney("-2000000")
                    
local zufall = number(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34 ,35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47 ,48 , 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,  62, 63, 64, 65)
                    if 
zufall == 1 then -- 1,53% (1/65)
                        
say("Du hast 10x")
                        
say("Unbekanter Talisman +")
                        
say("erhalten")
                        
pc.give_item2(30079, 10) 
                    elseif 
zufall == 2 then -- 1,53% (1/65)
                        
say("Du hast 10x")
                        
say("Unbekanter Talisman ")
                        
say("erhalten")
                        
pc.give_item2(30051, 10) 
                    elseif 
zufall == 3 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("unbekannte medizin") 
                        
say("bekommen") 
                        
pc.give_item2(30009, 10)
                    elseif 
zufall == 4 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("unbekannte medizin+") 
                        
say("bekommen") 
                        
pc.give_item2(30083, 10)
                    elseif 
zufall == 5 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Stück kaputte Rüstung") 
                        
say("bekommen") 
                        
pc.give_item2(30005, 10)
                    elseif 
zufall == 6 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Yetifell") 
                        
say("bekommen") 
                        
pc.give_item2(30014, 10)
                    elseif 
zufall == 7 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Yetifell+") 
                        
say("bekommen") 
                        
pc.give_item2(30089, 10)
                    elseif 
zufall == 8 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Dämonenandenken") 
                        
say("bekommen") 
                        
pc.give_item2(30015, 10)
                    elseif 
zufall == 9 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Dämonenandenken+") 
                        
say("bekommen") 
                        
pc.give_item2(30086, 10)
                    elseif 
zufall == 10 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Dämonenedelstein") 
                        
say("bekommen") 
                        
pc.give_item2(30016, 10)
                    elseif 
zufall == 11 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Dämonenedelstein+") 
                        
say("bekommen") 
                        
pc.give_item2(30087, 10)
                    elseif 
zufall == 165 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Bärengalle") 
                        
say("bekommen") 
                        
pc.give_item2(30010, 10)
                    elseif 
zufall == 13 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Bärengalle+") 
                        
say("bekommen") 
                        
pc.give_item2(30071, 10)
                    elseif 
zufall == 14 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Esoterikfibel") 
                        
say("bekommen") 
                        
pc.give_item2(30008, 10)
                    elseif 
zufall == 15 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Esoterikfibel+") 
                        
say("bekommen") 
                        
pc.give_item2(30078, 10)
                    elseif 
zufall == 16 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Flammenmähne") 
                        
say("bekommen") 
                        
pc.give_item2(30019, 10)
                    elseif 
zufall == 17 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Blatt") 
                        
say("bekommen") 
                        
pc.give_item2(30040, 10)
                    elseif 
zufall == 18 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Stück Gewebe") 
                        
say("bekommen") 
                        
pc.give_item2(30039, 10)
                    elseif 
zufall == 19 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Stück Gewebe+") 
                        
say("bekommen") 
                        
pc.give_item2(30085, 10)
                    elseif 
zufall == 20 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Fangzahn eines Tigers") 
                        
say("bekommen") 
                        
pc.give_item2(30042, 10)
                    elseif 
zufall == 21 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Eisstück") 
                        
say("bekommen") 
                        
pc.give_item2(30048, 10)
                    elseif 
zufall == 22 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Eisstück+") 
                        
say("bekommen") 
                        
pc.give_item2(30088, 10)
                    elseif 
zufall == 23 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Eiskugel") 
                        
say("bekommen") 
                        
pc.give_item2(30050, 10)
                    elseif 
zufall == 24 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Eiskugel") 
                        
say("bekommen") 
                        
pc.give_item2(30090, 10)
                    elseif 
zufall == 25 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Fluchsammlung") 
                        
say("bekommen") 
                        
pc.give_item2(30047, 10)
                    elseif 
zufall == 26 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Fluchsammlung+") 
                        
say("bekommen") 
                        
