Quote:
#define ADR_SERVERPOINTER 0x00ABCE28
#define ADR_PLAYERPOINTER 0x00BC2248
#define ADR_BASEPOINTER 0x00AF7420
#define ADR_WeaponPointer 0x0096718C
#define ADR_DevicePointer 0x00A429C0
#define ADR_UserPointer 0x00BC2294
#define ADR_HealthPointer 0x00AF8FB4
#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER 0xFCD30
#define ADR_UserNameD3D 0x00AF7DE4
#define ADR_StructSize 0x001CE8
#define ADR_AntiAfk 0x00A438A8
#define ADR_WalkUnderWater 0x00A49780
#define ADR_CQCProne 0x00A1000001
#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0x00A46D38
#define ADR_FASTAMMO 0x00A46D34
#define ADR_FASTFLAG 0x00A46D40
#define ADR_FASTREPAIR 0x00A46D2C
#define ADR_NOSPREAD 0x00A43888
#define ADR_NOBOUNDS1 0x00A6E0A8
#define ADR_NOBOUNDS2 0x00A6E0A0
#define ADR_NOBOUNDS2 0x00A6E0A4
#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0x00A76CB8
#define ADR_NOSPAWNWAIT2 0x00A76CB4
#define ADR_NOSPAWNWAIT3 0x00A76CB0
#define ADR_FogFar 0x00A4978C
#define ADR_FogNear 0x00A49788
#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1 0x00A496E8
#define ADR_Fullbright2 0x00A496EC
#define ADR_FullBright3 0x00A496F0
#define ADR_WaterColor1 0x0096702C
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x00967034
#define ADR_ExtraAmmo1 0x00A4386C
#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2 0x00A4386E
#define ADR_AssultPx2 0x00A43870
#define ADR_BANDAGE 0x00A43872
#define OFS_LOWGRAVITY 0x00C49C
#define ADR_D3D_EspName 0x00AF7DE4
#define ESP_D3D_EspHealth 0x00AF8FB4
#define ESP_D3D_EspTeam 0x00AF90F0
#define OFS_Max_Player 0x00FCD1C
#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define OFS_LowGravityOfs_X 0x00C498
#define OFS_LowGravityOfs_Y 0x00C49C
#define OFS_LowGravityOfs_Z 0x00C4A0
#define OFS_NFD 0x00103A8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_PREM 0x0057C
#define OFS_PREM2 0x00580
#define OFS_Stamina5 0x0041BB7E
#define OFS_Stamina10 0x0041BB9C
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_WTW 0x0078CF67
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x0001C
#define OFS_NORECOIL2 0x00020
#define OFS_NORECOIL3 0x00024
#define ANGELVIEW 0x00A429BC
#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xA44874
#define ADR_HAWKMODE 0x008E41D0
#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0x00A46DD0
#define PLANTANYWHERE_MEM 0xA43860
#define ADR_COLORSHOT1 0x0A49714
#define ADR_COLORSHOT2 0x0A49710
#define ADR_COLORSHOT3 0x0A4970C
#define ADR_SuperSpread 0x005077E4
#define ADR_PRONE_CQC_MEM 0x967F70
#define ADR_PRONE_CQC_ASM 0x4EF60E
#define ADR_STW 0x5D5FA0
#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFD148
#define OFS_FORCEKICK 0x0F99B8
Credits:
gangsta9022
NOT TESTED
Wie geht das :Quote:
<====================>
|START DOWNLOADING...|
<====================>
<-------------------->
<====================>
| DOWNLOAD SUCCESS! |
<====================>
<-------------------->
<====================>
| DOWNLOADED ADDY'S: |
<====================>
// === Pointer ===
#define PTR_PLAYERPOINTER 0x00D4A730
#define PTR_SERVERPOINTER 0x00D4A730
#define PTR_BASEPOINTER 0x0010BD3C
#define PTR_HEALTHPOINTER 0x00C4B4
#define PTR_USERPOINTER 0x00D4A730
#define PTR_ANGELVIEW 0x00BD332C
// === Adresses ===
#define ADR_QuickPlant 0x005904D4
#define ADR_QuickDefuse 0x00693CF8
#define ADR_AntiAfk 0x00BCD574
#define ADR_FORCEKICK 0x00F99B8
#define ADR_VIRTUALJUMP 0x00A56808
#define ADR_QUICKSPAWN1 0x00C00758
#define ADR_QUICKSPAWN2 0x00C0075C
#define ADR_QUICKSPAWN3 0x00C00760
#define ADR_NOWATER 0x00BE98E0
#define ADR_WUW 0x00BD09B8
#define ADR_NOSPREAD 0x00D6972C
#define ADR_SPEED 0x00A6743C
#define Stamina1 0x00A579BC
#define Stamina2 0x00A579C0
#define Stamina3 0x00A579C4
#define Stamina4 0x00A579C8
#define Stamina5 0x00A579CC
#define ADR_WATERCOLOR1 0x005700A59F
#define ADR_WATERCOLOR2 0x005700A5A3
#define ADR_WATERCOLOR3 0x005700A5A7
#define ADR_NOBOUNDS1 0x00BDD910
#define ADR_NOBOUNDS2 0x00BDD914
#define ADR_NOBOUNDS2 0x00BDD918
#define ADR_NearFog 0x00BD0A60
#define ADR_FarFog 0x00BD0A64
#define ADR_GlassWalls 0x00BD0960
#define ADR_CQC Prone 0x00AEF110
// === Offsets ===
#define OFS_MaxPlayer 0x00FCD1C
#define OFS_NFD 0x004E68
#define OFS_Level 0x0011B7E8
#define OFS_Dinar 0x0011B7F8
#define OFS_Room_Master 0x00FD148
// === GPS/ESP ===
#define ADR_Esp_Name 0x00C7F990
#define ADR_Esp_Health 0x00C4B4
// === ASM ===
#define ASM_WTW 0x008BEED7
#define ASM_Stamina5 0x008EC805
<====================>
|Viel Spaß mit den Addys! - Roygala|
<====================>
#define PTR_PLAYERPOINTER 0x00D4A730 #define PTR_SERVERPOINTER 0x00D4A730
Made by IceVisionzXQuote:
namespace Addys
{
const DWORD ADR_PLAYERPOINTER = 0x00D4A730;
const DWORD ADR_SERVERPOINTER = 0x00C46960;
const DWORD ADR_PLANTANYWHERE = 0x00BCD4E0;
const DWORD ADR_NOSPREAD = 0x00A59E10;
const DWORD ADR_SPEED = 0x00A6743C;
const DWORD ADR_SCOPE = 0x00AEF120;
const DWORD ADR_NOBOUNDS1 = 0x00BF7AC0;
const DWORD ADR_NOBOUNDS2 = 0x00BF7AC4;
const DWORD ADR_NOBOUNDS3 = 0x00BF7AC8;
const DWORD ADR_NOSPAWN1 = 0x00C00758;
const DWORD ADR_NOSPAWN2 = 0x00C0075C;
const DWORD ADR_NOSPAWN3 = 0x00C0075C;
const DWORD OFS_Z = 0x00102E8;
const DWORD OFS_Y = 0x00102E4;
const DWORD OFS_X = 0x00102E0;
const DWORD OFS_NFD = 0x00102C8;
const DWORD OFS_NORECOIL1 = 0x00C43C;
const DWORD OFS_NORECOIL2 = 0x00C440;
const DWORD OFS_NORECOIL3 = 0x00C444;
};
augen aufQuote:
hat wer ne gehende x,y,t und norecoil addy
OFS_NFD = 0x00102C8;