A killed trans is the same for trader if it is killed they have to buy another, plus thief now gain 7 RP per trans. Right now thief can just kill/farm caravan because there aren't much hunters to protect them or hunters just straight up go afk. This makes thief a better job than hunter/trader at the moment, especially if you got SoM weapon.Quote:
You do realise that thiefs is still THE shittiest job on the server ? IF i bring a trans full of goods i cant even rebuy another silk trans, and ppl that start the server late will obviously have to bot for like 2weeks, alchemy i dont want duckroad alchemy where everybody has +14 in a fucking day, and fuck ill go trader then i have a +8 sos garment set and acc set, basically no1 would thief if they had lil bit of brains (hard to find on the server)
What they shouldve done is make Jobing unswitcable from day one, you choose a job on the website and you CANNOT switch to a different jobbing, but thats kinda too late now ...
I agree with you that there must be some draw back for each job. Locking job is a good way to start, but I think everyone should have a choice to leave. However, there must be some high consequences when leaving a job and the only way to do that is to put more rewards at the higher level for each jobbing.
Instead of thief just gaining RP from trans, they can also gain RP from killing hunters, and hunters can also gain RP from killing thief. I also like to propose a increase limit RP for trader or introduce a tier system where higher level trader can carry more goods. It's like a more risk more reward thing where a higher level trader can earn more, but also lose more to thief. This will ensure that higher level trader/thief/hunter will benefit if they stay at their current job.
As for alchemy rate, +1 to +6 should be a higher rate because it will let new players like myself to actually try for my items. Currently, I just straight up buy silk then go find a set +7 FB 60%-80% instead because it is much cheaper to do it this way.