ups xD end vergessen...
hier:
---------------------------------
@Ivan4Ik
Hier die Mob_kill quest für ALLE
und für einen einzelen Mob:
Best greatz Benhero
hier:
PHP Code:
quest new_map begin
state start begin
when 20041.chat."Neue Map" begin
if pc.get_level() < 110 then
say_title(mob_name(20041).. ":")
say("")
say("Tut mir leid. Doch du bist zu unerfahren")
say("um die neue Map zu Betreten.")
say("Komm wieder wenn du Level 110 ereicht hast.")
else
say_title(mob_name(20041).. ":")
say("")
say("Du möchtest auf die neue Map?")
say("Genug erfahrung scheinst du ja zu haben.")
say("Nun gut ich bringe dich zur neuen Map.")
wait()
pc.warp(665600, 281600)
end
end
end
end
@Ivan4Ik
Hier die Mob_kill quest für ALLE
PHP Code:
quest monster_kill_count begin
state start begin
when 2602.kill begin
local m_id = 2602
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 2602.kill begin
local m_id = 2602
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 2604.kill begin
local m_id = 2604
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 2604.kill begin
local m_id = 2604
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 2598.kill begin
local m_id = 2598
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 2598.kill begin
local m_id = 2598
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 2597.kill begin
local m_id = 2597
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 2597.kill begin
local m_id = 2597
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 2545.kill begin
local m_id = 2545
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 2545.kill begin
local m_id = 2545
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 2492.kill begin
local m_id = 2492
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 2492.kill begin
local m_id = 2492
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 2493.kill begin
local m_id = 2493
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 2493.kill begin
local m_id = 2493
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 2205.kill begin
local m_id = 2205
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 2205.kill begin
local m_id = 2205
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 2291.kill begin
local m_id = 2291
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 2291.kill begin
local m_id = 2291
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 1901.kill begin
local m_id = 1901
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 1901.kill begin
local m_id = 1901
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 1304.kill begin
local m_id = 1304
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 1304.kill begin
local m_id = 1304
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 1093.kill begin
local m_id = 1093
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 1093.kill begin
local m_id = 1093
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 1095.kill begin
local m_id = 1095
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 1095.kill begin
local m_id = 1095
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
when 691.kill begin
local m_id = 691
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 691.kill begin
local m_id = 691
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
-----------------------------------------------------------
end
end
PHP Code:
quest monster_kill_count begin
state start begin
when 2602.kill begin
local m_id = 2602
notice_all(pc.get_name().. " hat " ..mob_name(m_id).. " getötet!")
pc.setqf(m_id.."_count", pc.getqf(m_id.."_count")+1)
pc.setqf(m_id.."_count_say", 1)
end
when 2602.kill begin
local m_id = 2602
local count = pc.getqf(m_id.."_count")
if pc.getqf(m_id.."_count_say") == 1 then
notice_all(mob_name(m_id).. " wurde von " ..pc.get_name().. " schon " ..count.. " mal getötet!")
pc.setqf(m_id.. "_count_say", 0)
set_state("start")
end
end
end
end
Best greatz Benhero