i think that it'd be nice to have a interface where people with limited programming skills such as those who only works autoit/autohotkey can create hacks as well. what i mean is that since you're maintaining the proxy, maybe you could store all the information that you get from the server + sent to the server in objects and variables. The make functions like drop(itemID, actionOnFail) etc.
so this is what a macro'er can do, for example the FollowKill function in proxies since i can't think of any other creative things now.
fktarget="nooblet" ; user variable
if (ScreenSearch->LocatePlayer(fktargert, Coordx, Coordy) ) { ; screensearch object, locate player function, stores the player coords into the variables if they're found.
Player->Jump(Coordx, Coordy, ActionOnFail)
Player->Attack(fktarget)
}
A simple auto-fk killer huh? ;) add loops to make it auto follow until you manually stop it :p
what i mean is that if you can somehow make it that simple then i think there'd be a WHOLE LOT of bots coming up and i truely believe that i can make a better bot than SV if i have that kind of an interface :P