XProxy v2

09/21/2007 00:34 FeonDust#16
Quote:
Originally Posted by bone-you View Post
The purpose of this though is for the community to become more involved in the development of a "super proxy" so to speak. It puts the power of making hacks into the hands of those who do not know how to make proxies and such.
The only bad side-effect of this is that people could make another 'bananasplit' so-to-speak. When this proxy becomes more popular with more .dll mods, there will definitely be "mod packs" and somebody could easily slip in a code into a couple of the .dlls without anyone noticing.. Maybe I'm thinking too far off into the future, but just a warning.
09/21/2007 00:42 high6#17
Quote:
Originally Posted by FeonDust View Post
The only bad side-effect of this is that people could make another 'bananasplit' so-to-speak. When this proxy becomes more popular with more .dll mods, there will definitely be "mod packs" and somebody could easily slip in a code into a couple of the .dlls without anyone noticing.. Maybe I'm thinking too far off into the future, but just a warning.
Use only open-source dlls?
09/21/2007 00:43 on22s#18
Quote:
Originally Posted by FeonDust View Post
The only bad side-effect of this is that people could make another 'bananasplit' so-to-speak. When this proxy becomes more popular with more .dll mods, there will definitely be "mod packs" and somebody could easily slip in a code into a couple of the .dlls without anyone noticing.. Maybe I'm thinking too far off into the future, but just a warning.
yeah, but he reasled source and so should everyone who makes a mod to it. otherwise shouldn't be used. :D
09/21/2007 00:45 FeonDust#19
Quote:
Originally Posted by high6 View Post
Use only open-source dlls?
Well, like I said. There will be some people that just *LOVE* attention, that will download every .dll mod and .rar them all into a mod pack. Newbies to the forum and lazy people would probably download the packs instead of each mod one-by-one. They probably won't bother to check the mods. I'll just be more cautious once it becomes popular.
09/21/2007 00:46 raptordin#20
For me, I think the most Important modules are the following
1- Auto Hunt
2- Auto Loot
3- AutoDisAll/AutoDisBlue
4- Notify On Players
5- Notify On Good Items
6- DH/Cyclone

and if it can reconnect and continue autohunting/autolooting then we can kiss SV goodbuy.

:)
09/21/2007 00:48 on22s#21
Quote:
Originally Posted by FeonDust View Post
Well, like I said. There will be some people that just *LOVE* attention, that will download every .dll mod and .rar them all into a mod pack. Newbies to the forum and lazy people would probably download the packs instead of each mod one-by-one. They probably won't bother to check the mods. I'll just be more cautious once it becomes popular.
if they are that careless well who can ya blame?

Quote:
Originally Posted by raptordin View Post
For me, I think the most Important modules are the following
1- Auto Hunt
2- Auto Loot
3- AutoDisAll/AutoDisBlue
4- Notify On Players
5- Notify On Good Items
6- DH/Cyclone

and if it can reconnect and continue autohunting/autolooting then we can kiss SV goodbuy.

:)
well SV is a bit more in depth and has more AI than a proxy, but SV in limited this isn't so yeah could as well be but ppl would need to get into this so start codeing :D
09/21/2007 01:06 yokoyoko#22
i think that it'd be nice to have a interface where people with limited programming skills such as those who only works autoit/autohotkey can create hacks as well. what i mean is that since you're maintaining the proxy, maybe you could store all the information that you get from the server + sent to the server in objects and variables. The make functions like drop(itemID, actionOnFail) etc.

so this is what a macro'er can do, for example the FollowKill function in proxies since i can't think of any other creative things now.

fktarget="nooblet" ; user variable
if (ScreenSearch->LocatePlayer(fktargert, Coordx, Coordy) ) { ; screensearch object, locate player function, stores the player coords into the variables if they're found.
Player->Jump(Coordx, Coordy, ActionOnFail)
Player->Attack(fktarget)
}

A simple auto-fk killer huh? ;) add loops to make it auto follow until you manually stop it :p

what i mean is that if you can somehow make it that simple then i think there'd be a WHOLE LOT of bots coming up and i truely believe that i can make a better bot than SV if i have that kind of an interface :P
09/21/2007 01:47 Coatl 2.0#23
looks like another proproxy or nproxy
09/21/2007 01:48 bone-you#24
Yes, I thought about the chance that people could use it to steal accounts and info that's why I thought up a system. There could be trusted dlls that would be linked via this topic that have been checked via source that they are safe to prevent things like that happening so basically any other dll is a use at your own risk kind of thing. I think if enough people got into this it could really be something great. ^^ if anyone's interested in developing the modules and needs certain access from the proxy like maybe a new function or something tell me. I tried to keep it as clean as possible so that you could do just about anything with ease.
09/21/2007 04:47 nickel#25
Quote:
Originally Posted by on22s View Post
if they are that careless well who can ya blame?



well SV is a bit more in depth and has more AI than a proxy, but SV in limited this isn't so yeah could as well be but ppl would need to get into this so start codeing :D
not true at all.

take a look at behelit's sacob

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09/21/2007 17:55 rnakpatel#26
Go take a swim in a puddle of seimen >.>
dont judge a hack by its cover :/ but do always be suspicious, like FeonDust said, when mods come out people will be eaeger to try em out and it cud hav pretty shitty concequences...
09/21/2007 19:21 bone-you#27
That's why there would be a list of trusted ones verified via source that they are safe and there could be open source ones that you can check yourself.
09/21/2007 19:36 Queen-Of-Evil#28
any chance of making it to accept the following style of script:


autocastat=noobx :noobx being said noobs name in Whisper box
PacketDetectID{ID=noobx;True} :Packets for noobx nearby are True for player nearby
If=True then;
ReadPlayerID {x,y} then;
Target {x,y=1} SendSpellPacket { "whatever spell they wanna autoshoot" }

;)
09/21/2007 20:51 bone-you#29
It isn't a scripting engine >.> It's real code. If you turn that into c++ then yes, it's completely possible.

You'd make a check on char spawn, char walk, + char jump if the id matches the one you're targetting and with the provided easy function, you do DoSkill(blah blah blah). :)
09/22/2007 20:26 yokoyoko#30
so any chance one of you can make a good parser for us noobies so that we can deal with just the simple codes?

:D

or just tell me what i need to learn to write modules. Please don't say C++. C#, JAVA, or asm B)