pc.give_item2(30080, 10)
                    elseif 
zufall == 27 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Spinnenaugen") 
                        
say("bekommen") 
                        
pc.give_item2(30057, 10)
                    elseif 
zufall == 28 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Spinnennetz") 
                        
say("bekommen") 
                        
pc.give_item2(30056, 10)
                    elseif 
zufall == 29 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Spinnen-Eiersack") 
                        
say("bekommen") 
                        
pc.give_item2(30058, 10)
                    elseif 
zufall == 30 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Skorpionschere") 
                        
say("bekommen") 
                        
pc.give_item2(30055, 10)
                    elseif 
zufall == 31 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Kriegersymbol") 
                        
say("bekommen") 
                        
pc.give_item2(30091, 10)
                    elseif 
zufall == 32 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Schlangenhaut") 
                        
say("bekommen") 
                        
pc.give_item2(30067, 10)
                    elseif 
zufall == 33 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Froschschenkel") 
                        
say("bekommen") 
                        
pc.give_item2(30061, 10)
                    elseif 
zufall == 34 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Froschzunge") 
                        
say("bekommen") 
                        
pc.give_item2(30060, 10)
                    elseif 
zufall == 35 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Spinnenbeine") 
                        
say("bekommen") 
                        
pc.give_item2(30059, 10)
                    elseif 
zufall == 36 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Eiskillerwahlhorn") 
                        
say("bekommen") 
                        
pc.give_item2(30049, 10)
                    elseif 
zufall == 37 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Tigerfell") 
                        
say("bekommen") 
                        
pc.give_item2(30038, 10)
                    elseif 
zufall == 38 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Shuriken") 
                        
say("bekommen") 
                        
pc.give_item2(30041, 10)
                    elseif 
zufall == 39 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Shuriken+") 
                        
say("bekommen") 
                        
pc.give_item2(30075, 10)
                    elseif 
zufall == 40 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Keilerzahn") 
                        
say("bekommen") 
                        
pc.give_item2(30004, 10)
                    elseif 
zufall == 41 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Orkzahn") 
                        
say("bekommen") 
                        
pc.give_item2(30006, 10)
                    elseif 
zufall == 42 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Orkzahn+") 
                        
say("bekommen") 
                        
pc.give_item2(30077, 10)
                    elseif 
zufall == 43 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Orkamulett") 
                        
say("bekommen") 
                        
pc.give_item2(30007, 10)
                    elseif 
zufall == 44 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Orkamulett+") 
                        
say("bekommen") 
                        
pc.give_item2(30076, 10)
                    elseif 
zufall == 45 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Knäuel") 
                        
say("bekommen") 
                        
pc.give_item2(30011, 10)
                    elseif 
zufall == 46 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Schmückende Haarnadel") 
                        
say("bekommen") 
                        
pc.give_item2(30017, 10)
                    elseif 
zufall == 47 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Stück Edelstein") 
                        
say("bekommen") 
                        
pc.give_item2(30021, 10)
                    elseif 
zufall == 48 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Schlangenschwanz") 
                        
say("bekommen") 
                        
pc.give_item2(30022, 10)
                    elseif 
zufall == 49 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Schlangenschwanz+") 
                        
say("bekommen") 
                        
pc.give_item2(30082, 10)
                    elseif 
zufall == 50 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Spinnengiftsack") 
                        
say("bekommen") 
                        
pc.give_item2(30025, 10)
                    elseif 
zufall == 51 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Rostige Degenklinge") 
                        
say("bekommen") 
                        
pc.give_item2(30030, 10)
                    elseif 
zufall == 52 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Schwarze Uniform") 
                        
say("bekommen") 
                        
pc.give_item2(30032, 10)
                    elseif 
zufall == 53 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Schwarze Uniform+") 
                        
say("bekommen") 
                        
pc.give_item2(30074, 10)
                    elseif 
zufall == 54 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Schmuckgegenstand") 
                        
say("bekommen") 
                        
