Superman effect

08/05/2007 11:25 Niex#16
Kid, just shut up!
08/05/2007 17:19 rewlin#17
The problem with SuperSoldier is LoopTime=9999, so it doesn't want to go away when using speedhack. But you also get the same problem with LuckAbsorb and LuckDiffuse. In fact, half the items listed in statuseffect.ini are bugged in this way, and the other half bugged in other ways. :rolleyes:

I kinda like to see the lucky time effects, so rather than delete the entries completely, I reworked LoopTime to something a little more reasonable. Try setting it to 1 for SuperSoldier, and it should disappear shortly after initiating superman whether you are using speedhack or not.

Code:
[SuperSoldier]
Amount=1
EffectId0=63
TextureId0=63
ASB0=5
ADB0=6
Delay=0
LoopTime=1
FrameInterval=20
LoopInterval=0
OffsetX=0
OffsetY=0
OffsetZ=0
I set LuckAbsorb/LuckDiffuse LoopTime to something a little higher, like 3 or 4, so that I can see it when it is cast, or when jumping onscreen, but it will disappear after a short time.
08/05/2007 17:51 Niex#18
Doesn't work, but thanks anyways.
08/05/2007 18:18 rewlin#19
Quote:
Originally posted by Niex@Aug 5 2007, 17:51
Doesn't work, but thanks anyways.
Did you restart your client? Which effect did you try the fix on?
08/05/2007 23:15 Niex#20
Yup I did. I've changed this
Code:
[SuperSoldier]
Amount=1
EffectId0=63
TextureId0=63
ASB0=5
ADB0=6
Delay=0
LoopTime=4
FrameInterval=40
LoopInterval=0
OffsetX=0
OffsetY=0
OffsetZ=0
to
Code:
[SuperSoldier]
Amount=1
EffectId0=63
TextureId0=63
ASB0=5
ADB0=6
Delay=0
LoopTime=1
FrameInterval=20
LoopInterval=0
OffsetX=0
OffsetY=0
OffsetZ=0
Maybe you can upload that 3DEffect.ini file?
08/05/2007 23:40 rewlin#21
Here ya go, this is the ini I've been using.

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08/06/2007 09:41 Niex#22
Yah works now, thanks. +K