Oh wow its looking way nice :D
Not messy like my old C# interface :D haha
Good job :)
Not messy like my old C# interface :D haha
Good job :)
Looks don't mean a thing, this is functional and functional the way I want it to be, thats all that matters.Quote:
Oh wow its looking way nice :D
Not messy like my old C# interface :D haha
Good job :)
Not sure if its possible or not but perhaps theres a way to autoloot items by name rather than color? This could help to weed out those pesky bocf boa jades unis etc. and just pick up the money and rares and elites you need like those wonderful rudolphs lol.Quote:
Added:
-Mob distance detection, only AOE's when mobs are in range.
-Player detection, detects other players in range.
Other small changes as well.
This does not loot items by color. This loots items by offsets to ItemID, ItemRareity, and ItemType. I can customize it anyway I like in the code to change up witch items it would loot or not, and it can only loot those items. I may add something later on to the menu where the user can select a list of items to exclude from looting, for now it suites me.Quote:
Not sure if its possible or not but perhaps theres a way to autoloot items by name rather than color? This could help to weed out those pesky bocf boa jades unis etc. and just pick up the money and rares and elites you need like those wonderful rudolphs lol.
Id love to use something like this just for pure merit grinding. Looks and sound amazing.
if(rarity < 3 && type == 5 )
if((rarity == 1 || rarity == 2) && type >= 6) //Prevents all common/uni gear items from being looted
{
//BlockItem
}
else if(rarity < 3 && type == 5 ) // Prevents all unique skill books from being looted.
{
//BlockItem
}
else if(rarity == 1 && type == 2 ) //Prevents all common support type items from being looted(pills).
{
//BlockItem
}
Oh wow thats a totally different picture than i had painted in my head. Thanks for the info though.Quote:
This does not loot items by color. This loots items by offsets to ItemID, ItemRareity, and ItemType. I can customize it anyway I like in the code to change up witch items it would loot or not, and it can only loot those items. I may add something later on to the menu where the user can select a list of items to exclude from looting, for now it suites me.
Example:
The line below tells the bot to only loot Rare SkillBooks(3), the type==5 refers to skillbooks. So if the type is a skillbook, and the rarity is less than 3(less than 3 is unis/commons) then block them:
The portion below is what I use personally right now. It blocks all unis except Lucky Tickets/Gift Boxes and Fortune Pouches. It allows the pickup of any rare/leet item or silver as well.Code:if(rarity < 3 && type == 5 )
Code:if((rarity == 1 || rarity == 2) && type >= 6) { //BlockItem } else if(rarity < 3 && type == 5 ) { //BlockItem } else if(rarity == 1 && type == 2 ) { //BlockItem }
Visual Studio.Quote:
Oh wow thats a totally different picture than i had painted in my head. Thanks for the info though.
Now is there any possible way to perhaps enable the hermits chest for extra storage space? I actually found the address for it but when i attempted to put something in there i was D/Ced. Just wondering if maybe theres a way around this and perhaps it could be used in your bot.
Btw if you don't mind my asking (idk if you mentioned it before) what program are you using for all of this?
imma going to like it, :DQuote:
New version of the bot is now finally complete. Picture of the new menu below:
[Only registered and activated users can see links. Click Here To Register...]
<3Quote:
New version of the bot is now finally complete. Picture of the new menu below:
[Only registered and activated users can see links. Click Here To Register...]
//rarity == 1 and 2 hides commons&unis, IDs here hide the items with those IDs IDs here specifiy commons and unis that are allowed to be looted if((rarity == 1 || rarity == 2 || ID == 1024 || ID == 1025 || ID == 1066 || ID == 1019 || ID == 1022 || ID == 1027) && (ID != 1 && ID != 1045 && ID != 1035 && ID != 1036 && ID != 1037 && ID != 1041 && ID != 1039))