pc.give_item2(30031, 10)
                    elseif 
zufall == 55 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Zerbrochenes Porzellan") 
                        
say("bekommen") 
                        
pc.give_item2(30033, 10)
                    elseif 
zufall == 56 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Weißes Haarband") 
                        
say("bekommen") 
                        
pc.give_item2(30034, 10)
                    elseif 
zufall == 57 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Weißes Haarband+") 
                        
say("bekommen") 
                        
pc.give_item2(30073, 10)
                    elseif 
zufall == 58 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Gesichtscreme") 
                        
say("bekommen") 
                        
pc.give_item2(30035, 10)
                    elseif 
zufall == 59 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Skorpionnadel") 
                        
say("bekommen") 
                        
pc.give_item2(30045, 10)
                    elseif 
zufall == 60 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Skorpionschwanz") 
                        
say("bekommen") 
                        
pc.give_item2(30046, 10)
                    elseif 
zufall == 61 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Skorpionschwanz+") 
                        
say("bekommen") 
                        
pc.give_item2(30081, 10)
                    elseif 
zufall == 62 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Flagge") 
                        
say("bekommen") 
                        
pc.give_item2(30052, 10)
                    elseif 
zufall == 63 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Bärenfußhaut") 
                        
say("bekommen") 
                        
pc.give_item2(30053, 10)
                    elseif 
zufall == 64 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Bärenfußhaut+") 
                        
say("bekommen") 
                        
pc.give_item2(30072, 10)
                    elseif 
zufall == 65 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Kriegsbeute") 
                        
say("bekommen") 
                        
pc.give_item2(30092, 10)
                        
end    
                    
                
elseif pc.money < 2000000 then
                    say
("Weißt du etwa nicht mit wem du dich Anlegst?")
                    
say("wenn du das naechste mal meine zeit verschwenden")
                    
say("willst bringe wenigstens genug Geld mit!")
                    
say_reward("komm wieder wen du es dir Leisten kannst!")
                    
say("")
                
end
                
            
elseif s == 2 then
                
return
            
end
        end
    end
end 
Gruß
08/25/2011 17:41 .Delta#3208
PHP Code:
local zufall = number(1, 65) 
schreib die Zeile so in die Quest ;)
08/25/2011 17:41 Benhero#3209
@Drugsii
PHP Code:
quest upitems begin 
    state start begin 
        when 20094.chat
."upitems" begin    
            say_title
("Hong-Hae:") 
            
say("") 
            
say("Hallo!") 
            
say("Ich habe vor einigen Tagen ein Paar Leute kennen") 
            
say("Gelernt, jetzt weiß ich das sie bei der Mafia") 
            
say("t?tig sind. Daher komme ich an alle Upitems") 
            
say("die du dir nur Vorstellen kannst.") 
            
say("aber daher das ich gerne teile werde ich dir") 
            
say("10x ein zufaelliges Upitem fuer nur 2kk Zukommen lassen.") 
            
say("") 
            
say_reward("M?chtest du mein Angebot Anehmen? ") 
            
say("")    
            
local s = select("Ja", "Nein") 
            if 
s == 1 then 
                
if pc.money >= 2000000 then 
                    pc
.changemoney("-2000000") 
                    
local zufall = number(1, 65)
                    if 
zufall == 1 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Unbekanter Talisman +") 
                        
say("erhalten") 
                        
pc.give_item2(30079, 10)  
                    elseif 
zufall == 2 then -- 1,53% (1/65) 
                        
say("Du hast 10x") 
                        
say("Unbekanter Talisman ") 
                        
say("erhalten") 
                        
pc.give_item2(30051, 10)  
                    elseif 
zufall == 3 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("unbekannte medizin")  
                        
say("bekommen")  
                        
pc.give_item2(30009, 10) 
                    elseif 
zufall == 4 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("unbekannte medizin+")  
                        
say("bekommen")  
                        
pc.give_item2(30083, 10) 
                    elseif 
zufall == 5 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Stück kaputte Rüstung")  
                        
