[Release] Extremely basic (but working/bugless) C# Source

12/08/2010 16:19 xScott#286
why are you converting it to ushort?
12/08/2010 16:37 [X]-Cape#287
i don't know how to make it other way ? o.0 told you , i "code" for like 5 mins :) i fail
12/08/2010 19:52 Syst3m_W1z4rd#288
use uint
12/08/2010 20:06 [X]-Cape#289
so , case "@cps":
{
Client.ConquerPoints = uint.Parse(args[1]);
break;
}
should work ?
12/08/2010 20:54 Syst3m_W1z4rd#290
yup it should :)
12/09/2010 20:58 [X]-Cape#291
oh , lol . didn't think about that :|
03/26/2011 02:05 wsuo#292
I understand I'm bumping a rather old thread but, is anyone still working on this? It looks really good and I think I'm going to learn a lot from this.
04/11/2011 23:18 stefans94#293
Could it be this server won't work with the Visuel C#2010 edition?
Because when i try to login i get an error ain visual C# about the gameSocket
something that i only can use 1 socket.. whatever, is it because of C# 2010?
04/20/2011 03:30 TekiJinn#294
Quote:
Originally Posted by stefans94 View Post
Could it be this server won't work with the Visuel C#2010 edition?
Because when i try to login i get an error ain visual C# about the gameSocket
something that i only can use 1 socket.. whatever, is it because of C# 2010?
I've found that the best way to fix simple errors in this source is to scan through the source code like a hawk. For instance I had a few problems when I started this source can't remember if I had socket related ones or not because I scanned through it as soon as I got it to make sure I get all the simple error stuff out of the way.

For example I was getting database related errors on startup so I looked at Database.cs and found this:
Code:
#if HYBRID_BUILD
            // This is just so I don't need to include the database in the rar anymore :P
            DatabasePath = @"[Some path that was in no way related to my computer]";
#else
            DatabasePath = (Application.StartupPath + @"\Database");
#endif
Also if you're going to ask for help it's always a good idea to include more information like screenshots or errors exactly as they are given to you.

Thats the only example I can think of at the moment but use some common sense about what the error says, Maybe try clicking it in the debugger and see if it brings you to a line of code that might be miss typed or something.

Also i'm able to compile this source in visual studio 2010 easily.
05/07/2011 14:40 _DreadNought_#295
Working on this again seeing as I have some time and I cannot be bothered to write a custom source again.. So what better then to use this source.

If you guys need any help hit me up on msn. 2 Packets left and this baby will be 5165 :)
08/06/2011 06:50 hady#296
i like to get this back alive
09/14/2011 21:29 taylor2846#297
hay any one fixed the screen bug on this source yet?
if so can someone give me some info about what is wrong with it.
09/14/2011 21:49 Arco.#298
Quote:
Originally Posted by taylor2846 View Post
hay any one fixed the screen bug on this source yet?
if so can someone give me some info about what is wrong with it.
Sup?
09/14/2011 22:11 BaussHacker#299
Quote:
Originally Posted by taylor2846 View Post
hay any one fixed the screen bug on this source yet?
if so can someone give me some info about what is wrong with it.
Screen bug? Please enlighten me.
09/15/2011 01:19 taylor2846#300
as punkmak2 says on post 34#

Quote:
Originally Posted by punkmak2 View Post
Infamous are you aware of the Screen.Reload bug. For some reason it doesn't always seem to load all the Characters weirdly enough or remove them once their disconnected, lol.
It affects the Team Dismissing once the team leader logs off or if a Team Member disconnects he is removed from the team. Because once the Team Member connects to the game again and the Team Leader re-invites the Player it's thinking it's the old Client that was previously connected. Therefore still thinking that the old Client is in a Team... lol Sorry if i've confused you.