Axel, All,Quote:
castor i have a problem, when i open Skills all skill that have lvl 0 get name rfu, all buffs noss and other that i use with item take this name, is problem of shstudio or my skill.sdata?
The rel 0.7.5.5 introduces an invalid process for undefined skills or levels of skills.
The names of such skills were changed to "rfu" (reserved for future use), sadly the detection was invalid and some skills files have been damaged.
The rel 0.7.5.6 fixes this issue and no longer uses the "rfu" name (it never renames skills by itself). A script process was also added to restore names and descriptions. Additional tests done this morning show that not all DBSkillText_xxx.sdata files were supported (they don't all use the same signature); this detection has been change with releasse 0.7.5.7; so please use that last release to repair your file.
how ? take a breath and let me explain the process:
An important point to be taken into account when working with the Character/Skill.sdata file is the processing of auto-parametrized descriptions.
What's that ? Most of skills descriptions contain some figures describing an intensity or delay or distance or whatever, these values change from one level to another, so the descriptions for all levels of a skill are similar for the global sentence but each contains specific (unique) values.
If the "Skill.Desc.ini" file exists (the actual case doesn't matter) in the shStudio folder, and if the parametrized description of the edited skill exists then the descriptions of an edited skill are automatically built by the tool using the templates provided by this file; otherwise, the descriptions of skills are not editable and are not changed by the tool.
So, now if the skill.desc.ini file was present and shStudio 0.7.5.5 corrupted your skills.sdata file; you can restore all skills names and description simply by importing a DBSkillText_???.sdata file; to do so, open your workspace and double-click Skill.sdata in the shortcuts to open it.
From the Tools / Scripts menu, select the "Load names & descriptions" item. A standard load file dialog is displayed, select one of the DBSkillText_???.sdata file from the BinarySData of a AGE distribution; you can choose any language you want, the EU version of the game contains the FRC, GER, ITA, POL and TUR files, the US version (now) contains the USA file.
Validate your choice and let the tool updates your skills, a progress bar is displayed and hidden at end of process. Save your file and reload (Ctrl + dbl-click) to be sure to show the right new information.
If the parametrized description was used, the description are not changed in the skill viewer when the new name & desc are loaded, it is normal, the generic description is an addition field not existing in skill.sdata. Also upon reload these generic description will be used if the skill.desc.ini file is still present; in such case, it will be used to regenerate descriptions each time you edit & save a skill.
Also note that the imported DBSkillText file can contain information for more skills than your own skill.sdata contain, this doesn't matter; but what does matter is the order of these skills; each skill is designed by its index starting to 1 and growing up; any new skill shall be added at end, or at a (actullay) "RFU" location; if this is true, your skills will be renamed as expected. But if for some reasons, you have reorder your skills, removes some, introduces new one in the middle of the others, in one word if the order of your skills is NOT the same order than the one of the used DBSkillText, the operation won't restore the right names for the skills - I repeat: If you had change the skills order, you must NOT use this feature.