say("bekommen")  
                        
pc.give_item2(30005, 10) 
                    elseif 
zufall == 6 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Yetifell")  
                        
say("bekommen")  
                        
pc.give_item2(30014, 10) 
                    elseif 
zufall == 7 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Yetifell+")  
                        
say("bekommen")  
                        
pc.give_item2(30089, 10) 
                    elseif 
zufall == 8 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Dämonenandenken")  
                        
say("bekommen")  
                        
pc.give_item2(30015, 10) 
                    elseif 
zufall == 9 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Dämonenandenken+")  
                        
say("bekommen")  
                        
pc.give_item2(30086, 10) 
                    elseif 
zufall == 10 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Dämonenedelstein")  
                        
say("bekommen")  
                        
pc.give_item2(30016, 10) 
                    elseif 
zufall == 11 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Dämonenedelstein+")  
                        
say("bekommen")  
                        
pc.give_item2(30087, 10) 
                    elseif 
zufall == 165 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Bärengalle")  
                        
say("bekommen")  
                        
pc.give_item2(30010, 10) 
                    elseif 
zufall == 13 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Bärengalle+")  
                        
say("bekommen")  
                        
pc.give_item2(30071, 10) 
                    elseif 
zufall == 14 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Esoterikfibel")  
                        
say("bekommen")  
                        
pc.give_item2(30008, 10) 
                    elseif 
zufall == 15 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Esoterikfibel+")  
                        
say("bekommen")  
                        
pc.give_item2(30078, 10) 
                    elseif 
zufall == 16 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Flammenmähne")  
                        
say("bekommen")  
                        
pc.give_item2(30019, 10) 
                    elseif 
zufall == 17 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Blatt")  
                        
say("bekommen")  
                        
pc.give_item2(30040, 10) 
                    elseif 
zufall == 18 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Stück Gewebe")  
                        
say("bekommen")  
                        
pc.give_item2(30039, 10) 
                    elseif 
zufall == 19 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Stück Gewebe+")  
                        
say("bekommen")  
                        
pc.give_item2(30085, 10) 
                    elseif 
zufall == 20 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Fangzahn eines Tigers")  
                        
say("bekommen")  
                        
pc.give_item2(30042, 10) 
                    elseif 
zufall == 21 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Eisstück")  
                        
say("bekommen")  
                        
pc.give_item2(30048, 10) 
                    elseif 
zufall == 22 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Eisstück+")  
                        
say("bekommen")  
                        
pc.give_item2(30088, 10) 
                    elseif 
zufall == 23 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Eiskugel")  
                        
say("bekommen")  
                        
pc.give_item2(30050, 10) 
                    elseif 
zufall == 24 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Eiskugel")  
                        
say("bekommen")  
                        
pc.give_item2(30090, 10) 
                    elseif 
zufall == 25 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Fluchsammlung")  
                        
say("bekommen")  
                        
pc.give_item2(30047, 10) 
                    elseif 
zufall == 26 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Fluchsammlung+")  
                        
say("bekommen")  
                        
pc.give_item2(30080, 10) 
                    elseif 
zufall == 27 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Spinnenaugen")  
                        
say("bekommen")  
                        
pc.give_item2(30057, 10) 
                    elseif 
zufall == 28 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Spinnennetz")  
                        
say("bekommen")  
                        
pc.give_item2(30056, 10) 
                    elseif 
zufall == 29 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Spinnen-Eiersack")  
                        
say("bekommen")  
                        
pc.give_item2(30058, 10) 
                    elseif 
zufall == 30 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Skorpionschere")  
                        
say("bekommen")  
                        
pc.give_item2(30055, 10) 
                    elseif 
zufall == 31 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Kriegersymbol")  
                        
say("bekommen")  
                        
pc.give_item2(30091, 10) 
                    elseif 
zufall == 32 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Schlangenhaut")  
                        
say("bekommen")  
                        
pc.give_item2(30067, 10) 
                    elseif 
zufall == 33 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Froschschenkel")  
                        
say("bekommen")  
                        
pc.give_item2(30061, 10) 
                    elseif 
zufall == 34 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Froschzunge")  
                        
say("bekommen")  
                        
pc.give_item2(30060, 10) 
                    elseif 
zufall == 35 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Spinnenbeine")  
                        
say("bekommen")  
                        
pc.give_item2(30059, 10) 
                    elseif 
zufall == 36 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Eiskillerwahlhorn")  
                        
say("bekommen")  
                        
pc.give_item2(30049, 10) 
                    elseif 
zufall == 37 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Tigerfell")  
                        
say("bekommen")  
                        
pc.give_item2(30038, 10) 
                    elseif 
zufall == 38 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Shuriken")  
                        
say("bekommen")  
                        
pc.give_item2(30041, 10) 
                    elseif 
zufall == 39 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Shuriken+")  
                        
say("bekommen")  
                        
pc.give_item2(30075, 10) 
                    elseif 
zufall == 40 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Keilerzahn")  
                        
say("bekommen")  
                        
pc.give_item2(30004, 10) 
                    elseif 
zufall == 41 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Orkzahn")  
                        
say("bekommen")  
                        
pc.give_item2(30006, 10) 
                    elseif 
zufall == 42 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Orkzahn+")  
                        
say("bekommen")  
                        
pc.give_item2(30077, 10) 
                    elseif 
zufall == 43 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Orkamulett")  
                        
say("bekommen")  
                        
pc.give_item2(30007, 10) 
                    elseif 
zufall == 44 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Orkamulett+")  
                        
say("bekommen")  
                        
pc.give_item2(30076, 10) 
                    elseif 
zufall == 45 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Knäuel")  
                        
say("bekommen")  
                        
pc.give_item2(30011, 10) 
                    elseif 
zufall == 46 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Schmückende Haarnadel")  
                        
say("bekommen")  
                        
pc.give_item2(30017, 10) 
                    elseif 
zufall == 47 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Stück Edelstein")  
                        
say("bekommen")  
                        
pc.give_item2(30021, 10) 
                    elseif 
zufall == 48 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Schlangenschwanz")  
                        
say("bekommen")  
                        
pc.give_item2(30022, 10) 
                    elseif 
zufall == 49 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Schlangenschwanz+")  
                        
say("bekommen")  
                        
pc.give_item2(30082, 10) 
                    elseif 
zufall == 50 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Spinnengiftsack")  
                        
say("bekommen")  
                        
pc.give_item2(30025, 10) 
                    elseif 
zufall == 51 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Rostige Degenklinge")  
                        
say("bekommen")  
                        
pc.give_item2(30030, 10) 
                    elseif 
zufall == 52 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Schwarze Uniform")  
                        
say("bekommen")  
                        
pc.give_item2(30032, 10) 
                    elseif 
zufall == 53 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Schwarze Uniform+")  
                        
say("bekommen")  
                        
pc.give_item2(30074, 10) 
                    elseif 
zufall == 54 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Schmuckgegenstand")  
                        
say("bekommen")  
                        
pc.give_item2(30031, 10) 
                    elseif 
zufall == 55 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Zerbrochenes Porzellan")  
                        
say("bekommen")  
                        
pc.give_item2(30033, 10) 
                    elseif 
zufall == 56 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Weißes Haarband")  
                        
say("bekommen")  
                        
pc.give_item2(30034, 10) 
                    elseif 
zufall == 57 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Weißes Haarband+")  
                        
say("bekommen")  
                        
pc.give_item2(30073, 10) 
                    elseif 
zufall == 58 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Gesichtscreme")  
                        
say("bekommen")  
                        
pc.give_item2(30035, 10) 
                    elseif 
zufall == 59 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Skorpionnadel")  
                        
say("bekommen")  
                        
pc.give_item2(30045, 10) 
                    elseif 
zufall == 60 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Skorpionschwanz")  
                        
say("bekommen")  
                        
pc.give_item2(30046, 10) 
                    elseif 
zufall == 61 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Skorpionschwanz+")  
                        
say("bekommen")  
                        
pc.give_item2(30081, 10) 
                    elseif 
zufall == 62 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Flagge")  
                        
say("bekommen")  
                        
pc.give_item2(30052, 10) 
                    elseif 
zufall == 63 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Bärenfußhaut")  
                        
say("bekommen")  
                        
pc.give_item2(30053, 10) 
                    elseif 
zufall == 64 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Bärenfußhaut+")  
                        
say("bekommen")  
                        
pc.give_item2(30072, 10) 
                    elseif 
zufall == 65 then -- 1,53% (1/65)  
                        
say("Du hast 10x")  
                        
say("Kriegsbeute")  
                        
say("bekommen")  
                        
pc.give_item2(30092, 10) 
                        
end     
                     
                
elseif pc.money < 2000000 then 
                    say
("Weißt du etwa nicht mit wem du dich Anlegst?") 
                    
say("wenn du das naechste mal meine zeit verschwenden") 
                    
say("willst bringe wenigstens genug Geld mit!") 
                    
say_reward("komm wieder wen du es dir Leisten kannst!") 
                    
say("") 
                
end 
                 
            
elseif s == 2 then 
                
return 
            
end 
        end 
    end 
end 
@TuX
PHP Code:
quest Verwandlungs_Quest begin 
    state start begin 
        when 50002.
use begin 
            say
("In was m?chtest du dich verwandeln?") 
            
local s = select("Wildhund", "OberOrk", "Roter-Drache", "Wasser-Drache", "Sensenman", "Weiter", "Abbrechen") 
            if 
s == 1 then 
                say
("Du wurdest Verwandelt!") 
                
pc.polymorph(101, 1700) 
            elseif 
s == 2 then 
                say
("Du wurdest Verwandelt!") 
                
pc.polymorph(692, 1700) 
            elseif 
s == 3 then 
                say
("Du wurdest Verwandelt!") 
                
pc.polymorph(2291, 1700) 
            elseif 
s == 4 then 
                say
("Du wurdest Verwandelt!") 
                
pc.polymorph(2493, 1700) 
            elseif 
s == 5 then 
                say
("Du wurdest Verwandelt!") 
                
pc.polymorph(1093, 1700) 
            elseif 
s == 6 then     
                say
("In was m?chtest du dich verwandeln?") 
                
local w = select("Geister Orkfuehrer", "DaemonenKing", "Blauer Tod", "Große Wuesten Schildkroete", "Dunkler Wuesten Schildkroete", "Zurück verwandeln", "Abbrechen") 
                if 
w == 1 then 
                    say
("Du wurdest Verwandelt!") 
                    
pc.polymorph(693, 1700) 
                elseif 
w == 2 then 
                    say
("Du wurdest Verwandelt!") 
                    
pc.polymorph(1091, 1700) 
                elseif 
w == 3 then 
                    say
("Du wurdest Verwandelt!") 
                    
pc.polymorph(1095 1700) 
                elseif 
w == 4 then 
                    say
("Du wurdest Verwandelt!") 
                    
pc.polymorph(2191, 1700) 
                elseif 
w == 5 then 
                    say
("Du wurdest Verwandelt!") 
                    
pc.polymorph(2192, 1700) 
                elseif 
w == 6 then 
                    say
("Du wurdest Zurückverwandelt!") 
                   
pc.remove_polymorph()                                          
                elseif 
w == 7 then 
                    
return 
                
end     
            
elseif s == 7 then 
                
return 
            
end 
        end 
    end  
end 
@A. Gesicht.
Sicher das Type auf 18 in der DB ist mfg

@Delta Lass mich O.o XD

Mfg. Benhero
08/25/2011 17:50 .Keyto#3210
Danke aber es kommt core dumped fehler .